vladtb11 Posted May 19, 2012 Posted May 19, 2012 Thx to every single one of u! It worked, i just changed the hosts!
007florin Posted May 21, 2012 Author Posted May 21, 2012 Update with L2jServer BETA 8861 on May 21 Fixed in this BETA: - BETA: Removing "Initializing" logs - BETA: Removing init() abstract method from L2Script. - BETA: Unhardcoding Transfer skill checks. - BETA: Adding RecipeData? which extends DocumentParser?. - TODO: Remove checks made by XSD. - BETA: Reworks: - EngineInterface? cleanup. - WalkingManager? now extends DocumentParser?. - Replaced Javolution where synchronization is not required. - TODO: Merge with NpcWalkerRoutesData?. - TODO: Remove checks made by XSD. - Added new method to DocumentParser? to parse booleans. - Separated logic from data loading in RecipeController?. - Data is now loaded in RecipeData? which extends DocumentParser?. - TODO: Remove checks made by XSD. - NpcWalkerRoutesTable? renamed to NpcWalkerRoutesData?, now extends DocumentParser?. - TODO: Remove checks made by XSD. - BETA: Minor typo fix pets will no longer receive exp form their master if they are not around him thanks goncafa for the report. And format of L2PetInstance - BETA: Minor typo fix related with Shift action now players will be able to target monsters/npcs with Shift. - BETA: Executable L2J_Configurator.jar file. - BETA: Small change to zone checks. - BETA: Quest and QuestState? Javadocs and minor code improvements by jurchiks, thanks: - Avoiding using Javolution for not shared lists/maps. - Note that I (Zoey76) removed FastList? from timers since we use ReentrantLock? for them. - New methods: - exitQuest(boolean, boolean) - Finishes the quest and removes all quest items associated with this quest from the player's inventory. If {@code repeatable} is set to {@code false}, also removes all other quest data associated with this quest. - startQuest() vSet condition to 1, state to STARTED and play the "ItemSound?.quest_accept". Works only if state is CREATED and the quest is not a custom quest. - isCond(int) vChecks if the quest state progress cond is at the specified step. - setCond(int) - Sets the quest state progress code cond to the specified step. - BETA: Convert door data to XML format. Thanks to JIV for initial design. - BETA: Steal Divinity is now susceptible to resistance against buff canceling attacks. - BETA: Script spelling fixes. - BETA: Moved GM Access/Commands? Settings to configs. - BETA: Implementing Listeners for Skill Transfer's Holy Pomander reward. Thanks Battlecruiser for first implementation. - BETA: Minor width fix for doorinfo.htm - BETA: Visual glitch fix for pet owners that appeared to be healed when its pets received a heal. - ExRegMax? packet was sent to the Owner of a pet/servitor when it get healed by overtime effect but it shouldn't. - BETA: Minor fix for L2DoorInstanceActionShift to show min/max XYZ properly. - BETA: Changed StealBuff?.java to read MaxNegated? instead of power. - BETA: The service fee required for exchanging regular Pet equipment for higher-level equipment has been reduced by 50%. - BETA: The price of Pet equipment has been reduced by 50%. - BETA: PARTY/CLAN healing Skills can be DUMMY already too (few others skills fixes included). - BETA: Self healing Skills can be DUMMY already. - BETA: Added missing cleft peace zones. - BETA: The casting time of Flame Armor Skill is decreased in H5. - BETA: Fixed Cancel effects to land in monsters too.
HellRose Posted May 21, 2012 Posted May 21, 2012 Does the last update (from today) include H5 mobs, raids and etc?
007florin Posted May 21, 2012 Author Posted May 21, 2012 Does the last update (from today) include H5 mobs, raids and etc? Not sure.
maximilion2 Posted May 22, 2012 Posted May 22, 2012 florin didn't you get tired meng? i mean every week you post updates lol
007florin Posted May 23, 2012 Author Posted May 23, 2012 florin didn't you get tired meng? i mean every week you post updates lol No.
SkySkase Posted May 23, 2012 Posted May 23, 2012 Its very good that you make so many Updates But i thing it would be better if you Make less and bigger Updates....
maximilion2 Posted May 23, 2012 Posted May 23, 2012 Its very good that you make so many Updates But i thing it would be better if you Make less and bigger Updates.... l2jserver is making the updates not florin lol :P
IonuTzeL Posted May 23, 2012 Posted May 23, 2012 Why i cant find L2PcInstance on Hi5 Revisions? Please i need an answer, dont iggnore it :S
007florin Posted May 23, 2012 Author Posted May 23, 2012 Update with L2jServer BETA 8868 on May 23 Fixed in this BETA: - Changelog later.
SkySkase Posted May 23, 2012 Posted May 23, 2012 l2jserver is making the updates not florin lol :P OooO i was thoght that he was working with them and not just Share :P
007florin Posted May 23, 2012 Author Posted May 23, 2012 OooO i was thoght that he was working with them and not just Share :P I'm not working on L2jServer Project, just compile the project for MxC community.
007florin Posted May 23, 2012 Author Posted May 23, 2012 Changesets for L2jServer BETA 8868 Fixed in this BETA: - BETA: Charges mechanics fix. Charge clear task should be reset every time the charge count is changed. Classes using them will no longer be screwed-up in the middle of a fight by getting their charges cleared. - BETA: Unhardcoding shot ids from rechargeAutoSoulShot() method. - BETA: Removing some exp/sp multipliers debugs - BETA: Inventory Class fixes - BETA: Removing "Initializing" logs - BETA: Removing init() abstract method from L2Script. - BETA: Only "Expand Dwarven Craft" is exclusive for Dwarves. - BETA: Porting 9000_clan and 9001_alliance to java - BETA: Item Handlers rework: - Unhardcoding most of skill ids - Fixed some typos - Added missing system messages - Added some TODO: comments - Decreasing range of shot skill broadcasts - BETA: Changed some Skills with IncreaseCharges? effect to DUMMY. - BETA: Changed some NEGATE Skills to DUMMY.
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