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L2Jserver Compiled Revisions - High Five (Beta & Stable)


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Update with Revision 7465

Fixed in this Rev:

- attackByList must be shared.

- XML: Prevent summon other player in instance

- SQL/XML: Peace and no Summon Friend zone for Death Gate

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Update with Revision 7469

Fixed in this Rev:

- Fix for player stuck after Scene.

- Update [4267] - player marked as teleporting before decay -> shouldnt be removed from allPlayers map till disconnection.

- Magic failure rate stat. Based on l2jfree.

- Remove some strange stuff.

- JAVA: Fix for Disablers by JIV.

- SQL: droplist.sql update

- Some other fixes/cleanup.

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Update with Revision 7473

Fixed in this Rev:

- SQL: fix wrong itemId in droplist

- SQL: Update price and crystal_count for armor

- JAVA: Another fix for Disablers

- SQL: Walking Suspicious Merchants for Narsell Fortress

- Droplist check for undefined items.

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Update with Revision 7476

Fixed in this Rev:

- DayNightSpawnManager? rework. Test and report.

- SQL: Little update

- JAVA/SQL: admin command for removing skill reuse,

 

usage:

- //removereuse - will remove skill reuse on target.

- //removereuse <playername> - will remove skill reuse on player with given name if he is online.

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Update with Revision 7480

Fixed in this Rev:

- Action handler use L2Object instead of L2Character as target.

- Unhardcoding actions for L2ItemInstance.

- JAVA/SQL: Divide ItemSkills?  handler to the several separated handlers, unhardcoding checks for olympiad and mana potions

- Sql: Homunculus spawns correction.

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Update with Revision 7482

Fixed in this Rev:

- support for effect negate (effectType and effectAbnormalLvl has to be set on skill)

- Fix for run speed in client info.

- SQL: small spawnlist rework, fixed many spawns underground, in wall and if you enable geodata in started village you see "can't see target"

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