LauQ Posted March 9, 2010 Author Posted March 9, 2010 BIG UPDATE Decreased required post count from 300 to 100! . Updated with 4Shared links . Updated with 2 videos! . The first of the new videos is put at the part 2 of the guide: 'Editing the model' In the guide I take a part of a mob from Lineage 2 and make an accessory of it . In the second video I show how to make something from a scratch. My 3ds skills aren't very good, and in this video I make quite alot of mistakes: I hope you can see them and see how to do it right :) I'll share the result soon . This was the result of that second new video: . . All Videos viewable on Youtube soon! Good luck with editing everyone, and don't hesitate to ask questions! Show us what you got 8)
NeferTiti Posted March 9, 2010 Posted March 9, 2010 [Hidden Text: You need 200 posts or become a Donator or Platinum Member to see it] And you say ... Decreased required post count from 300 to 100! Thanks again,
Yakamoto Posted March 9, 2010 Posted March 9, 2010 [Hidden Text: You need 200 posts or become a Donator or Platinum Member to see it] And you say ... Decreased required post count from 300 to 100! Thanks again, loL? [Hidden post: You need 100 posts or become a VIP or Donator member to see it. You currently have 1478.]
LauQ Posted March 9, 2010 Author Posted March 9, 2010 I think it's from the hide tags, very annoying thing, Ill remove them. Try again.
Martin22 Posted March 16, 2010 Posted March 16, 2010 Thx LauQ ^^ This is really awesome ^^ Good to know that You are trying Your best to learn us how to create a model's ;) I will try it for sure ! Thx once again !
Thelasthero Posted March 17, 2010 Posted March 17, 2010 :S your video is speed up, i can't understand everything. Thanks for guide btw :Pxaxa
kas23 Posted March 17, 2010 Posted March 17, 2010 LauQ is very nice the Guide But i can't understand only the first step if you can make a small video plz :D because i am not good at English and the translate is not good
LauQ Posted March 17, 2010 Author Posted March 17, 2010 LauQ is very nice the Guide But i can't understand only the first step if you can make a small video plz :D because i am not good at English and the translate is not good .ukx I mean packs/files inside your Lineage 2/Animations folder You can take a .ukx from there, and extract it with umodel with the commmand I posted there. The extracted file you can import at 3ds max. Good luck :S your video is speed up, i can't understand everything. Thanks for guide btw :Pxaxa Take the text primarily, and I will put download links of the avi, so you can play for example in Quicktime you can slow play if you want to see the things I do. I needed to speed up cause I failed alot in some vids :p Just to make it clear: there are 3 vids! - One pretty basic, step by step exporting - One very long, making something from a scratch (just making model yourself) - And one in which I take a part from a mob to make an accessory Good luck every1 :) Thanks for the nice replies
itsnotme Posted March 18, 2010 Posted March 18, 2010 Someone can help me pls? I did this: then i did the texture and teh shader, maked the utx, the ukx then modded the itemname-e and the weapongrp but i get this: SkeletalMesh kebab.kebab: Serial size mismatch: Got 12098, Expected 12102 History: LoadObject <- (SkeletalMesh kebab.kebab 12270==12270/12304 172 12102) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh kebab.kebab NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
LauQ Posted March 18, 2010 Author Posted March 18, 2010 make it with OAUKX, not with UnrealEditor... (the model)
itsnotme Posted March 19, 2010 Posted March 19, 2010 make it with OAUKX, not with UnrealEditor... (the model) i did it with OAUKX_C7 then i tryed with actorX + ued but i get the same error with both :(
Escordia Posted March 19, 2010 Posted March 19, 2010 LauQ maybe you have to update it with: How to make the texture maps it will be a full 3D modding guide :)
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