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PEDIA HELLP EXO SERVER www.l2horizon.com thelw iparxi 1 huck


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pedia exo 1 server poli kalo l2horizon legete einai hopzone alla exo 1 problem edo kai ti meres.kapios mpeni mesa sto server kai mou ton klini me kapio huck. h version tou server mou einai 2009 2010....den mporw na kanw tpt 1 hellp opios xeri parakalw eimai kai hopzone kai exo sobaro problem.xano atoma

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pedia exo 1 server poli kalo l2horizon legete einai hopzone alla exo 1 problem edo kai ti meres.kapios mpeni mesa sto server kai mou ton klini me kapio huck. h version tou server mou einai 2009 2010....den mporw na kanw tpt 1 hellp opios xeri parakalw eimai kai hopzone kai exo sobaro problem.xano atoma

mpori na sou kanoun noobish error i me phx na ston kolane allaxe pack kai paRe l2jarchid Latest Rev!

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Vale afto to Java Code

 

Index: com.l2jserver.mmocore.network.SelectorThread.java

           if (buf.position() == buf.limit())
           {
-                // should never happen
-                System.err.println("POS ANTES SC.READ(): "+buf.position()+" limit: "+buf.limit());
-                System.err.println("NOOBISH ERROR "+( buf == READ_BUFFER ? "READ_BUFFER" : "temp"));
-                System.exit(0);
+                con.onForcedDisconnection();
+                this.closeConnectionImpl(con);
           }

Credits Code:xAddytzu

 

Ekana add ta credits poianou eine

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loleto pos xereic ti hack exun:?lol

tecpa file ama exeic preco pack s sistino na kaneic compile

Tou lew na perasei afto gt molis ekanan share to noobish error arxisan oloi na kanoun attack..Evala afto gia na to perasei kai na dei meta ama tou kanoun attack gt eine poli pithanon na eine afto..
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file m mace to NOOBISH ERROR einai gt 3erw poios to kanei afto.. file m kokopikou kane afto pou sou eipe o LoLeTo... einai i moni lisi gia na to ftia3eis...

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1on to l2j atck einai tou dragonhunter... 2on file m kokopikou pes mas ti sou leei sto gameserver na sigoureftoume kiolas.. 3on an einai to atck tou dragonhunter ani3e to firewall k dn tha 3anapiasei.. enw an einai to NOOBISH ERROR kane c/p afto sto com.l2jserver.mmocore.network.SelectorThread.java (an exeis mmocore)...

 

Index: com.l2jserver.mmocore.network.SelectorThread.java

            if (buf.position() == buf.limit())
            {
-                // should never happen
-                System.err.println("POS ANTES SC.READ(): "+buf.position()+" limit: "+buf.limit());
-                System.err.println("NOOBISH ERROR "+( buf == READ_BUFFER ? "READ_BUFFER" : "temp"));
-                System.exit(0);
+                con.onForcedDisconnection();
+                this.closeConnectionImpl(con);
            }

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    • this is an example of how to not use teleportion. just delete this topic
    • Hello I just made this simple code implementation for teleportation at l2jMobius and I'd like to share it with you.     Java code -> \java\org\l2jmobius\gameserver\model\actor\instance\CustomTeleporter.java /* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.l2jmobius.gameserver.model.actor.instance; import org.l2jmobius.gameserver.data.xml.TeleporterData; import org.l2jmobius.gameserver.enums.InstanceType; import org.l2jmobius.gameserver.enums.TeleportType; import org.l2jmobius.gameserver.instancemanager.CastleManager; import org.l2jmobius.gameserver.model.Location; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate; import org.l2jmobius.gameserver.model.holders.TeleporterQuestRecommendationHolder; import org.l2jmobius.gameserver.model.quest.QuestState; import org.l2jmobius.gameserver.model.teleporter.TeleportHolder; import org.l2jmobius.gameserver.network.PacketLogger; import org.l2jmobius.gameserver.network.SystemMessageId; import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage; import org.l2jmobius.gameserver.network.serverpackets.SystemMessage; import org.l2jmobius.gameserver.util.Util; import java.util.*; import java.util.logging.Logger; public class CustomTeleporter extends Npc { private static final Logger LOGGER = Logger.getLogger(CustomTeleporter.class.getName()); private static final Map<Integer, List<TeleporterQuestRecommendationHolder>> QUEST_RECOMENDATIONS = new HashMap<>(); public CustomTeleporter(NpcTemplate template) { super(template); setInstanceType(InstanceType.Teleporter); } @Override public boolean isAutoAttackable(Creature attacker) { return attacker.isMonster() || super.isAutoAttackable(attacker); } @Override public void onBypassFeedback(Player player, String command) { String[] xyzs = command.split(" "); int[] xyz; try { xyz = new int[]{Integer.parseInt(xyzs[1]), Integer.parseInt(xyzs[2]), Integer.parseInt(xyzs[3])}; } catch (Exception e) { LOGGER.warning("Error while parsing coordinates: " + command); return; } if (player.isInCombat() || player.isJailed()) { player.sendMessage("You cannot use a teleporter while in combat!"); return; } if (command.startsWith("goto")) { player.teleToLocation(xyz[0], xyz[1], xyz[2]); } else if (command.startsWith("ptzone")) { if (player.isInParty()) { player.teleToLocation(xyz[0], xyz[1], xyz[2]); } } else { super.onBypassFeedback(player, command); } } @Override public String getHtmlPath(int npcId, int value, Player player) { String pom; if (value == 0) { pom = String.valueOf(npcId); if ((player != null) && QUEST_RECOMENDATIONS.containsKey(npcId)) { CHECK: for (TeleporterQuestRecommendationHolder rec : QUEST_RECOMENDATIONS.get(npcId)) { final QuestState qs = player.getQuestState(rec.getQuestName()); if ((qs != null) && qs.isStarted()) { for (int cond : rec.getConditions()) { if ((cond == -1) || qs.isCond(cond)) { pom = rec.getHtml(); break CHECK; } } } } } } else { pom = (npcId + "-" + value); } return "data/html/teleporter/" + pom + ".htm"; } @Override public void showChatWindow(Player player) { // Teleporter isn't on castle ground if (CastleManager.getInstance().getCastle(this) == null) { super.showChatWindow(player); return; } // Teleporter is on castle ground String filename = "data/html/teleporter/castleteleporter-no.htm"; if ((player.getClan() != null) && (getCastle().getOwnerId() == player.getClanId())) // Clan owns castle { filename = getHtmlPath(getId(), 0, player); // Owner message window } else if (getCastle().getSiege().isInProgress()) // Teleporter is busy due siege { filename = "data/html/teleporter/castleteleporter-busy.htm"; // Busy because of siege } sendHtmlMessage(player, filename); } private void sendHtmlMessage(Player player, String filename) { final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(player, filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcname%", getName()); player.sendPacket(html); } } xml ->\game\data\stats\npcs\custom\custom.xml <?xml version="1.0" encoding="UTF-8"?> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/npcs.xsd"> <npc id="60008" displayId="9000" type="CustomTeleporter" name="Rosalia" usingServerSideName="true" title="Scheme Buffer" usingServerSideTitle="true"> <race>HUMAN</race> <sex>FEMALE</sex> <stats> <vitals hp="2444.46819" hpRegen="7.5" mp="1345.8" mpRegen="2.7" /> <attack physical="688.86373" magical="470.40463" random="30" critical="4" accuracy="95" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <defence physical="295.91597" magical="216.53847" /> <speed> <walk ground="50" /> <run ground="120" /> </speed> </stats> <status attackable="false" /> <collision> <radius normal="11" /> <height normal="22.25" /> </collision> </npc> </list>     html -> \game\data\html\teleporter\60008.htm <html><body>Gatekeeper Clarissa:<br> At the mercy of Gods we, the Gatekeepers, open the doors into outer spaces and teleport everyone to the desired place. Would you like to go somewhere?<br> <Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 81386 14966 -3472">Teleport</Button> </body></html>     *Disclaimer I just edited onBypassFeedback method the rest code is implemented by NightMarez (mby)
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