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//admin

Brings up the admin menu.

 

//gm

Toggle GM status

 

//gmchat

Sends a global message that only GMs can see.

Usage: //gmchat Type message here.

 

//snoop

 

//gmliston

Register into gm list

 

//gmlistoff

Remove from gm list

 

//silence

(To enable/disable private message mode)

 

//saveolymp

Save olympiad

 

//manualhero

Manual select heroes

 

//atmosphere <signsky> <dawn|dusk>

Sets current sky to either Dawn or Dusk, as seen by members of the winning cabal.

 

//atmosphere <sky> <day|night>

Sets current sky to either day or night.

 

//diet

Current status of diet mode "Weight Restriction" for player.

 

//diet on

Enables diet mode, removing your "weight" restriction.

 

//diet off

Disables diet mode. restoring your "weight" restriction.

 

//play_sound

Brings up sounds page.

 

//edit_character

Opens menu to edit targetted player.

 

//current_player

Opens character list.

 

//character_list

Opens list of online players.

 

//show_characters

Opens list of online players.

 

//find_character

Opens the find player menu.

 

//save_modifications

Saves the edits done to the targetted player.

 

//nokarma

removes karma from target player

 

//setkarma <value>

sets karma of target player to value

 

//rec

Recommnend targeted player

 

//settitle

Set title of targeted player

 

//setname

Set name of targeted player

 

//setcolor

Set name color of targeted player

 

//fullfood

Full feed targeted pet

 

//invis

to hide your character

 

//invisible

to hide your character

 

//vis

to unhide your character

 

//visible

to unhide your character

 

//known on

to unhide your character from known list

 

//known off

to hide your character from known list

 

//earthquake <Intensity> <Duration>

Creates an earthquake

 

//para_all

Paralyzes all players}}

 

//unpara_all

Unparalyze all players

 

//para

Paralyze Target

 

//unpara

Unparalyze Target

 

//bighead

Gives target a big head

 

//shrinkhead

Returns targets head to normal size

 

//polymorph

character npc id

 

//polymorph

item id to poly target into id

 

//polyself <npc id>

Used to polymorph yourself into a mob

 

//unpolyself

Returns you to the normal state

 

//polymorph <itemid>

Polymorphs an item

 

//gmspeed <value>

Usage //gmspeed value = [0...4]

 

//changename <new_name>

Change name of targetted player

 

//add_exp_sp_to_character

Opens the xp sp menu of the targetted player.

 

//add_exp_sp

Adds xp sp to targetted player.

Usage: //add_exp_sp xp_number sp_number

 

//remove_exp_sp

Remove xp sp from targetted player.

Usage: //remove_exp_sp xp_number sp_number

 

//tradeoff

Current status of trading for player.

 

//tradeoff on

Enables trading with other players.

 

//tradeoff off

Disables trading with other players.

 

//reload

skill Reloads skill data.

 

//reload multisell

Reloads multisell data.

 

//reload teleport

Reloads teleport locations.

 

//reload npc

Reloads all npc.

 

//reload htm

Reloads htm files.

 

//reload item

Reloads item templates.

 

//reload instancemanager

Reloads instancemanager.

 

//announce_menu

Opens the announce menu.

 

//list_announcements

Lists the current announcements.

 

//reload_announcements

Reloads the announcement list.

 

//announce_announcements

Posts all announcements in list.

 

//add_announcement

Adds an announcement.

Usage: //add_announcement Your announcement here

 

//del_announcement

Deletes an announcement.

Usage: //del_announcement Your announcement here

 

//announce

Posts an announcement.

Usage: //announce Your announcement here

 

//ban

Used to kick and ban a named players account.

Usage: //ban kadar

 

//unban

Used to unban a named players account.

Usage: //unban kadar

 

//kick

Used to disconnect named player.

Usage: //kick kadar

 

//kick_non_gm

Used to disconnect all regular players

 

//kill

Kill targeted player/NPC

 

//jail

Used to jail named player for a number of minutes.

Usage: //jail kadar 10

 

//unjail

Used to unjail named player.

Usage: //unjail kadar

 

//banchat

Mutes a player.

Usage: //banchat kadar

 

//unbanchat

Unmutes a player.

Usage: //unbanchat kadar

 

//bbs

Brings up comunity board

 

//add_level

Add levels to target char.

Usage: //add_level 5

 

//set_level

Set level of targeted char.

Usage: //set_level 50

 

//heal

Heal target player or players in radius.

Usage: //heal 2000

 

//help

Opens help page

 

//invul

Turns invulnerability on/off

 

//target

Used to target a Mob or player.

Usage: //target kadar

 

//cache_htm_rebuild

Rebuilds and reloads the HTML cache.

 

//cache_htm_reload

Reloads the HTML cache.

 

//cache_reload_file

Reloads the HTML cache for a single file.

 

//cache_reload_path

Reloads the HTML cache for a specified directory.

 

//cache_crest_rebuild

Rebuilds the cache of pledge crests.

 

//cache_crest_reload

Reloads the cache of pledge crests.

 

//cache_crest_fix

Fixes problems with incorrect displaying of pledge crests.

 

//changelvl

Changes a targetted players access level.

Usage: //changelvl Access_level_number

 

//itemcreate

Opens the item creation menu.

 

//create_item

Creates an item.

Usage: //create_item item_id

 

//cw_infos

Get infos on cursed weapons

 

//cw_remove

Remove specified cursed weapon.

Usage: //cw_remove 8190

 

//cw_reload

Reloads cursed weapons

 

//delete

Used to remove a targetted NPC. NPC will not respawn.

 

//character_disconnect

Used to disconnect a targetted player.

 

//open

opens targetted door

 

//close

closes targetted door

 

//openall

opens all doors

 

//closeall

closes all doors

 

//edit_npc

Used to edit a NPCs stats.

Usage: //edit_npc npc_id

 

//save_npc

Saves the editted NPC info.

 

//recall_npc

Teleports targetted NPC to you.

 

//show_droplist

Shows the named NPCs drop list.

Usage: //show_droplist npc_id

 

//edit_drop

Edits the named NPCs droplist.

Usage: //edit_drop npc_id item_id [min max sweep chance]

 

//add_drop

Adds a drop to the named NPCs droplist.

Usage: //add_drop npc_id item_id [min max sweep chance]

 

//del_drop

Deletes a drop to the named NPCs droplist.

Usage: //del_drop npc_id item_id

 

//showShop

Shows a targetted vendors shoplist.

 

//showShopList

Shows a targetted vendors shoplist.

 

//addShopItem

Adds an item to a vendors shop.

Usage: //addShopItem Shop_ID item_id Price

 

//delShopItem

Deletes an item from a vendors shoplist.

Usage: //delShopItem Shop_ID item_id

 

//editShopItem

Edits an item in a vendors shoplist.

Usage: //editShopItem Shop_ID item_id Price

 

//box_access

with box targetted, shows access list

 

//box_access char1 char2

to add players to box

Usage: //box_access kadar !LadyPain

 

//box_access no char1

removes player from box access

Usage: //box_access !LadyPain no kadar

 

//clear_teams

 

//setteam_close <team_name>

Join players in radius 400 to specified team

 

//setteam <team_name>

Join targetted player to specified team

 

//enchant

Opens enchant menu

 

//seteh <enchant_level>

Set enchant level for head slot

 

//setec <enchant_level>

Set enchant level for chest slot

 

//seteg <enchant_level>

Set enchant level for gloves slot

 

//seteb <enchant_level>

Set enchant level for feet slot

 

//setel <enchant_level>

Set enchant level for legs slot

 

//setew <enchant_level>

Set enchant level for r_hand slot

 

//setes <enchant_level>

Set enchant level for l_hand slot

 

//setle <enchant_level>

Set enchant level for l_ear slot

 

//setre <enchant_level>

Set enchant level for r_ear slot

 

//setlf <enchant_level>

Set enchant level for l_finger slot

 

//setrf <enchant_level>

Set enchant level for r_finger slot

 

//seten <enchant_level>

Set enchant level for neck slot

 

//setun <enchant_level>

Set enchant level for under slot

 

//setba <enchant_level>

Set enchant level for back slot

 

//event

Opens event page

 

//event_new

Opens new event page

 

//event_choose

 

//event_store

 

//event_set

 

//event_change_teams_number

 

//event_announce

 

//event_panel

 

//event_control_begin

 

//event_control_teleport

 

//add

Add event

 

//event_see

List events

 

//event_del <event_name>

 

//delete_buffer

 

//event_control_sit

 

//event_name

 

//event_control_kill

 

//event_control_res

 

//event_control_poly

 

//event_control_unpoly

 

//event_control_prize

 

//event_control_chatban

 

//event_control_finish

 

//fight_calculator

Show fight calculator

 

//fight_calculator_show

Show fight calculator

 

//fcs

Show fight calculator

 

//geo_z

Get Geo_Z

 

//geo_type

Get Geotype

 

//geo_nswe

Get heading

 

//geo_los

Check line of sight

 

//geo_position

Get geo position

 

//geo_bug

Add bug comment

Usage: //admin_geo_bug you coments here

 

//geo_load

Usage: //admin_geo_load <regionX> <regionY>

 

//geo_unload

Usage: //admin_geo_unload <regionX> <regionY>

 

//geoeditor_connect

Usage: //geoeditor_connect <number>

 

//geoeditor_join

Join active char

 

//geoeditor_leave

 

//server_gm_only

Only GM can access server

 

//server_all

Public access server

 

//server_max_player <number>

Set max players value

 

//server_list_clock

Toggle clock displayed next to the server name

 

//server_login

Opens login server edit window

 

//mammon_find

Lists the current location (if any) of the Mammon NPCs

 

//mammon_respawn

Lists the current respawn times (if any) of the Mammon NPCs

 

//list_spawns <npcId> <teleIndex>

Teleports to the player based on the given spawn index (from using //list_spawns <npcId>).

 

//msg <ID>

Used for testing SystemMessage IDs

 

//char_manage

Opens characters manage page

 

//mobmenu

Opens mobgroup.htm

 

//admin_mobgroup_list

 

//mobgroup_create

 

//mobgroup_remove

 

//mobgroup_delete

 

//mobgroup_spawn

 

//mobgroup_unspawn

 

//mobgroup_kill

 

//mobgroup_idle

 

//mobgroup_attack

 

//mobgroup_rnd

 

//mobgroup_return

 

//mobgroup_follow

 

//mobgroup_casting

 

//mobgroup_nomove

 

//mobgroup_attackgrp

 

//mobgroup_invul

 

//mobinst

Opens mobgrouphelp.htm

 

//mons

Used to start the Monster Races.

 

//pn_info

Path node info

 

//show_path

 

//path_debug

 

//show_pn

 

//find_path

 

//view_petitions

View petitions list

 

//view_petition

View petition

 

//accept_petition

 

//reject_petition

 

//reset_petitions

clear the petition queue

 

//forge

 

//forge2

 

//forge3

 

//pledge <create|dismiss|setlevel><create|dismiss|setleve l>

 

//restore

Restores a broken player info.

 

//repair

Repairs a broken player info.

 

//res

Resurrect player

 

//res_monster

Resurrect monster

 

//ride_wyvern

Command used to summon and ride a wyvern.

 

//unride_wyvern

Command to dismount and unsummon a wyvern.

 

//ride_strider

Command used to summon and ride a strider.

 

//unride_strider

Command to dismount and unsummon a strider.

 

//buy

Opens the GMShop.

 

//gmshop

Opens the GMShop.

 

//server_shutdown

Starts the shutdown process.

Usage: //server_shutdown Number of seconds

 

//server_restart

Starts the restart process.

Usage: //server_restart Number of seconds

 

//server_abort

Stops the server shutdown.

 

//siege

 

//add_attacker

 

//add_defender

 

//add_guard

 

//list_siege_clans

 

//clear_siege_list

 

//move_defenders

 

//spawn_doors

 

//endsiege

 

//startsiege

 

//setcastle

 

//clanhall

 

//clanhallset

 

//clanhalldel

 

//clanhallopendoors

 

//clanhallclosedoors

 

//clanhallteleportsel

 

//show_skills

Lists targetted players skills.

 

//remove_skills

Removes the targetted players skills.

 

//skill_list

Opens skill menu.

 

//skill_index

Opens skill menu according to players stats.

 

//add_skill

Adds a skill to a targetted player.

Usage: //add_skill Skill_id level

 

//remove_skill

Removes a skill from a targetted player.

Usage: //remove_skill Skill_id

 

//get_skills

Temporarily gives you the skills of a targetted player.

 

//reset_skills

Restores your skills from before the get_skills command.

 

//admin_remove_all_skills

 

//admin_give_all_skills

 

//skill_test <skill_id>

Test a skill.

Usage: //skill_test 100

 

//st <skill_id>

Test a skill.

Usage: //st 100

 

//show_spawns

Opens spawn menu.

 

//spawn

Spawns a Mob on current target.

Usage: //spawn npc_id

 

//spawn_monster

Spawns a Mob on current target.

Usage: //spawn_monster npc_id

 

//spawn_index

Shows menu for monsters with respective level.

Usage: //spawn_index level

 

//unspawnall

 

//respawnall

 

//spawn_reload

 

//npc_index

 

//show_npcs

 

//teleport_reload

 

//spawnnight

 

//spawnday

 

//show_moves

Opens the teleport menu.

 

//show_moves_other

Opens the teleport menu named other.

 

//show_teleport

Opens the teleport menu.

 

//teleport_to_character

Teleports you to the named player.

Usage: //teleport_to_character kadar

 

//move_to

Teleports you to coordinates given.

 

//teleport_character

Teleports targetted player to coordinates given.

 

//recall

Summons a named player to you.

Usage: //recall kadar

 

//admin_walk

 

//explore

 

//admin_recall_npc

 

//gonorth

 

//gosouth

 

//goeast

 

//gowest

 

//goup

 

//godown

 

//teleshow

teleport window

 

//admin_failed

 

//test

These //test commands are for the universe mapping feature

 

//test uni flush

Save universe map

 

//test hash <number>

 

//test uni

Return universe size

 

//mp on

Start packet monitor

 

//mp off

Stop packet monitor

 

//mp dump

Save packet history

 

//known on

to unhide your character from known list

 

//known off

to hide your character from known list

 

//zone_check

 

//zone_reload

 

//tvt

tvt pannel

 

//dmevent

dmevent match pannel

 

//ctf

 

//vip

 

ALT+G

brings a pannel to check others skills/wh/inv/Q/clan/others

 

//kill (range)

mass kill

 

//res (range)

mass res

 

//heal (range)

mass heal

 

 

This Guide Maked For New GM's ( don't say Good Guide For Newbies/Only For Noobs and this things

 

i hope like to you

 

-InFamousBites/nekys

 

 

~Coming With New Guides For MxC~

 

 

If i forgot something tell me to Modify...

 

  • 2 months later...
  • 4 months later...
Posted

///fly  //sethero  //setnoble //setdonator //setvip ///hero and more ;)

 

Author is banned, so he won't add it.

  • 1 year later...
Posted

isnt there a command like //sendhome or something like this?

Depends of the pack, but yes, it "should" exist, as alt+g panel got that option. I mean that command has a right to exist, as there's a support client coded :P.

 

About "who" already coded that, by default on current L2J I don't think they still implemented it. On my pack, I did.

 

Btw nice necropost :P.

 

That list is the admin ingame help section (copy paste). I must add that list can be totally wrong depending of the pack you currently use. On aCis for example, I deleted around 120+ commands, and added 40+.

 

It really depends of the pack.

 

Finally, commands like ///fly (with 3 /) are clientcoded, and has nothing to go with L2J. Those are unreal technologies commands.

Posted

Depends of the pack, but yes, it "should" exist, as alt+g panel got that option. I mean that command has a right to exist, as there's a support client coded :P.

 

About "who" already coded that, by default on current L2J I don't think they still implemented it. On my pack, I did.

 

Btw nice necropost :P.

 

That list is the admin ingame help section (copy paste). I must add that list can be totally wrong depending of the pack you currently use. On aCis for example, I deleted around 120+ commands, and added 40+.

 

It really depends of the pack.

 

Finally, commands like ///fly (with 3 /) are clientcoded, and has nothing to go with L2J. Those are unreal technologies commands.

 

is there any way to add //sendhome to l2j ?

Posted

http://www.l2jserver.com/forum/viewtopic.php?f=69&t=23609

 

Here is an contribution, for latest L2J for that command.

 

You can check too my own pack, I think it's the same result (target is teleported to the nearest town). My version got too "if no target selected, port yourself to nearest town".

Posted

http://www.l2jserver.com/forum/viewtopic.php?f=69&t=23609

 

Here is an contribution, for latest L2J for that command.

 

You can check too my own pack, I think it's the same result (target is teleported to the nearest town). My version got too "if no target selected, port yourself to nearest town".

 

Thx my pack doesn't have this.

  • 1 month later...
Guest
This topic is now closed to further replies.


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Includes: • 100% official content • Full access to the project source code • Full technical support for the project • Bug fixing and feature development • Help with launch and long-term server development • A full professional development team working on your project • Java developers, datapack developers and project management • Many years of experience with large live projects • Long-term private cooperation and support Contract terms: Start: 3,000 USD Monthly contract: 3,000 USD / month Full details: https://mmore.dev/en/hf2.html ◆ Main / GOD — In Development Development of the Main / GOD branch, protocol 559+, has started. Pre-orders and sponsorship discussions are open. We accept only a limited number of projects from different regions with maximum regional exclusivity for each partner. IMPORTANT The latest Essence and Classic protocols are available only through long-term private contracts. Direct source code sales are available only for older protocols. If you need the newest protocols, active development, updates and support — contract work is the correct option. РУССКИЙ Ранее наша студия в основном занималась публичными сборками Lineage 2 и массовыми услугами разработки. Однако уже много лет основное направление нашей работы — приватная разработка для серьёзных проектов и инвесторов. Со временем мы ушли от работы на массовость и сосредоточились на качестве, стабильности, глубокой детализации и долгосрочном развитии проектов. Именно такой подход позволил нам создать продукты совершенно другого уровня, рассчитанные на крупные live-проекты и долгосрочную эксплуатацию. Сегодня помимо наших старых публичных сборок мы также предлагаем приватные enterprise-level решения, над которыми работает полноценная команда профессиональных разработчиков с многолетним опытом работы в сфере Lineage 2. Мы работаем только с серьёзными командами, инвесторами и проектами, которые понимают ценность качественной приватной разработки. ◆ L2 Essence — приватные сборки и исходники Актуальные протоколы: 557–559+ Доступны только на контрактной основе. Входит: • 100% реализация официального контента • Кастомные интерфейсные системы • Обновления протоколов на время действия контракта • Полный доступ к исходному коду проекта • Полная техническая поддержка проекта • Исправление ошибок и доработка функционала • Помощь с запуском и развитием сервера • Работа целой команды профессионалов над вашим проектом • Java-разработчики, datapack-разработчики и project management • Многолетний опыт работы с крупными live-проектами • Долгосрочная приватная работа и сопровождение проекта Условия контракта: Стартовый взнос: 10,000 USD Ежемесячно: 3,000 USD / месяц Старые протоколы Essence для прямой покупки исходников: • Протоколы 507–520 — 10,000 USD • Протоколы 474–502 — 7,000 USD • Протоколы 447–464 Seven Signs — 5,000 USD • Протокол 388 Crusade — 2,500 USD Подробнее: https://mmore.dev/essense2.html ◆ L2 Classic — приватные сборки и исходники Актуальные протоколы: 557–559+ Доступны только на контрактной основе. Входит: • 100% реализация официального контента • Кастомные интерфейсные системы • Обновления протоколов на время действия контракта • Полный доступ к исходному коду проекта • Полная техническая поддержка проекта • Исправление ошибок и доработка функционала • Помощь с запуском и развитием сервера • Работа целой команды профессионалов над вашим проектом • Java-разработчики, datapack-разработчики и project management • Многолетний опыт работы с крупными live-проектами • Долгосрочная приватная работа и сопровождение проекта Условия контракта: Стартовый взнос: 10,000 USD Ежемесячно: 3,000 USD / месяц Исходники Classic для прямой покупки: • Classic 542 protocol — 15,000 USD • Classic 520 protocol — 12,000 USD • Classic 507 protocol — 10,000 USD • Classic 286 protocol — 8,000 USD Торг возможен. Контрактная поддержка доступна. Подробнее: https://mmore.dev/classic2.html ◆ High Five — приватная сборка Приватная High Five сборка с многолетним опытом работы на живых проектах. Входит: • 100% официальный контент • Полный доступ к исходному коду проекта • Полная техническая поддержка проекта • Исправление ошибок и доработка функционала • Помощь с запуском и развитием сервера • Работа целой команды профессионалов над вашим проектом • Java-разработчики, datapack-разработчики и project management • Многолетний опыт работы с крупными live-проектами • Долгосрочная приватная работа и сопровождение проекта Условия контракта: Стартовый взнос: 3,000 USD Ежемесячно: 3,000 USD / месяц Подробнее: https://mmore.dev/hf2.html ◆ Main / GOD — в разработке Мы начали разработку ветки Main / GOD, протокол 559+. Открыты предварительные обсуждения, предзаказы и спонсорские контракты. Принимается ограниченное количество проектов из разных регионов мира с максимальной региональной эксклюзивностью для каждого партнёра. ВАЖНО Самые актуальные протоколы Essence и Classic доступны только на долгосрочном контракте. Прямая продажа исходного кода доступна только для более старых протоколов. Если вам нужны самые свежие версии, развитие, обновления и поддержка — выбирайте контрактную работу с нашей командой. CONTACTS / КОНТАКТЫ Telegram:  @L2scripts Microsoft Teams:   l2-scripts.com@outlook.com      Old Skype account: Urchika E-mail:    L2scripts.com@gmail.com IMPORTANT All discussions, project details, examples, testing access, source code demonstrations, technical discussions and cooperation terms are discussed strictly in Telegram only. We do not discuss private development publicly on the forum. Telegram is the main and preferred communication platform for all serious inquiries. ВАЖНО Все обсуждения, детали проектов, примеры, предоставление тестирования, демонстрации исходников, технические вопросы и условия сотрудничества обсуждаются строго только в Telegram. Публично на форуме приватная разработка не обсуждается. Telegram — основная и приоритетная платформа для связи по всем серьёзным вопросам. All questions are discussable. We work for the best Lineage 2 projects in the world.
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