MiLork Posted July 17, 2007 Posted July 17, 2007 Mana + ssS/BssS Fighter LABEL(Check_mana) { USEITEM(Soulshot: S-grade[iD=1467]) USEITEM(Blessed Spiritshot: S Grade[iD=3952]) CharStatus(MP,<=,40) { JMP(Use_Pots) } } CALL(Check_mana) LABEL(Use_Pots) USEITEM(Mana Potion[iD=728]) USEITEM(Soulshot: S-grade[iD=1467]) USEITEM(Blessed Spiritshot: S Grade[iD=3952]) DELAY(10) CALL(Check_mana) Mana + ssS/BssS Mage LABEL(Check_mana) { USEITEM(Soulshot: S-grade[iD=1467]) USEITEM(Blessed Spiritshot: S Grade[iD=3952]) CharStatus(MP,<=,80) { JMP(Use_Pots) } } CALL(Check_mana) LABEL(Use_Pots) USEITEM(Mana Potion[iD=728]) USEITEM(Soulshot: S-grade[iD=1467]) USEITEM(Blessed Spiritshot: S Grade[iD=3952]) DELAY(10) CALL(Check_mana) Mana + ssA/BssA Fighter LABEL(Check_mana) { USEITEM(Soulshot: A-grade[iD=1466]) USEITEM(Blessed Spiritshot: A Grade[iD=3951]) CharStatus(MP,<=,40) { JMP(Use_Pots) } } CALL(Check_mana) LABEL(Use_Pots) USEITEM(Mana Potion[iD=728]) USEITEM(Soulshot: A-grade[iD=1466]) USEITEM(Blessed Spiritshot: A Grade[iD=3951]) DELAY(10) CALL(Check_mana) Mana + ssA/BssA Mage LABEL(Check_mana) { USEITEM(Soulshot: A-grade[iD=1466]) USEITEM(Blessed Spiritshot: A Grade[iD=3951]) CharStatus(MP,<=,80) { JMP(Use_Pots) } } CALL(Check_mana) LABEL(Use_Pots) USEITEM(Mana Potion[iD=728]) USEITEM(Soulshot: A-grade[iD=1466]) USEITEM(Blessed Spiritshot: A Grade[iD=3951]) DELAY(10) CALL(Check_mana) Mana + ssB/BssB Fighter LABEL(Check_mana) { USEITEM(Soulshot: B-grade[iD=1465]) USEITEM(Blessed Spiritshot: B Grade[iD=3950]) CharStatus(MP,<=,40) { JMP(Use_Pots) } } CALL(Check_mana) LABEL(Use_Pots) USEITEM(Mana Potion[iD=728]) USEITEM(Soulshot: B-grade[iD=1465]) USEITEM(Blessed Spiritshot: B Grade[iD=3950]) DELAY(10) CALL(Check_mana) Mana + ssB/BssB Mage LABEL(Check_mana) { USEITEM(Soulshot: A-grade[iD=1465]) USEITEM(Blessed Spiritshot: A Grade[iD=3950]) CharStatus(MP,<=,40) { JMP(Use_Pots) } } CALL(Check_mana) LABEL(Use_Pots) USEITEM(Mana Potion[iD=728]) USEITEM(Soulshot: A-grade[iD=1465]) USEITEM(Blessed Spiritshot: A Grade[iD=3950]) DELAY(10) CALL(Check_mana) Mana + ssC/BssC Fighter LABEL(Check_mana) { USEITEM(Soulshot: C-grade[iD=1464]) USEITEM(Blessed Spiritshot: C Grade[iD=3949]) CharStatus(MP,<=,40) { JMP(Use_Pots) } } CALL(Check_mana) LABEL(Use_Pots) USEITEM(Mana Potion[iD=728]) USEITEM(Soulshot: C-grade[iD=1464]) USEITEM(Blessed Spiritshot: C Grade[iD=3949]) DELAY(10) CALL(Check_mana) Mana + ssC/BssC Mage LABEL(Check_mana) { USEITEM(Soulshot: C-grade[iD=1464]) USEITEM(Blessed Spiritshot: C Grade[iD=3949]) CharStatus(MP,<=,80) { JMP(Use_Pots) } } CALL(Check_mana) LABEL(Use_Pots) USEITEM(Mana Potion[iD=728]) USEITEM(Soulshot: C-grade[iD=1464]) USEITEM(Blessed Spiritshot: C Grade[iD=3949]) DELAY(10) CALL(Check_mana) Mana + ssD/BssD Fighter LABEL(Check_mana) { USEITEM(Soulshot: D-grade[iD=1463]) USEITEM(Blessed Spiritshot: D Grade[iD=3948]) CharStatus(MP,<=,40) { JMP(Use_Pots) } } CALL(Check_mana) LABEL(Use_Pots) USEITEM(Mana Potion[iD=728]) USEITEM(Soulshot: D-grade[iD=1463]) USEITEM(Blessed Spiritshot: D Grade[iD=3948]) DELAY(10) CALL(Check_mana) Mana + ssD/BssD Mage LABEL(Check_mana) { USEITEM(Soulshot: D-grade[iD=1463]) USEITEM(Blessed Spiritshot: D Grade[iD=3948]) CharStatus(MP,<=,80) { JMP(Use_Pots) } } CALL(Check_mana) LABEL(Use_Pots) USEITEM(Mana Potion[iD=728]) USEITEM(Soulshot: D-grade[iD=1463]) USEITEM(Blessed Spiritshot: D Grade[iD=3948]) DELAY(10) CALL(Check_mana) CP/Greater CP Potion LABEL(CPPotion) CharStatus(CP,<=,70) { CALL(GCP) USEITEM(CP Potion[iD=5591])//Use normal CP Potion DELAY(1000) } LABEL(GCP) CharStatus(CP,<=,50) { CALL(VITAMINA) } LABEL(VITAMINA) USEITEM(Greater CP Potion[iD=5592])//Use Greater CP Potion DELAY(1000) } CALL(CPPotion) Link for Download: http://www.4shared.com/file/20106685/41d60b44/SCRIPT.html Password: www.maxbastards.gr
mpj123 Posted July 18, 2007 Posted July 18, 2007 Please explain to me how this is useful? 1) its not scripted correctly, because there are conditions inside conditions 2) you can already use shots with walker settings 3) there are already 1000 mana scripts arround the internet. 4) why the heck would it be hidden... Its not worth anything. 50 posts cmon?
MJ Posted July 18, 2007 Posted July 18, 2007 Please explain to me how this is useful? 1) its not scripted correctly, because there are conditions inside conditions 2) you can already use shots with walker settings 3) there are already 1000 mana scripts arround the internet. 4) why the heck would it be hidden... Its not worth anything. 50 posts cmon? Because he CAN hide! He just have to show it to us!!
FoSho Posted July 18, 2007 Posted July 18, 2007 making this type if script is easy .. no offence to the person who made it though :)
mula_albina Posted July 19, 2007 Posted July 19, 2007 Please explain to me how this is useful? 1) its not scripted correctly, because there are conditions inside conditions 2) you can already use shots with walker settings 3) there are already 1000 mana scripts arround the internet. 4) why the heck would it be hidden... Its not worth anything. 50 posts cmon? Well, yeah, i kinda agree with you... 50 posts? just pick up the mana script, and add a line of "use BSS" at the beginning of the mana loop... and the work is done! simple simple.
killer_007 Posted July 20, 2007 Posted July 20, 2007 There are some syntax errors :P And walker has settings for ss/sps/bsps... And the mana pot will run every 10'', it would be better to have a checkMP rather than delay...
mpj123 Posted July 21, 2007 Posted July 21, 2007 Nice Scripts man!! YOU RULEZ! IsTheDarkside Little Bastard Karma: 0 Online Posts: 37 LOLOL
szczuto Posted July 21, 2007 Posted July 21, 2007 nice scripts... with a bit of modification we can put here additional CP pots and others... Great work!
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