DnR Posted December 20, 2009 Posted December 20, 2009 Hi guys prospa8w na kanw startgameserver kai moy bgainei ayto:
0 CorSaIr Posted December 20, 2009 Posted December 20, 2009 Den exeis kanei register gameserver....kane kai vale to hexid.txt mesa sto gameserver/config
0 CorSaIr Posted December 20, 2009 Posted December 20, 2009 pffff an exeis intelrude archid valto pantou mesa sta config tou gameserver...
0 DnR Posted December 20, 2009 Author Posted December 20, 2009 Einai CT1 apo l2jfree,8a dokimasw me allo pack na dw....
0 Flash™ Posted December 20, 2009 Posted December 20, 2009 file mporeis na kaneis copy paste ta confgi giati exeis kanei la8os se kati gi na sou to bgazei ayto... to login kai to gameserver
0 DnR Posted December 20, 2009 Author Posted December 20, 2009 file mporeis na kaneis copy paste ta confgi giati exeis kanei la8os se kati gi na sou to bgazei ayto... to login kai to gameserver Ti ennoeis?
0 Commodus Posted December 20, 2009 Posted December 20, 2009 Parizakis , kane paste ta configs sou . { gameserver/config/server.properties , login/config/loginserver.properties } Gia na mporesoume na doume ti exeis balei stis ips.
0 DnR Posted December 20, 2009 Author Posted December 20, 2009 To server: # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jfree.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname=127.0.0.1 GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=127.0.0.1 # Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks) InternalNetworks= # Define optional networks and router IPs # IP (200.100.200.100) or fully qualified domain name # (google.com) that resolves to an IP (use ping to determine if a domain resolves). # Format: ip,net/mask;ip,net/mask,net/mask # (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*) # Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server OptionalNetworks= # The Loginserver host and port LoginPort=9014 LoginHost=127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = false # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= MaximumDbConnections=50 # Datapack root directory, defaults to current directory from which the server is started #DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL # Define character name template # These ones are regular expressions, visit http://www.regular-expressions.info for details # Note: Checking lengths are done server side, but keep it in pattern for future purposes # Character name ( Default [A-Za-z0-9\-]{3,16} ) CnameTemplate=[A-Za-z0-9\-]{3,16} # Pet name ( Default [A-Za-z0-9\-]{3,16} ) PetNameTemplate=[A-Za-z0-9\-]{3,16} # Clan and ally name ( [A-Za-z0-9 \-]{3,16} ) ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16} # Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} ) TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} # Maximum number of chars per account - 0 = illimited - default = 7 CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=100 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 828 MaxProtocolRevision = 828 #--------------------------------------------- # Safe Reboot configuration #--------------------------------------------- # This will prevent some exploit during restart/shutdown process SafeReboot = True # To use following options, SafeReboot must be set to True # Time in seconds before server complete shutdown/reboot, when # following striction take effect SafeRebootTime = 10 # Disable item enchant SafeRebootDisableEnchant=True # Disable players teleportations SafeRebootDisableTeleport=False # Disable craft and crystallize SafeRebootDisableCreateItem=False # Disable trades and shops SafeRebootDisableTransaction=False # Disable actions between players SafeRebootDisablePcIteraction=False # Disable actions on NPC SafeRebootDisableNpcIteraction=False # Network traffic optimization: minimum time between sending char's hp/mp status update packet. NetworkTrafficOptimization = False NetworkTrafficOptimizationMs = 1100 # Flood Protection # if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked # warning not tested made a quickhack for squeezed :) FloodProtection = False PacketLimit = 500 PacketTimeLimit = 1100 # ================================================================ # JMX Administration # ================================================================ # Port to connect with l2jmx, -1 to disable jmx completely admin_portJMX=-1 # Port to connect to jmx via HTTP, -1 to disable # disable it if it is not local test # http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging) # It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url ! admin_portHTTP=-1 # password for keystore_file, the keystore file should be in config folder. # Comment it or remove the keystore file if you doesn't want to activate secure socket. #keystore_password=password # keystore file # this file is used to store a SSL certificate for your jmx server. # You have to create it with keytool like this : # $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost" # Change myKeystore, myPassword and myhost for your own needs # You have to give this file to all people that will use l2jmx #keystore=keystore.jks
0 DnR Posted December 20, 2009 Author Posted December 20, 2009 Loginserver: # ================================================================ # General login server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs LoginServerHostname=127.0.0.1 LoginServerPort=2106 GMMinLevel=100 # The port, ip on which login will listen for GameServers LoginHostname=0.0.0.0 LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= # Useable values: "True" - "False", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # (0 = disable) IpUpdateTime=0 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=False #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 #Ban management # number of attempt before a user is banned when he fails his login LoginTryBeforeBan=10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan=600
0 Flash™ Posted December 20, 2009 Posted December 20, 2009 to exeis etsi # The port, ip on which login will listen for GameServers LoginHostname=0.0.0.0 LoginPort=9014 # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname=127.0.0.1 GameserverPort=7777 kanto etsi # The port, ip on which login will listen for GameServers LoginHostname=127.0.0.1 LoginPort=9014 # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname=0.0.0.0 GameserverPort=7777
0 DnR Posted December 20, 2009 Author Posted December 20, 2009 akoma de doulevei. Btw m leei kai kati san"telnet is disabled" Kai exw aniksei mono tis 7777,80,2106 ports kai oxi tin 9014 paizei rolo?
0 CorSaIr Posted December 20, 2009 Posted December 20, 2009 RE guys ti den katalavate connection refused leei sto gameserver an anevasei kai thn allh pic apo to login! THA LEEI WRONG HEXID!
0 Commodus Posted December 20, 2009 Posted December 20, 2009 akoma de doulevei. Btw m leei kai kati san"telnet is disabled" Kai exw aniksei mono tis 7777,80,2106 ports kai oxi tin 9014 paizei rolo? To telnet den paizei rolo sto anoigma tou server . Btw , tin port 9014 PREPEI na tin anikseis se morfi TCP/UDP
0 DnR Posted December 20, 2009 Author Posted December 20, 2009 Sto port forwards elege mono gia tis 80,2106,7777. Tin anoiksa alla akoma ta idia.
0 orafaelo Posted December 20, 2009 Posted December 20, 2009 h ip pou exies balei einai gia na pe3eis monos sou den pezoune rolo ta ports
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DnR
Hi guys prospa8w na kanw startgameserver kai moy bgainei ayto:
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