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Posted

Update with Revision 7465

Fixed in this Rev:

- attackByList must be shared.

- XML: Prevent summon other player in instance

- SQL/XML: Peace and no Summon Friend zone for Death Gate

Posted

Update with Revision 7469

Fixed in this Rev:

- Fix for player stuck after Scene.

- Update [4267] - player marked as teleporting before decay -> shouldnt be removed from allPlayers map till disconnection.

- Magic failure rate stat. Based on l2jfree.

- Remove some strange stuff.

- JAVA: Fix for Disablers by JIV.

- SQL: droplist.sql update

- Some other fixes/cleanup.

Posted

Update with Revision 7473

Fixed in this Rev:

- SQL: fix wrong itemId in droplist

- SQL: Update price and crystal_count for armor

- JAVA: Another fix for Disablers

- SQL: Walking Suspicious Merchants for Narsell Fortress

- Droplist check for undefined items.

Posted

Update with Revision 7476

Fixed in this Rev:

- DayNightSpawnManager? rework. Test and report.

- SQL: Little update

- JAVA/SQL: admin command for removing skill reuse,

 

usage:

- //removereuse - will remove skill reuse on target.

- //removereuse <playername> - will remove skill reuse on player with given name if he is online.

Posted

Update with Revision 7480

Fixed in this Rev:

- Action handler use L2Object instead of L2Character as target.

- Unhardcoding actions for L2ItemInstance.

- JAVA/SQL: Divide ItemSkills?  handler to the several separated handlers, unhardcoding checks for olympiad and mana potions

- Sql: Homunculus spawns correction.

Posted

I have download the "L2jServer Revision 7476" and i have created a admin character but when use the cmd "//admin" show me error "That commad does not exist"  :-\ plz help me 

Posted

Update with Revision 7482

Fixed in this Rev:

- support for effect negate (effectType and effectAbnormalLvl has to be set on skill)

- Fix for run speed in client info.

- SQL: small spawnlist rework, fixed many spawns underground, in wall and if you enable geodata in started village you see "can't see target"

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  • Posts

    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
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