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Posted

Update with L2jServer BETA 8506

Fixed in this BETA:                       

- All fixes from 10 -> 31 October (period wich i was unable to add new compiles because of health problems), ill post later changelog with all fixes.

Posted

Here is the changelog for last compile.

Fixed in this BETA:                       

- BETA: Beleth AI when status is 0 we don't need to update it again

- BETA: Missing two RaidBosses? in Level Up Crystal Data, also now Throwing Dagger can be used with Dual Daggers.

- BETA: Updating Arena Manager spawn for H5.

- BETA: HP/CP Recovery shouldn't be used from inside the pvp zone

  * Fixed spawns of monster derby track

- BETA: Arena buffs handler fix by Xaras2 a little bit changed by me

  - Merged HP/CP Recovery in ArenaBuffs? handler

  - Arena buffs fix by MELERIX

  - Proper bypass handlers exception logging

- BETA: Fishing Guild Member Galba (Rainbow Springs Chateau):

        Added missing Htmls.

        Fixed Fisherman's multisell.

        Added buy list.

- BETA: Typo fixes:

        Multisell Id's fix by pmq.

        Html typo fix by jurchiks.

        Added proper items names to multisell.

- BETA: Teleport Html fixes by Schleuse:

        Gatekeeper Roxxy.

        Gatekeeper Trisha.

        Gatekeeper Clarissa.

        Gatekeeper Jasmine.

        Gatekeeper Mirabel.

        Gatekeeper Valentina.

        Gatekeeper Esmeralda.

        Gatekeeper Bella.

        Gatekeeper Richlin.

        Gatekeeper Wirphy.

        Gatekeeper Tamil.

        Gatekeeper Minerva.

        Gatekeeper Angelina.

        Gatekeeper Flauen.

        Gatekeeper Tatiana.

        Gatekeeper Ilyana.

        Gatekeeper Bilia.

        Gatekeeper Ragara.

        Gatekeeper Asher.

        Gatekeeper Wirphy.

        Gatekeeper Tamil.

        Teleport With Charm script typo fix.

- BETA: NPC Wood: Spawn, default Html and Multisell by Schleuse.

- BETA: Minor improvements for Skill Transfer validator.

- BETA: Removing Zaken Curse Zone :) its not anymore used

- BETA: Quest 309 For A Good Cause update & rewrite to java thanks to nonom, Belgarion and Zoey76

- BETA: Mirror Fix in Holy Water skill

- BETA: Organizing Imports.

- BETA: MercTicket? SystemMessage? typo fix and cleanup

- BETA: SQL Updates:

        Hellbound spawn fixes, thanks VlLight?.

        Proper fix for Items on Ground, for [8473] and  #L5735, drop_time column is used to determinate if the drop is protected from auto destroy system using "-1" as value, therefore shouldn't be unsigned, thanks Xalis.

- BETA: Default sigable hall owning period is 2 weeks, thanks Tryskell for provied info

- BETA: Making SQL Updates line by line.

- BETA: Summons should lose all effects that doesn't last through death on Erase unless they have Noblesse Blessing or Soul of the Phoenix.

- BETA: TargetAreaUndead? and TargetUndead? cleanup, replaced by conditions.

- BETA: Cleanup EffectStunSelf?.

- BETA: Cleanup EffectSilenceMagicPhysical?.

- BETA: Added displayId in Custom Mana Potion skills to show small potion animation, also moved these skills to skill/custom/ dir.

- BETA: Let's make updates in database_installer.bat forced (-f) to make sure all lines are imported.

- BETA: More Missing SQL Updates

- BETA: Unhardcoding Instance names, thanks tukune for report.

- BETA: Code refactoring:

        Datapack part for  [L5013].

        Typo fix for Deltuva AI.

        NPE fix for "stats" voiced command.

        Formatting settings for enums.

- BETA: Sigis and Shields cannot have element

- BETA: Removing not needed TEMP FIX from [8458] due restriction is already present on items.

- BETA: AdminRide? command update

- BETA: Passive skills for some runes, requested by UnAfraid?.

- BETA: Avoiding a ClassCastException?.

- BETA: Removing conditions like <player olympiad=false> dueto  [L5000]

- BETA: Support for Destruction Enchants and PC Bang ones

- BETA: Unhardcoding fishing rods too

- BETA: Unhardcoding flag functionality

  - Added 3 new parameters into L2Weapon isForceEquip (Cannot be disarmed), isAttackWeapon (Disables attack), useWeaponSkillsOnly (Only skills that are assigned to the weapon can be used)

    Note: All checks will not work for GM!

- BETA: Configuration option to enable/disable AutoAnnounce? logs.

  Note: It's disabled by default.

- BETA: Skill Trees fixes and improvements:

        Game server shouldn't crash if skill trees folder isn't present.

        Unhardcoding Race check for skills, previously work for Dwarvens.

        Fixed validators for enchanted Transfer skills and Race specific Fishing Skills.

        Using Race enum instead of Race Id in L2SkillLearn.

- BETA: Config option to set offline traders invulnerable is removed.

  Added a new option to set them to take damage or not. This way they can be recharged and buffed.

- BETA: Changed abnormal --> abnormalVisualEffect, by UnAfraid?.

- BETA: displayId for abnormal icon and gm/clan fix

- BETA: Updating Respawn Time for the old Zaken.

- BETA: Improving L2World's debug regarding OID Map

- BETA: Max run speed is 300 now

- BETA: Adding util's formatDate method for date formatting by Tryskell

- BETA: ItemsOnGroundManager? code formatting and cleanup.

- BETA: Adding some synchronizations back to write methods in Point3D volatile are not synced vars..

- BETA: Typo fix for [5013], NPC Races should be set (always) on NPC load.

        Minor code refactoring.

- BETA: Minor updates in script batch files.

- BETA: Servitor's Buffs shouldn't be stored when is dead, thanks plim.

- BETA: Cleanup EffectStunSelf?.

- BETA: Cleanup EffectSilenceMagicPhysical?.

- BETA: L2Event typo fix dual box count 0 means disabled not 0 players per ip can register

- BETA: Core support for ignoreSkillMute => when set to true, the skill can be casted even if it should be blocked by phys/magic skill block (shield bash, silence etc.)

- BETA: Moving all tools inside com.l2jserver.tools

- BETA: Little source format for db installers

- BETA: Let's make login ban a bit more strict, also ShowStatusOnCommunityBoard? to be false by default.

- BETA: Command Channel fixes:

        NPE fix in RequestExMPCCShowPartyMembersInfo by Tryskell.

        Get the target's party leader, and do whole actions on him in RequestExAskJoinMPCC by Tryskell.

        RequestExAskJoinMPCC#askJoinMPCC() using isClanLeader() and avoiding iterating over all skills by me.

- BETA: Code refactoring:

        Proper getters and setters for L2NpcTemplate.

        Formatting settings for enums.

        Cleanup and typo fixing.

        JavaDocs? added.

- BETA: serverpacket NPE fix.

- BETA: Siegable hall update:

  - Updating to round based siege (retail like) bandit's stronghold and wild beast reserver sieges

  - Fixing aucioner bug

  - Make zone spawns location load and build more dynamic

  - Improving admin siegable object doors commands

  - Fixing siegable hall admin command npe

- BETA: Using proper getters and setters for L2CharTemplate.

- BETA: Shield's and Sigils cannot be elementable thanks lion for report

- BETA: Unhardcoding isEnchantable, isElementable from core now it will use enchant_enabled / element_enabled.

  Also all 0/1 values replaced by booleans

- BETA: COMMUNITY SERVER: Code refactoring:

        Using Netcon lib.

        Cleanup and formatting settings.

        All code formatted using new settings.

        New warnings enabled.

        Minor fixes.

- BETA: Implementing is_oly_restricted item

- BETA: Code refactoring, fixes and cleanup by UnAfraid?:

        Using improved sendPacket.

        Exploit fix at RequestWithDrawPremiumItem?.

- BETA: Using propper way getting values in an array at L2TIntObjectHashMap since the update done on trove. This way we will prevent unexpected AIOOBEs

- BETA: Code refactoring:

        Implemented getClanAllies(int allianceId).

        Some JavaDoc? fixes.

        Using TradeItem? now.

        TradeList? cleanup, more refactoring required.

        Minor fix for Community Board when clan leader is null, thanks JIV.

- BETA: Clan hall siege update.

  - Abstracting and optimizing bandit stronghold siege

  - Taking bandit stronghold siege closer to retail like behaviour

  - Adding Wild Beast Reserver Siege

- BETA: SystemMessageId? update:

        Unhardcoded some SystemMessageId?.

        Added some missing SystemMessageId?.

- BETA: Unhardcoding Adena Id, use this constant PcInventory?.ADENA_ID.

        Unhardcoded Seal Stones Ids.

        Removed duplicated constant for Ancient Adena.

- BETA: Minor updates and cleanup:

        Unhardcoded Adena Id in ExEnchantSkillInfoDetail?.

        Cleanup for invalid task in PetStat?.

        Cleanup and code format in L2NpcAIData.

        Code refactoring in L2Npc.

- BETA: In retail debuff with -1 power always lands. Example: Stigma of Shilen, Real Target etc.

Posted

Soon retail will go on goddess of destruction and l2j team keep work with high five  beta xD

Even if retail will go GoD, L2jServer Dev team have to work at least ~4 month's on GoD before an early Beta release.

Look at H5 it still Beta and wasn't such a big update compared with future L2 update (Goddess of Destruction).

Posted

Update with L2jServer BETA 8510

Fixed in this BETA:                       

- BETA: Using Location class a bit more

- BETA: Maps to shared:

    Changing event timers map to shared, thanks tukune for poiting this out.

    Changing active makers map to shared by Phantom2005, thanks qwert13 for testing.

    Note: This should fix NPE spam in MC Show and problems while using AltGameCreation? = True.

- BETA: Social Action back to (int, int) constructor.

  Also added broadcastSocialAction method in L2Character for quick usage

- BETA: Fixes and cleanup:

        AugmentationData?: missing type arguments for generic class.

        FuncTemplate?: missing type arguments for generic class.

        L2SkillDrain: redundant cast to int.

        AccountingFormatter?: possible fall-through into case.

        L2TIntObjectHashMap: serializable class has no definition of serialVersionUID.

        L2SiegeClan: empty statement.

        CommunityServerThread?: static method should be qualified by type name.

        L2CastleChamberlainInstance: possible fall-through into case.

- BETA: Implementing "Next Action" by CSharpRU as Yaroslav:

    Queued sit action while running by CSharpRU.

    Queued equip/unequip item action while casting a spell by me.

    Player should stop moving after casting self-buff committed in [5055].

    Note: More "next actions" implementations are missing which require retail confirmation.

- BETA: Removing deprecated client packet and the rest of [5054].

- BETA: Typo fixes and JavaDocs? fixes.

- BETA: NPE fix in Hero diary and possible memory leak thanks JIV

- BETA: Fixing some SQL Update files.

- BETA: Updating Force Meditation & Invocation skills.

Posted

i guess its time to update my hi5 server pack xD havent update since june :D

Have i havent fallow some time with fixes but did they atlast fixed freya boss?

Posted

i guess its time to update my hi5 server pack xD havent update since june :D

Have i havent fallow some time with fixes but did they atlast fixed freya boss?

no idea :)

Posted

Soon retail will go on goddess of destruction and l2j team keep work with high five  beta xD

 

there is already STABLE and BETA H5 Releases in L2J, so no idea what are you talking about.

Posted

there is already STABLE and BETA H5 Releases in L2J, so no idea what are you talking about.

Hm, i just reisnatalled Eclipse after a formating (had a lot of problems installing, but made it work) and now im trying to use the BETA Svn but i cant "checkout"... Its getting stuckt after 51,3kb downloaded, maybe you know how i can fix that? :P
Posted

Hm, i just reisnatalled Eclipse after a formating (had a lot of problems installing, but made it work) and now im trying to use the BETA Svn but i cant "checkout"... Its getting stuckt after 51,3kb downloaded, maybe you know how i can fix that? :P

 

your internet connectio sucks?

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