Can someone decompile in classes this LineageSkilleffect.u ? I am willing to pay if needed, protocol god any.
https://wormhole.app/BEj0pr#osVXtnL9Q-AmmVmxOcEZfw
estoy montandolo en mi win10pro jaja descargue tu rar y ahora no puedo iniciar la cache ya que pide una key serial podrias ayudarme asi lo monto para jugar solo en el server.exe tambien me pide un serial
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Hello,
I'm a staff member in a known CS 1.6 community and 1 of our servers is experiencing attacks that could change the player's names, set the sensivity to highest, making some messages appear on the screen or unbinding all keybind and then crashing the server.
Does anyone know what this attack could be? How is it done and how to solve it? We haven't found a solution yet.
The servers are VAC protected btw.
image.jpg
Question
siegemaster
re pedia 3erei kaneis ti na ta kanw auta apo ta config gia na pigenoun ta item sto inventori me tin mia? :)
#-------------------------------------------------------------
# Server optimizations
#-------------------------------------------------------------
# === Flood Protector ===
# set the initial size of the flood protector (should equal ~player count)
FloodProtectorInitialSize = 50
# === Items on ground management ===
# Allow players to drop items on the ground
AllowDiscardItem = True
# delete from world dropped reward items after n seconds. 0 - disabled
AutoDestroyDroppedItemAfter = 0
# Time in secs after wich droped herb will be autodestroyed (default: 15 seconds)
AutoDestroyHerbTime = 15
# List of items that will not be destroyed (seperated by ",")
# NOTE: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# items on this list will be protected regardless below options
ListOfProtectedItems = 57,5575,6673
# also delete from world misc. items dropped by players (all except equipable items)
# NOTE: work only if AutoDestroyDroppedItemAfter >0
DestroyPlayerDroppedItem = False
# Destroy also equipable items (armor, weapon, jewelry)
# NOTE: Work only if DestroyPlayerDroppedItem = True
DestroyEquipableItem = true
# save into DB droppped items for restoring after reboot
SaveDroppedItem = False
# Empty table after items are loaded into memory - safety setting
# if server crash before saving items, on next start old items will be restored
# and players may already picked up some of them - so this will prevent duplicates
EmptyDroppedItemTableAfterLoad = False
# Time interval in minutes to save in DB items on ground, 0 to disable
# NOTE: If SaveDroppedItemInterval is disabled items will be saved into DB only at server shutdown
SaveDroppedItemInterval = 60
# delete all saved items form DB On next start
# NOTE: Work only if SaveDroppedItem = False
ClearDroppedItemTable = False
--------------------------------------------
# delete invalid quest from player
AutoDeleteInvalidQuestData = False
# setting false can improve server performance on high rate servers
PreciseDropCalculation = False
# allows creating multiple nonstackable items at one time
MultipleItemDrop = false
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