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1) So what if I am gm in this server? You are dev in eminence and it is normal that you hate this server.

2) I NEVER pretended that I know anything for java. None of us does. And do you know why? Because lineage is NOT the way to learn java.

3) Yes, the fix is just deleting 4 lines (there's even no need to replace them with something). The only problem is that interlude mmocore is just like a jankyard.

I don't hate l2justice at all.

If i hated it, I would probably already report it to HZ with screens and proofs and everything that the server was renamed and you would be removed from HZ by now. Again. I'm happy for every new IL project and they are not my enemy neither our great dev WizZy's one. We're just trying to give our people the best and not shutting down other servers. Everyone has a right to play whenever and wherever he wants.

For the MMOCore.. I can say that ct2.3's one is exploitable too. Its normal to get such kinds of attack, but I think l2jdevs did this in purpose so people can get this blinking lamp below their hedas lighting again with full power.

Posted

I don't hate l2justice at all.

If i hated it, I would probably already report it to HZ with screens and proofs and everything that the server was renamed and you would be removed from HZ by now. Again. I'm happy for every new IL project and they are not my enemy neither our great dev WizZy's one. We're just trying to give our people the best and not shutting down other servers. Everyone has a right to play whenever and wherever he wants.

For the MMOCore.. I can say that ct2.3's one is exploitable too. Its normal to get such kinds of attack, but I think l2jdevs did this in purpose so people can get this blinking lamp below their hedas lighting again with full power.

server with same ip  it cant added in hopzone again i have other ip other server and stefouli dont make me angry .i have 232130200 ways to close eminence if i want believe me.

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    • yup basically another one just in case https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing LineageWarrior.FMagic (CollideActors = True; > False) LineageWarrior.FOrc (CollideActors = True; > False) LineageWarrior.FShaman (CollideActors = True; > False) LineageWarrior.MDarkElf (CollideActors = True; > False) LineageWarrior.MDwarf (CollideActors = True; > False) LineageWarrior.MElf (CollideActors = True; > False) LineageWarrior.MFighter (CollideActors = True; > False) LineageWarrior.MMagic (CollideActors = True; > False) LineageWarrior.MOrc (CollideActors = True; > False) LineageWarrior.MShaman (CollideActors = True; > False) LineageWarrior.FDwarf (CollideActors = True; > False) LineageWarrior.FElf (CollideActors = True; > False) LineageWarrior.FFighter (CollideActors = True; > False)
    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
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