Jump to content

Recommended Posts

Posted

If enchantment sucks then you will basically get a +7 weapon with same effort as a full-day player will, as they will want a high OE and break their weapon.

 

But yeah, enchantment is low. We already said plenty of times why it is so.

 

Boring? If you came to farm, yes, it is. If you came to pvp, far from that.

Posted

If enchantment sucks then you will basically get a +7 weapon with same effort as a full-day player will, as they will want a high OE and break their weapon.

 

But yeah, enchantment is low. We already said plenty of times why it is so.

 

Boring? If you came to farm, yes, it is. If you came to pvp, far from that.

Pi for example could be mass pvp zone and when someone get bored,can go there for some pvp.Now you go at pi and is empty.
Posted

Pi for example could be mass pvp zone and when someone get bored,can go there for some pvp.Now you go at pi and is empty.

 

Yeah well /agree.

Sucks that PI is empty.

But I didnt get bored yet though...

Posted

Pi for example could be mass pvp zone and when someone get bored,can go there for some pvp.Now you go at pi and is empty.

there is everywhere pvps.if u cant find a clan and you are lolrandoms its your problem.btw did u try siege yet?prolly no.thats why u are speaking.
Posted

I do use windows 7, Walker doesnt work here.

 

walker works on l2dismay anyway. i got bored of this donators server ;d and i quit i failed 6 s grade sa weps from +4 to +5 in a row xD and then i got mad and continued .. (if this is 40 % or 50 % im a priest u can say its 15 %)

 

dismay1.png

 

width=821 height=768http://img685.imageshack.us/img685/8443/dismay2.png[/img]

 

my clan killed like 100 low rbs that supposed to drop eggs for clan skills but rate is like 0.7 we only got 2 eggs Vim told us its retail rate (retail is 70 %drop) ! but their are many full clan skill and lvl clans from donations also donators have oportunity to donate for +12 sa wep at price of 80 euro (trust me +12 a normal player will never get also never get full clan skills ) also its supposed to be pvp server ;D lols (yes their is pvp but no pvp features) ..

 

My suggestion for this server is if ur a masochist join .

peace

 

dadau.jpg

Posted

This server is pure ribbish ...... WASTE of time .....  server for donators only ...........  +  nothing is like retail ...... [ the enchant rate is not retail (realy dead rate) / the drop rate is not retail (when u kill mobs for some item drop u cand ream about it )/ the buffs are not retail / the items status is not retail [ some wep is supposed to give a special bonus but its giving other sh1t ......  ] its only  playing playing in an illusion then when u wake up and say SH!T this server is fake ......

 

Thats all from me  :-)  

Posted

Because it is not a farm server.

 

It is about time you farmers realize it.

 

Dismay is A PVP server. You farm 6-10 gear and PVP, not go for +16 weapons.

 

If you want red glows, go play on l2j which will end up COMPLETELY f-ed up in few months.

If you want to pvp then come on dismay.

I said it before, but obviously nobody gets it. We are not a 1-day server. We are not starwars server. If you want ++ items, dismay is NOT a server for you.

You get +7 armor sets and +10 weapon and start pvping. That is the kind of server dismay is.

 

Most of the people crying for high enchant are super spoiled by lolL2j servers.

We NEVER said we want a starwars server. Custom, pvp one where players spend time in front of EF pvp-ing, not inside of it farming.

Yet majority wants to make it a starwars with 1-day fully geared boss & + 20weapon server. It will _NEVER_ be like that.

Hardcore pvp'ers love it, farmers leave it.

 

As for donators "issue".

Are you honestly telling me you will loose to a donator just because your enchant on a weapon is -3 lower than his?

If that is the case then you should honestly think it over why you are playing L2 after all.

 

It is a game where skill matters most, not the gear.

Saying that a server is ruined by donators who deal 100 more damage on 2,1-2,5k hit than you, is an act of jealousy of their enchant glow and not a real issue as you may say.

 

There are plenty of fraps movies in the media section. I suggest you observe them a little. You just may even realize that majority of the people that kick ass has +10 weapon out of which almost none is donated.

 

@Kurameboli, what weapon status? Are you saying we were wrong when we removed cancel effect from cancel stick? Or the conversion SA?

Drop rate is not retail? What does that even mean? Of course it's not retail. If you want retail, go play on retail with x1.

Buffs are not retail? Come on, now you're just trashing...

 

Server is shit? Same goes for you as the guy above. Start spending time outside of EF and now inside of it.

In the mean time, the below link speaks for itself.

 

http://www.forum.l2dismay.com/index.php?board=20.0

I doubt any "shitty" (as you referred to it) server would have this much pvp.

 

Regards, Vim.

Posted

Ok vim  !!

Tell me 1 clan from those pvp videos that is not donated .. You gotta farm enough for clan skills that is a must on a pvp server but u have nicely changed the drop rate for egg drops from rbs .. Tell me vim how can a non donator in a clan lvl 6 with a total of 3 skills (lvl 1) kill a guy from a donated clan lvl 8 ?? On same items the diffrnce is like 1k dmg (archers) but u say l2 is all about skill (clearly on dismay its not about ur skill).

Posted

PPL want a  real interlude pvp server !!!!!!  [ did u ever hear about l2 extreme ? ] this is what ppl are looking for  ..............  REAL server

and by the way u tell me that this is not farm server ?  [ ooh really .....  u get ur self fuked up till u farm the items needed  for the costum armor and wep ..... and other miscs ....... dude this server is  [ one silly admin who wanna make some cash ]  then he opens server and wait for fools to join and say wow super server ......

Posted

[ ooh really .....  u get ur self fuked up till u farm the items needed  for the costum armor and wep ..... and other miscs .......

 

We don't even have any custom items (yet).

Trash much?

Guest
This topic is now closed to further replies.



  • Posts

    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
  • Topics

×
×
  • Create New...