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[Share] Pres on a item and spawn a mob


DominiQue

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at interlude working? i have la2base pay version and i have errors:

 

D:\LA2Base\GameServer>ant
Buildfile: D:\LA2Base\GameServer\build.xml

compile:
    [javac] D:\LA2Base\GameServer\build.xml:43: warning: 'includeantruntime' was
not set, defaulting to build.sysclasspath=last; set to false for repeatable bui
lds
    [javac] Compiling 1 source file to D:\LA2Base\GameServer\build\classes
    [javac] D:\LA2Base\GameServer\java\net\sf\l2j\gameserver\handler\itemhandler
s\Buffer.java:35: class VendettaItem is public, should be declared in a file nam
ed VendettaItem.java
    [javac] public class VendettaItem implements IItemHandler
    [javac]        ^
    [javac] D:\LA2Base\GameServer\java\net\sf\l2j\gameserver\handler\itemhandler
s\Buffer.java:69: incomparable types: int[] and int
    [javac]          if (_itemIds == itemId)
    [javac]                       ^
    [javac] D:\LA2Base\GameServer\java\net\sf\l2j\gameserver\handler\itemhandler
s\Buffer.java:71: getTemplate(int) in net.sf.l2j.gameserver.datatables.NpcTable
cannot be applied to (int[])
    [javac]             template1 = NpcTable.getInstance().getTemplate(_npcIds);

    [javac]                                               ^
    [javac] D:\LA2Base\GameServer\java\net\sf\l2j\gameserver\handler\itemhandler
s\Buffer.java:72: incompatible types
    [javac] found   : int[]
    [javac] required: int
    [javac]             lifeTime = _npcLifeTime;
    [javac]                        ^
    [javac] D:\LA2Base\GameServer\java\net\sf\l2j\gameserver\handler\itemhandler
s\Buffer.java:85: spawnOne(boolean) in net.sf.l2j.gameserver.model.L2Spawn canno
t be applied to ()
    [javac]          L2World.getInstance().storeObject(spawn.spawnOne());
    [javac]                                                 ^
    [javac] 5 errors

BUILD FAILED
D:\LA2Base\GameServer\build.xml:43: Compile failed; see the compiler error outpu
t for details.

Total time: 11 seconds
D:\LA2Base\GameServer>

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  • 1 month later...

But how in olympiad if player use item and spawn mob? olympiad i think cannot this item?

Just put a check

if(player.isInOlympiadMode())
{
    player.sendMessage("Message");
   return;
}

 

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I have error on these lines

 

 

      {
         if (_itemIds == itemId)
         {
            template1 = NpcTable.getInstance().getTemplate(_npcIds);
            lifeTime = _npcLifeTime;
            break;
         }

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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.off.gameserver.handler.itemhandlers;

import com.off.gameserver.ThreadPoolManager;
import com.off.gameserver.datatables.NpcTable;
import com.off.gameserver.handler.IItemHandler;
import com.off.gameserver.idfactory.IdFactory;
import com.off.gameserver.model.L2ItemInstance;
import com.off.gameserver.model.L2Spawn;
import com.off.gameserver.model.L2World;
import com.off.gameserver.model.actor.instance.L2PcInstance;
import com.off.gameserver.model.actor.instance.L2PlayableInstance;
import com.off.gameserver.network.SystemMessageId;
import com.off.gameserver.network.serverpackets.SystemMessage;
import com.off.gameserver.templates.L2NpcTemplate;

/**
* @author x.v3ndetta@yahoo.com
*
*/
public class SpawnCustomItem implements IItemHandler
{
   public class DeSpawnScheduleTimerTask implements Runnable
   {
      L2Spawn spawnedPlant = null;

      public DeSpawnScheduleTimerTask(L2Spawn spawn)
      {
         spawnedPlant = spawn;
      }

      public void run()
      {
         try
         {
            spawnedPlant.getLastSpawn().decayMe();
         } catch (Throwable t)
         {
         }
      }
   }

   private static int[] ITEM_IDS = 
   { 7678 };
   
   private static int[] NPC_IDS = 
   { 20002 };
   
   private static int[] NPC_LIFE_TIME = 
   { 20000 };

   public void useItem(L2PlayableInstance playable, L2ItemInstance item)
   {
      L2PcInstance activeChar = (L2PcInstance) playable;
      L2NpcTemplate template1 = null;
      int lifeTime = 0;
      int itemId = item.getItemId();
      for (int i = 0; i < ITEM_IDS.length; i++)
      {
    	  if (ITEM_IDS[i] == itemId)
         {
            template1 = NpcTable.getInstance().getTemplate(NPC_IDS[i]);
            lifeTime = NPC_LIFE_TIME[i];
            break;
         }
      }
      if (template1 == null)
         return;
      try
      {
         L2Spawn spawn = new L2Spawn(template1);
         spawn.setId(IdFactory.getInstance().getNextId());
         spawn.setLocx(activeChar.getX());
         spawn.setLocy(activeChar.getY());
         spawn.setLocz(activeChar.getZ());
         L2World.getInstance().storeObject(spawn.spawnOne());
         ThreadPoolManager.getInstance().scheduleGeneral(new DeSpawnScheduleTimerTask(spawn), lifeTime);
         activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
      } catch (Exception e)
      {
         SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
         sm.addString("You use specail item.");
         activeChar.sendPacket(sm);
      }
   }

   public int[] getItemIds()
   {
      return ITEM_IDS;
   }
}

 

 

I fixed it now working :)

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very nc share man :o i think for some server's who want to make new zones is very useful :)

 

why??....like you would create xy items for mob spawn if you can just type //spawn Id, its like using a Sword ti open a can instead of a can opener just retarded xD

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  • 2 months later...

60 * 3 * 1000 is not equal with "20.000" .. your math is dusty.

i know!!!!!!!!!!!!!

 

now life this is 20000

 

   private static int[] NPC_LIFE_TIME = 
   { 20000 };

 

but npc disappearing less when 1 minute!

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