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Posted

Hello, you can enter in game with two character from one account ! :D

 

TEST: NEEDED, someone can test ?:)

 

Index: /loginserver.properties
===================================================================
@@ -17,5 +17,4 @@
# default = true
AcceptNewGameServer = true
+AllowMultipleLoginOnSameAcc = True

# ----------------------------
Index: /loginserver/services/AccountsServices.java
===================================================================
@@ -237,5 +237,5 @@
			//L2EMU_EDIT- Rayan - logs if a Config.AUTO_CREATE_ACCOUNTS a warn message telling that new account was created.
			if (Config.AUTO_CREATE_ACCOUNTS)
+				_log.warn("Account created for user: " + id);
-				_log.info("Account created for user: " + id);
			else
				_log.warn(e.getMessage());
Index: /loginserver/manager/LoginManager.java
===================================================================
@@ -284,6 +284,5 @@
	 * @throws AccountWrongPasswordException if the password was wrong
	 */
+	public AuthLoginResult tryAuthLogin(String account, String password, L2LoginClient client) throws HackingException, AccountBannedException,
+			AccountWrongPasswordException
-	public AuthLoginResult tryAuthLogin(String account, String password, L2LoginClient client) throws HackingException, AccountBannedException, AccountWrongPasswordException
	{
		AuthLoginResult ret = AuthLoginResult.INVALID_PASSWORD;
@@ -291,5 +290,4 @@
		try
		{
			// check auth
			if (this.loginValid(account, password, client))
@@ -298,28 +296,24 @@
				ret = AuthLoginResult.ALREADY_ON_GS;

+				if (!Config.ALLOW_MULT_LOGIN_OF_SAME_ACC)
-				if (!this.isAccountInAnyGameServer(account))
				{
+					if (!this.isAccountInAnyGameServer(account))
-					// account isnt on any GS, verify LS itself
-					ret = AuthLoginResult.ALREADY_ON_LS;
-					// dont allow 2 simultaneous login
-					synchronized (_loginServerClients)
					{
+						// account isnt on any GS, verify LS itself
+						ret = AuthLoginResult.ALREADY_ON_LS;
-						if (!_loginServerClients.containsKey(account))
-						{
-							_loginServerClients.put(account, client);
-							ret = AuthLoginResult.AUTH_SUCCESS;
-						}
					}
-					Accounts acc = _service.getAccountById(account);
-					// keep access level in the L2LoginClient
-					client.setAccessLevel(acc.getAccessLevel());
-					// keep last server choice
-					client.setLastServerId(acc.getLastServerId());
				}
+				// dont allow 2 simultaneous login
+				synchronized (_loginServerClients)
+				{
+					if (!_loginServerClients.containsKey(account))
+					{
+						_loginServerClients.put(account, client);
+						ret = AuthLoginResult.AUTH_SUCCESS;
+					}
+				}
+				Accounts acc = _service.getAccountById(account);
+				// keep access level in the L2LoginClient
+				client.setAccessLevel(acc.getAccessLevel());
+				// keep last server choice
+				client.setLastServerId(acc.getLastServerId());
+			}
		}
		catch (NoSuchAlgorithmException e)
Index: Config.java
===================================================================
@@ -227,5 +227,4 @@
	public static boolean		AUTO_CREATE_ACCOUNTS;
	public static int			GM_MIN;
+	public static boolean		ALLOW_MULT_LOGIN_OF_SAME_ACC;

	//********************************************************************************************
@@ -239,5 +238,4 @@
			serverSettings.load(is);
			is.close();
+			ALLOW_MULT_LOGIN_OF_SAME_ACC = Boolean.parseBoolean(serverSettings.getProperty("AllowMultipleLoginOnSameAcc", "false"));
			ACCEPT_NEW_GAMESERVER = Boolean.parseBoolean(serverSettings.getProperty("AcceptNewGameServer", "false"));
			GM_MIN = Integer.parseInt(serverSettings.getProperty("GMMinLevel", "1"));

 

It's not my creation, just edit lil'bit

Posted

The Same Here And you are ok.

+ ALLOW_MULT_LOGIN_OF_SAME_ACC = Boolean.parseBoolean(serverSettings.getProperty("AllowMultipleLoginOnSameAcc", "false"));

ACCEPT_NEW_GAMESERVER = Boolean.parseBoolean(serverSettings.getProperty("AcceptNewGameServer", "false"));

GM_MIN = Integer.parseInt(serverSettings.getProperty("GMMinLevel", "1"));

Posted

ehm...and whats the point of this?whats the good in play with 2 char from the same account?besides of the decreased login security

You Can Sell One Char and you can play with Other ;D
Posted

ehm...and whats the point of this?whats the good in play with 2 char from the same account?besides of the decreased login security

What do you mean login security ? :)

 

You Can Sell One Char and you can play with Other ;D

Yes you're right!

 

btw, someone test it ?

 

Posted

What do you mean login security ? :)

Yes you're right!

 

btw, someone test it ?

 

 

by login security i mean lets say an example

 

someone try to access with your acc and you are online he get kicked if he found out the acc this way not and voila your acc is hacked and before you even notice it your char is done

Posted

no is not working,,, i tested now...:| and for me dont work :)

Use This

Index: /loginserver.properties
===================================================================
@@ -17,5 +17,4 @@
# default = true
AcceptNewGameServer = true
+AllowMultipleLoginOnSameAcc = True

# ----------------------------
Index: /loginserver/services/AccountsServices.java
===================================================================
@@ -237,5 +237,5 @@
			//L2EMU_EDIT- Rayan - logs if a Config.AUTO_CREATE_ACCOUNTS a warn message telling that new account was created.
			if (Config.AUTO_CREATE_ACCOUNTS)
+				_log.warn("Account created for user: " + id);
-				_log.info("Account created for user: " + id);
			else
				_log.warn(e.getMessage());
Index: /loginserver/manager/LoginManager.java
===================================================================
@@ -284,6 +284,5 @@
	 * @throws AccountWrongPasswordException if the password was wrong
	 */
+	public AuthLoginResult tryAuthLogin(String account, String password, L2LoginClient client) throws HackingException, AccountBannedException,
+			AccountWrongPasswordException
-	public AuthLoginResult tryAuthLogin(String account, String password, L2LoginClient client) throws HackingException, AccountBannedException, AccountWrongPasswordException
	{
		AuthLoginResult ret = AuthLoginResult.INVALID_PASSWORD;
@@ -291,5 +290,4 @@
		try
		{
			// check auth
			if (this.loginValid(account, password, client))
@@ -298,28 +296,24 @@
				ret = AuthLoginResult.ALREADY_ON_GS;

+				if (!Config.ALLOW_MULT_LOGIN_OF_SAME_ACC)
-				if (!this.isAccountInAnyGameServer(account))
				{
+					if (!this.isAccountInAnyGameServer(account))
-					// account isnt on any GS, verify LS itself
-					ret = AuthLoginResult.ALREADY_ON_LS;
-					// dont allow 2 simultaneous login
-					synchronized (_loginServerClients)
					{
+						// account isnt on any GS, verify LS itself
+						ret = AuthLoginResult.ALREADY_ON_LS;
-						if (!_loginServerClients.containsKey(account))
-						{
-							_loginServerClients.put(account, client);
-							ret = AuthLoginResult.AUTH_SUCCESS;
-						}
					}
-					Accounts acc = _service.getAccountById(account);
-					// keep access level in the L2LoginClient
-					client.setAccessLevel(acc.getAccessLevel());
-					// keep last server choice
-					client.setLastServerId(acc.getLastServerId());
				}
+				// dont allow 2 simultaneous login
+				synchronized (_loginServerClients)
+				{
+					if (!_loginServerClients.containsKey(account))
+					{
+						_loginServerClients.put(account, client);
+						ret = AuthLoginResult.AUTH_SUCCESS;
+					}
+				}
+				Accounts acc = _service.getAccountById(account);
+				// keep access level in the L2LoginClient
+				client.setAccessLevel(acc.getAccessLevel());
+				// keep last server choice
+				client.setLastServerId(acc.getLastServerId());
+			}
		}
		catch (NoSuchAlgorithmException e)
Index: Config.java
===================================================================
@@ -227,5 +227,4 @@
	public static boolean		AUTO_CREATE_ACCOUNTS;
	public static int			GM_MIN;
+	public static boolean		ALLOW_MULT_LOGIN_OF_SAME_ACC;

	//********************************************************************************************
@@ -239,5 +238,4 @@
			serverSettings.load(is);
			is.close();
+			ALLOW_MULT_LOGIN_OF_SAME_ACC = Boolean.parseBoolean(serverSettings.getProperty("AllowMultipleLoginOnSameAcc", "true"));
			ACCEPT_NEW_GAMESERVER = Boolean.parseBoolean(serverSettings.getProperty("AcceptNewGameServer", "true"));
			GM_MIN = Integer.parseInt(serverSettings.getProperty("GMMinLevel", "1"));

Posted

Very unsecured!!!!

 

Maybe L2j did this on purpose? NcSoft too? Think a lil'. If it was good, NCSoft would probably already put it in retail.

Btw i smell deadlock with the synchronized.. use it at ur own risk! This can also cause many acc steals.. And also, what about if i try to login with already logged char?

Posted

Very unsecured!!!!

 

Maybe L2j did this on purpose? NcSoft too? Think a lil'. If it was good, NCSoft would probably already put it in retail.

Btw i smell deadlock with the synchronized.. use it at ur own risk! This can also cause many acc steals.. And also, what about if i try to login with already logged char?

You will be disconnected! Of course you can not play with same character

Posted

I need help... i have account no auto create, but i need make accounts with website...

What change from this code?

 

<?php

defined( '_ACM_VALID' ) or die( 'Direct Access to this location is not allowed.' );

define ('DEBUG', false);								// Enable debug mode ; for set on replace false by true
define ('LOG', false);									// Enable log mode ; for set off replace true by false

//##########################################################################################
//############################### Login Server Configuration ###############################
//##########################################################################################

CONFIG::g()->ca('login_server', array(
								'hostname' => 'localhost',					// login host database DB
								'user' => 'root',							// login user
								'password' => 'password',							// login password
								'database' => 'database'						// login database name
							));

//##########################################################################################
//############################### Game Server Configuration ################################
//##########################################################################################

CONFIG::g()->add_game_server(array(
							'id' => 1,										// game id
							'hostname' => 'localhost',						// game host database DB
							'user' => 'root',								// game user
							'password' => 'password',								// game password
							'database' => 'database'							// game database name
						));

 

I search for this and i don't find help... i don't know what needed writing in Localhost...

 

Thanks for helping there!

 

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