Raijin Posted October 25, 2010 Posted October 25, 2010 Ohh ... I will definately put this on my server , pretty nice thing :D for real dude +1
NoLimit Posted October 25, 2010 Posted October 25, 2010 Ohh ... I will definately put this on my server , pretty nice thing :D for real dude +1 nice spam!reported
1nf0 Posted April 16, 2011 Posted April 16, 2011 so which is the original fix??? i see 3-4 shares but i want the original code plz !! Thanks!
Grierosu Posted April 22, 2011 Posted April 22, 2011 for l2j can be something like that, or you can make own flood protector: Index: java/com/l2jserver/gameserver/network/clientpackets/MoveBackwardToLocation.java =================================================================== --- java/com/l2jserver/gameserver/network/clientpackets/MoveBackwardToLocation.java (revision 3701) +++ java/com/l2jserver/gameserver/network/clientpackets/MoveBackwardToLocation.java (working copy) @@ -82,6 +82,10 @@ L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; + + if (!activeChar.getFloodProtectors().getServerBypass().tryPerformAction("protected_packets")) + return; + // Correcting targetZ from floor level to head level (?) // Client is giving floor level as targetZ but that floor level doesn't // match our current geodata and teleport coords as good as head level! working
leoadrian Posted July 16, 2011 Posted July 16, 2011 sure i dont have player.getObjectId() someone can tellme where and how to declare? tnx
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