Raijin Posted October 25, 2010 Posted October 25, 2010 Ohh ... I will definately put this on my server , pretty nice thing :D for real dude +1 Quote
NoLimit Posted October 25, 2010 Posted October 25, 2010 Ohh ... I will definately put this on my server , pretty nice thing :D for real dude +1 nice spam!reported Quote
1nf0 Posted April 16, 2011 Posted April 16, 2011 so which is the original fix??? i see 3-4 shares but i want the original code plz !! Thanks! Quote
Grierosu Posted April 22, 2011 Posted April 22, 2011 for l2j can be something like that, or you can make own flood protector: Index: java/com/l2jserver/gameserver/network/clientpackets/MoveBackwardToLocation.java =================================================================== --- java/com/l2jserver/gameserver/network/clientpackets/MoveBackwardToLocation.java (revision 3701) +++ java/com/l2jserver/gameserver/network/clientpackets/MoveBackwardToLocation.java (working copy) @@ -82,6 +82,10 @@ L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) return; + + if (!activeChar.getFloodProtectors().getServerBypass().tryPerformAction("protected_packets")) + return; + // Correcting targetZ from floor level to head level (?) // Client is giving floor level as targetZ but that floor level doesn't // match our current geodata and teleport coords as good as head level! working Quote
leoadrian Posted July 16, 2011 Posted July 16, 2011 sure i dont have player.getObjectId() someone can tellme where and how to declare? tnx Quote
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