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Posted

there are a lot stuff on this web page, but its on russian, can someone translate this pls?

 

 

 

main url: http://machada.b0x.com/

 

 

 

overenchant tut url: http://machada.b0x.com/UP.htm

 

 

 

original text:

 

 

Äëÿ òåõ êòî íå çíàåò äëÿ÷åãî çàòà÷èâàòü îðóæèå îáüÿñíÿþ: ýòî ïîäíèìàåò óðîí âàøåãî îðóæèÿ. Ñâèòêè ïîäðàçäåëÿþòñÿ íà äâà áîëüøèõ êëàññà: enchant armor(áðîíÿ) è enchant weapon(ðóæèå). Äàëåå ñâèòêè ïîäðàçäåëÿþòñÿ íà ïîäêëàññû, äëÿ êàæäî gade îðóæèÿ ñâîé ñâèòîê. Enchant weapon d-grade, enchant armor c-grade è.ò.ä. Ïðè çàòà÷èâàíèè îðóæèÿ äî +3 îí ó âàñ íå ñëîìàåòñÿ, íî è äîáàâèò âàì ïî 1-2 õàðàêòåðèñòèêè çà ñâèòîê. Ïðè çàòî÷êå âûøå +3 øàíñ ñëîìàòü ïðåäìåò ðàñòåò ñ êàæäûì ïëþñîì, íî è õàðàêòåðèñòè äîáàâëÿåìûå îðóæèþ òî-æå âîçðàñòàþò. BowOfPeril +12 îòëè÷àëñÿ îò íåçàòî÷åííîãî ïðèìåðíî íà 150. Åñëè +0 îðóæèå ðàâíî 100 p.atk, òî ïðè +12 250 p.atk. Íèæå ÿ ðàññêàæó êàê ìàêñèìàëüíî áåçîïàñíî ïðîãðåéäèòü îðóæèå èëè çàùèòó.

 

 

 

Ïåðâîå ïðàâèëî çàòî÷êè îðóæèÿ ýòî ÍÅÒÐÎÐÏÈÒÜÑß. Ïîñëå +3 èíòåðâàë ìåæäó çàòî÷êîé íóæíî óâåëè÷èâàòü.+4 - 5 ìèí,+5 - 10 ìèí,+6 - 15 ìèí. Íàèáîëüøóþ âåðîÿòíîñòüíå íå ïîòåðÿòü ïðåäìåò çàòî÷êè ýòî èñïîëüçîâàòü Cristal Enchant. Øàíñ ñëîìàòü ïðåäìåò ïðè èõ èñïîëüçîâàíèè óìåíüøàåòñÿ ïðèìåðíî íà 50%. Âòîðîå è òî-æå ãëàâíîå ïðàâèëî ýòî ÓÄÀ×À. Áåç íåå âû íå ïðîêà÷àåòå è äî +4. Íåóäà÷íèêàì ëó÷øå íå ñîâàòü ñâîé íîñ íà ýòó ñòðàíè÷êó. ÍÅÏÎÌÎÆÅÒ. Ïîìíèòå ÷òî åñëè âû ñëîìàëè îðóæèå èëè îäåæäó, òî íå ïåðåæèâàéòå ñèëüíî âàøå îðóæèå àâòîìàòè÷åñêè ïåðåîáðàçîâûâàåòñÿ â êðèñòàëëû, òîêî íåçíàþ êóäà âû èõ äåâàòü áóäåòå.

 

Posted

Original text:

 

 

 

Line Age II Смазываем оружие фосфором

 

by LQ & machada

 

 

 

--------------------------------------------------------------------------------

 

 

 

Заточка оружия

 

 

 

Для тех кто не знает длячего затачивать оружие обьясняю: это поднимает урон вашего оружия. Свитки подразделяются на два больших класса: enchant armor(броня) и enchant weapon(ружие). Далее свитки подразделяются на подклассы, для каждо gade оружия свой свиток. Enchant weapon d-grade, enchant armor c-grade и.т.д. При затачивании оружия до +3 он у вас не сломается, но и добавит вам по 1-2 характеристики за свиток. При заточке выше +3 шанс сломать предмет растет с каждым плюсом, но и характеристи добавляемые оружию то-же возрастают. BowOfPeril +12 отличался от незаточенного примерно на 150. Если +0 оружие равно 100 p.atk, то при +12 250 p.atk. Ниже я расскажу как максимально безопасно прогрейдить оружие или защиту.

 

 

 

Первое правило заточки оружия это НЕТРОРПИТЬСЯ. После +3 интервал между заточкой нужно увеличивать.+4 - 5 мин,+5 - 10 мин,+6 - 15 мин. Наибольшую вероятностьне не потерять предмет заточки это использовать Cristal Enchant. Шанс сломать предмет при их использовании уменьшается примерно на 50%. Второе и то-же главное правило это УДАЧА. Без нее вы не прокачаете и до +4. Неудачникам лучше не совать свой нос на эту страничку. НЕПОМОЖЕТ. Помните что если вы сломали оружие или одежду, то не переживайте сильно ваше оружие автоматически переобразовывается в кристаллы, токо незнаю куда вы их девать будете.

 

 

 

 

Translated with wordlingo:

 

 

 

Line Age II We lubricate weapon by phosphorus

 

By LQ & machada

 

--------------------------------------------------------------------------------

 

Groove of the weapon

 

For those who does not know dlyachego to sharpen weapon to

 

ob'yasnyayu: this raises the loss of your weapon. Rolls are subdivided into two large classes: enchant armor(bron4) and enchant weapon(rujie). Further rolls are subdivided into the sub-classes, for each gade weapon its roll. Enchant weapon d- hail, enchant armor C-grade and.t.d. It in you will not be broken with zatachivanii of weapon to +3, but also it will add to you on 1-2 characteristics for the roll. With the groove above +3 chance to break object grows with each plus, but also to kharakteristi those added to weapon that grow. BowOfPeril +12 was differed from nezatochennogo approximately to 150. If +0 weapon is equal to 100 p.atk, that with +12 250 p.atk. Below I will describe as maximally safe to progreydit' weapon or

 

protection.

 

The first rule of the groove of weapon is this TO NETRORPIT'SYA. Interval between the groove must be increased after +3.+4 - 5 min,+5 - 10 min,+6 - 15 min. Greatest veroyatnost'ne not to lose the object of groove this to use

 

Cristal Enchant. Chance to break object with their use decreases approximately to 50%. Second and that main rule is this SUCCESS. Without it you do not pump through also to +4. To unlucky wretches is better not to thrust its nose to this page. NEPOMOZHET. Remember that if you they broke weapon or clothing, that do not survive strongly your weapon automatically it

 

pereobrazovyvayetsya into the crystals, current neznayu where you place them will be.

 

Posted

yeah but they don't know what it plays with ncsoft...

 

say them that's it's only the server's enchant rate...

 

if u play at a server with enchant rate == 10% u will have it +4 with a loooooooot of luck... ;)

Posted

im playing on idragon3d, and i have spoiler. A lot of rusians come to me , buy enchants and they enchanting it in front of me.

 

I see diference in glow when they come, buy enchants and when they go.

 

 

 

there must be some exploit for this, i asked all of them to tell me how they do that but noone answered :(

 

if someone knows how u do this pls tell me here or on pm, i have 10 enchants in wh waiting for some exploit to enchant my bop

Posted

Heh they are magicans :) :D :twisted: .... I ll be satisfacted when some of "russian magicans" give me sls +12 and I give him sls and 12 srcools :enchants weapon :) :) Who make it pls PM me :))

 

 

 

 

 

 

 

 

 

Idragon3d: Nice lag server I know :)

Posted

so still we dont know how to enchant weapon up to say +100?

 

that would be a god item right there

 

i heard from some forums that each enchant scroll comes with an option of success or failure. could any confirm on this?

Posted
so still we dont know how to enchant weapon up to say +100?

 

that would be a god item right there

 

i heard from some forums that each enchant scroll comes with an option of success or failure. could any confirm on this?

 

 

 

the process/rate of success or failure is be done to server side and returns the results to client. Alternative way is by sending the right packets. Then server somehow "confused" , and dont know what really happens.

Posted

Я сам придумал 4 способа 100% Enchant и много другово...

 

 

 

Скоро вы узнаете на что способны мы в полном составе. :twisted:

 

 

 

P.S.

 

16zart3nl.jpg

 

 

 

 

 

Просто надо уметь находить. :wink:

 

 

 

i think you did it with luck.

 

 

 

No, it's my baq.

Posted

4 WAYS? to 100 % Enchant ???????

 

WOW

 

i just want to learn one of them :P

 

 

 

p.s.

 

я жду 100%-ого безопасного пути к enchat ........, говорят нам

 

damn online translation is good :P

Posted

The only way i know to overenchant is when the server is going down. You try to enchant , if it worked you exit, if not you wait until you get disconnected. Some people say it works, but i haven't been able to try it, because i wasnt fast enough :>

 

Anyway in the last time on idragon3D, on the low rate server, more and more people have blue bops and i saw a +17 demon sword the other day, and i dont think it was just luck :)

Posted

taken from postpacific.

 

 

 

[1:14pm] <yy-Ken-Bean-net> How

 

[1:15pm] <[RK]Encore> you need 2 persons, a calculator

 

[1:15pm] <yy-Ken-Bean-net> Explain?

 

[1:15pm] <[RK]Encore> the 1st one got the weapon to enchant and a enchant scroll

 

[1:15pm] <[RK]Encore> then he sets up a shop with the scroll for 1 adena

 

[1:15pm] <[RK]Encore> double clicks the scroll and the friend buys it after he double clicked

 

[1:16pm] <[RK]Encore> then he can do the scroll on a weapon and he will see if sucess or not

 

[1:16pm] <[RK]Encore> repeat that 10 times and you got a binary number

 

[1:16pm] <[RK]Encore> decode the binary number and you got the key 10010100010111010....

 

[1:17pm] <[RK]Encore> 1 for sucess, 0 for fail

 

[1:17pm] <[RK]Encore> every binary number got 10 letters

 

[1:18pm] <[RK]Encore> after the 10 letters are finished, it starts from new

 

[1:18pm] <[RK]Encore> sorry for my bad englisch

 

[1:18pm] <yy-Ken-Bean-net> Hmmm

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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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