Jump to content

Recommended Posts

Posted

Gia na kanis to diko sou npc prepi na kseris ta basika (how to make htmls and other thinks...)

Prepi na akolouthisis ta bimata mou gia na to kanis Ena exis problem pes mou .

Tha kano tin dikia mou custom gatekeeper gia paradigma:

 

1.Pane L2j Database

 

2. PAne sto diko sou NPC Table

 

3. Psakse ke bres to  npc pou thes

 

4. MEta kane ena  text file ke bale afta :

INSERT INTO `npc` (`id`, `name`, `class`, `collision_radius`, `collision_height`, `level`, `sex`, `type`, `attackrange`, `hp`, `mp`, `str`, `con`, `dex`, `int`, `wit`, `men`, `exp`, `sp`, `patk`, `pdef`, `matk`, `mdef`, `atkspd`, `aggro`, `matkspd`, `rhand`, `lhand`, `armor`, `walkspd`, `runspd`, `faction_id`, `faction_range`, `isUndead`) VALUES (put an id that not exist, 'put npc name', 'put npc class for example GK : NPC.a_teleporter_FHuman', 10, 24, 70, 'male or female', 'his type for example GK: L2Teleporter', 40, 3862, 1494, 40, 43, 30, 21, 20, 10, 5879, 590, 1444, 514, 760, 381, 253, 0, 253, 0, 0, 0, 80, 120, NULL, NULL, 0);

 

 

5. Then execute from navicat the text

 

6. Tora pane sto C:/yourserver/gameserver/data/html/thetypethatuputontext for example L2Teleporter (so file Teleporter) ke eki kane ena  a html file

 

7. Metonomase to arxio  sto  Id apo to npc. gia paradigma 4444.html

 

8. Tora anikse ke kane  otidipote thes  gia paradigma ama thes mia npc na pigeni  mono ston fritezza ke grapse afto tha to aniksis omos os text oxi os html:

<html>

<body>

<center><tr><td><font color="FF40FF">-= Bale to Npc Name =-</font></tr></td><br>

 <tr><td><font color="FF0066">______________________________</font></tr></td><br>

<tr><td><font color="FF40FF">Bale to Npc Name </font></tr></td><br>

<tr><td>Welcome, Traveler you can go Frintezza</tr></td><br>

<tr><td>for 10.000 adena.</tr></td>

<br>

<tr><td><a action="bypass -h npc_%objectId%_Chat 30"><font color="8000C0">Frintezza room</font></a></tr>

<br>

 

<tr><td><font color="FF0066">______________________________</font></tr></td>

</body>

</html>

 

 

9. Tora exis na kanis ena text pou tha exi ena  id ke to npc_%objectId%_To kimeno tou sto  C:/yourserver/gameserver/data/html/thetypethatuputontext (the green number) for example 4444_30.html and type in this:

<html>

<body>

<center><tr><td><font color="800080">-= Frintezza =-</font></tr></td><br>

 <tr><td><font color="FF0066">______________________________</font></tr></td><br><br>

<tr><td><a action="bypass -h npc_%objectId%_goto 9054" msg="811;Frintezza Room"><font color="FF0000">Frintezza Room</font></a></td></tr>

<tr><td><br></td></tr>

<tr><td><br></td></tr>

 

<tr><td><font color="FF0066">______________________________</font></tr></td><br>

<a action="bypass -h npc_%objectId%_Chat 0"><font color="FFF080">Back</font></a>

</body>

</html>

 

 

 

10. Ke kane alo ena text dipla tou ne balto sto C:/yourserver/sql/yourtextname

Quote:bale tis sintetagmenes tou teleport

('Frintezza Room , 9054, 174238, -86405 -5109, 10000, 0);

 

 

 

 

11. Tora to mono pou exis na kanis ine na to kanis spawn sto server:)

 

Many thanks to the [Dev Team]Zeus and [Dev Team]Angle and [Dev Team]Zodiac

  • 4 weeks later...
Posted

Gia na kanis to diko sou npc prepi na kseris ta basika (how to make htmls and other thinks...)

Prepi na akolouthisis ta bimata mou gia na to kanis Ena exis problem pes mou .

Tha kano tin dikia mou custom gatekeeper gia paradigma:

 

1.Pane L2j Database

 

2. PAne sto diko sou NPC Table

 

3. Psakse ke bres to  npc pou thes

 

4. MEta kane ena  text file ke bale afta :

INSERT INTO `npc` (`id`, `name`, `class`, `collision_radius`, `collision_height`, `level`, `sex`, `type`, `attackrange`, `hp`, `mp`, `str`, `con`, `dex`, `int`, `wit`, `men`, `exp`, `sp`, `patk`, `pdef`, `matk`, `mdef`, `atkspd`, `aggro`, `matkspd`, `rhand`, `lhand`, `armor`, `walkspd`, `runspd`, `faction_id`, `faction_range`, `isUndead`) VALUES (put an id that not exist, 'put npc name', 'put npc class for example GK : NPC.a_teleporter_FHuman', 10, 24, 70, 'male or female', 'his type for example GK: L2Teleporter', 40, 3862, 1494, 40, 43, 30, 21, 20, 10, 5879, 590, 1444, 514, 760, 381, 253, 0, 253, 0, 0, 0, 80, 120, NULL, NULL, 0);

 

 

5. Then execute from navicat the text

 

6. Tora pane sto C:/yourserver/gameserver/data/html/thetypethatuputontext for example L2Teleporter (so file Teleporter) ke eki kane ena  a html file

 

7. Metonomase to arxio  sto  Id apo to npc. gia paradigma 4444.html

 

8. Tora anikse ke kane  otidipote thes  gia paradigma ama thes mia npc na pigeni  mono ston fritezza ke grapse afto tha to aniksis omos os text oxi os html:

<html>

<body>

<center><tr><td><font color="FF40FF">-= Bale to Npc Name =-</font></tr></td><br>

 <tr><td><font color="FF0066">______________________________</font></tr></td><br>

<tr><td><font color="FF40FF">Bale to Npc Name </font></tr></td><br>

<tr><td>Welcome, Traveler you can go Frintezza</tr></td><br>

<tr><td>for 10.000 adena.</tr></td>

<br>

<tr><td><a action="bypass -h npc_%objectId%_Chat 30"><font color="8000C0">Frintezza room</font></a></tr>

<br>

 

<tr><td><font color="FF0066">______________________________</font></tr></td>

</body>

</html>

 

 

9. Tora exis na kanis ena text pou tha exi ena  id ke to npc_%objectId%_To kimeno tou sto  C:/yourserver/gameserver/data/html/thetypethatuputontext (the green number) for example 4444_30.html and type in this:

<html>

<body>

<center><tr><td><font color="800080">-= Frintezza =-</font></tr></td><br>

 <tr><td><font color="FF0066">______________________________</font></tr></td><br><br>

<tr><td><a action="bypass -h npc_%objectId%_goto 9054" msg="811;Frintezza Room"><font color="FF0000">Frintezza Room</font></a></td></tr>

<tr><td><br></td></tr>

<tr><td><br></td></tr>

 

<tr><td><font color="FF0066">______________________________</font></tr></td><br>

<a action="bypass -h npc_%objectId%_Chat 0"><font color="FFF080">Back</font></a>

</body>

</html>

 

 

 

10. Ke kane alo ena text dipla tou ne balto sto C:/yourserver/sql/yourtextname

Quote:bale tis sintetagmenes tou teleport

('Frintezza Room , 9054, 174238, -86405 -5109, 10000, 0);

 

 

 

 

11. Tora to mono pou exis na kanis ine na to kanis spawn sto server:)

 

Many thanks to the [Dev Team]Zeus and [Dev Team]Angle and [Dev Team]Zodiac

 

Eleos estw pes swsta to name M ti dev team angle :S

Nice Guide alla to ekanes se lathos section apoti blepw :D btw matheneis :P

  • 1 month later...
  • 1 month later...
  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Some new features that we added: - 2 new quests - PvP Arena (to get hero status) Olympiad is disabled - Love Event - Dressme for armor/weapons/accessories - HWID Protection - More monsters - New farm zone - New autofarm system (works almost like adrenaline) - Auto enchant - Auto augment - 3 levels of armors - 3 levels of weapons - Anti KS System - Rebirth Manager - 30 days checking rewards - Small event (daily checking with small reward for all online players)
    • Added FloodProtector utility to prevent packet flooding for actions like item use and dice rolling. Integrated flood protection checks in relevant client packet handlers and registered/removal hooks in player lifecycle. Updated movement logic in L2PcInstance for improved position synchronization and geodata handling. Minor fixes and refactoring in attack logic, private store handling, and admin NPC editing. Refactored AI classes to enhance movement, attack, and skill usage logic for characters and mobs. Improved distance checks, attack range calculations, and skill casting conditions. Removed unused intention command logic from L2CharacterAI. Updated configuration to enable CellPathFinding. Minor code cleanups and bug fixes for more reliable AI behavior. Enhanced GeoPathFinding with detailed debug and error messages for region loading, including success/failure counts and file checks. Refactored L2AttackableAI and L2CharacterAI to improve attack range tolerance, immediate attack behavior, and added safety checks for missing targets. Updated configuration to disable CellPathFinding by default and added a new ShowRedName option for aggressive mobs. Minor config and log updates included. Applied TCP socket optimizations (e.g., TCP_NODELAY, buffer sizes, keepalive) in ClientThread, Connection, and SelectorThread to reduce latency and improve throughput. Enhanced L2AttackableAI with better random walk, aggro, and attack logic, including silent move checks, quest monster handling, and improved faction/raid/minion behavior. Added silent move support to L2PlayableInstance and quest monster flag to L2NpcTemplate/L2NpcInstance. These changes aim to improve server responsiveness, AI realism, and overall stability.
    • I’ve been using this Escape from Tarkov Hack for about a week now with no issues at all. ESP works great without any lag, and the aimbot is smooth and doesn't feel obvious. Had a quick setup with the loader, and support answered my questions right away. The HWID spoofer also did its job without messing with my system. So far, the cheat's staying undetected on my side.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock