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[HELP]NPC buffer error


millers

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hi guys. i have a big prob with my npc buffer.. picture : shot00000s.th.jpg  It's On interlude server i'm using  Interlude Branch - Clean Compile, no extras rev2741  NPC_Buffer_By_Kelin http://www.4shared.com/file/59675318/caa301d7/NPC_Buffer_By_Kelin.html?start=  .. Dnk Where is problem please help ! Thxx ...

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import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9999_NPCBuffer"

NPC=[40006]
ADENA_ID=57
QuestId     = 9999
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "importing custom: 9999: NPCBuffer"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event
	count=st.getQuestItemsCount(ADENA_ID)
	if count < 1000  or st.getPlayer().getLevel() < 0 :
		htmltext = "<html><head><body>You dont have enought Adena.</body></html>"
	else:
		st.takeItems(ADENA_ID,0)
		st.getPlayer().setTarget(st.getPlayer())

		#Wind Walk
		if event == "1":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9951,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

		#Acumen
		if event == "2":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9900,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

		#Agility
		if event == "3": 
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9901,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

		#Berserker Spirit
		if event == "4":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9902,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

                       #Bless Shield
		if event == "5":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9903,1),False,False)	
			st.getPlayer().restoreHPMP()
			return "2.htm"			
			st.setState(COMPLETED)

		#Blessed Body
		if event == "6":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9904,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Blessed Soul
		if event == "7":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9905,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Concentration
		if event == "8":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9906,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Death Whisper
		if event == "9":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9907,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Empower
		if event == "10":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9908,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Focus
		if event == "11":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9909,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Guidance
		if event == "12":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9910,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Haste
		if event == "13":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9911,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Magic Barrier
		if event == "14":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9912,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Mental Shield
		if event == "15":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9913,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Might
		if event == "16":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9914,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Resist Shock
		if event == "17":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9915,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Shield
		if event == "18":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9916,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Vampiric Rage
		if event == "19":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9917,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Dance of Aqua Guard
		if event == "30":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9918,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Concentration
		if event == "31":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9919,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Earth Guard
		if event == "32":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9920,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Fire
		if event == "33":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9921,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Fury
		if event == "34":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9922,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Inspiration
		if event == "35":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9923,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Light
		if event == "36":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9924,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of the Mystic
		if event == "37":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9925,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Protection
		if event == "38":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9926,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Siren's Dance
		if event == "39":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9927,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of the Vampire
		if event == "40":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9928,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of the Warrior
		if event == "41":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9929,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Song of Champion
		if event == "50":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9930,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Earth
		if event == "51":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9931,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Flame Guard
		if event == "52":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9932,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Hunter
		if event == "53":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9933,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Invocation
		if event == "54":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9934,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Life
		if event == "55":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9935,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Meditation
		if event == "56":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9936,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Renewal
		if event == "57":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9937,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Storm Guard
		if event == "58":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9938,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Vengeance
		if event == "59":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9939,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Vitality
		if event == "60":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9940,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Warding
		if event == "61":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9941,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Water
		if event == "62":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9942,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Wind
		if event == "63":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9943,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Greater Might
		if event == "64":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9944,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"
			st.setState(COMPLETED)

		#Greater Shield
		if event == "65":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9945,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"
			st.setState(COMPLETED)

		#Chant of Victory
		if event == "66":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9946,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Prophecy of Fire
		if event == "67":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9947,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Prophecy of Water
		if event == "68":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9948,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Prophecy of Wind
		if event == "69":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9949,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Cancellation
		if event == "70":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9950,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#MPreg
		if event == "71":
			st.takeItems
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)	

		if event == "73":
			st.takeItems
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

       		#Chant of Magnus
		if event == "74":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9952,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "5.htm"
			st.setState(COMPLETED)

      		#Wild Magic
		if event == "75":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9953,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

      		#Vampiric Rage
		if event == "76":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9954,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)


		if htmltext != event:
			st.setState(COMPLETED)
			st.exitQuest(1)
	return htmltext


def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
   st.setState(STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

 

U Mean in this one right? And what i need to edit here? oh and i heard that  i need to edit some server sied scripts to allow thous quests or something like that!Is that's true ?

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You must edit this part :

 

import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

If you are using L2J Pack then the imports are ok but if you are using another version of l2j then you must change them.

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huh if realy im using l2j .. and what i need to edit in thous imports? im naab in this ..

 

The imports for L2J are ok.

 

Seems to be a buffer problem.Try to download another one.

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the buffer is registerd in scripts.cfg?ohhh sry thats shitlude that i dont know what crap loads them anyway its registered?

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oke if realy there are my problem that i'm using l2jfree and i don't have that file called script.cfg ? and explain  why i don't have that file ? i have interlude l2jfree pack ...

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