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Teleport Critical error


iliqbg

Question

Hello I Got A Problem . I get Critikal Error on each teleporting . when i teleport from Admin pannel from global gk each players get's it

 

this Critical error  :'( :'( :'( :'(

General protection fault!

 

History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial23) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial23) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 25_21.ShadowProjector203) <- AActor::Serialize <- TestReach <- (ShadowProjector 25_21.ShadowProjector203) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 25_21.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

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