millers Posted October 15, 2009 Posted October 15, 2009 hi guys. i have a big prob with my npc buffer.. picture : It's On interlude server i'm using Interlude Branch - Clean Compile, no extras rev2741 NPC_Buffer_By_Kelin http://www.4shared.com/file/59675318/caa301d7/NPC_Buffer_By_Kelin.html?start= .. Dnk Where is problem please help ! Thxx ...
0 Commodus Posted October 15, 2009 Posted October 15, 2009 Open the file init_py inside your Npc Buffer folder and change the imports.
0 millers Posted October 15, 2009 Author Posted October 15, 2009 import sys from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest qn = "9999_NPCBuffer" NPC=[40006] ADENA_ID=57 QuestId = 9999 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 9999: NPCBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 1000 or st.getPlayer().getLevel() < 0 : htmltext = "<html><head><body>You dont have enought Adena.</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) #Wind Walk if event == "1": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9951,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Acumen if event == "2": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9900,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Agility if event == "3": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9901,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Berserker Spirit if event == "4": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9902,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Bless Shield if event == "5": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9903,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Blessed Body if event == "6": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9904,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Blessed Soul if event == "7": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9905,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Concentration if event == "8": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9906,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Death Whisper if event == "9": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9907,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Empower if event == "10": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9908,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Focus if event == "11": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9909,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Guidance if event == "12": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9910,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Haste if event == "13": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9911,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Magic Barrier if event == "14": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9912,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Mental Shield if event == "15": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9913,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Might if event == "16": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9914,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Resist Shock if event == "17": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9915,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Shield if event == "18": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9916,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Vampiric Rage if event == "19": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9917,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Dance of Aqua Guard if event == "30": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9918,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of Concentration if event == "31": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9919,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of Earth Guard if event == "32": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9920,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of Fire if event == "33": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9921,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of Fury if event == "34": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9922,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of Inspiration if event == "35": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9923,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of Light if event == "36": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9924,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of the Mystic if event == "37": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9925,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of Protection if event == "38": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9926,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Siren's Dance if event == "39": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9927,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of the Vampire if event == "40": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9928,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Dance of the Warrior if event == "41": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9929,1),False,False) st.getPlayer().restoreHPMP() return "3.htm" st.setState(COMPLETED) #Song of Champion if event == "50": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9930,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Earth if event == "51": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9931,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Flame Guard if event == "52": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9932,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Hunter if event == "53": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9933,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Invocation if event == "54": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9934,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Life if event == "55": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9935,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Meditation if event == "56": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9936,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Renewal if event == "57": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9937,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Storm Guard if event == "58": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9938,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Vengeance if event == "59": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9939,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Vitality if event == "60": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9940,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Warding if event == "61": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9941,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Water if event == "62": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9942,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Song of Wind if event == "63": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9943,1),False,False) st.getPlayer().restoreHPMP() return "4.htm" st.setState(COMPLETED) #Greater Might if event == "64": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9944,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Greater Shield if event == "65": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9945,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Chant of Victory if event == "66": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9946,1),False,False) st.getPlayer().restoreHPMP() return "5.htm" st.setState(COMPLETED) #Prophecy of Fire if event == "67": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9947,1),False,False) st.getPlayer().restoreHPMP() return "5.htm" st.setState(COMPLETED) #Prophecy of Water if event == "68": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9948,1),False,False) st.getPlayer().restoreHPMP() return "5.htm" st.setState(COMPLETED) #Prophecy of Wind if event == "69": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9949,1),False,False) st.getPlayer().restoreHPMP() return "5.htm" st.setState(COMPLETED) #Cancellation if event == "70": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9950,1),False,False) st.getPlayer().restoreHPMP() return "1.htm" st.setState(COMPLETED) #MPreg if event == "71": st.takeItems st.getPlayer().restoreHPMP() return "1.htm" st.setState(COMPLETED) if event == "73": st.takeItems st.getPlayer().restoreHPMP() return "1.htm" st.setState(COMPLETED) #Chant of Magnus if event == "74": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9952,1),False,False) st.getPlayer().restoreHPMP() return "5.htm" st.setState(COMPLETED) #Wild Magic if event == "75": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9953,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) #Vampiric Rage if event == "76": st.takeItems st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9954,1),False,False) st.getPlayer().restoreHPMP() return "2.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) U Mean in this one right? And what i need to edit here? oh and i heard that i need to edit some server sied scripts to allow thous quests or something like that!Is that's true ?
0 Commodus Posted October 15, 2009 Posted October 15, 2009 You must edit this part : import sys from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from net.sf.l2j.gameserver.datatables import SkillTable from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest If you are using L2J Pack then the imports are ok but if you are using another version of l2j then you must change them.
0 millers Posted October 15, 2009 Author Posted October 15, 2009 huh if realy im using l2j .. and what i need to edit in thous imports? im naab in this ..
0 Commodus Posted October 15, 2009 Posted October 15, 2009 huh if realy im using l2j .. and what i need to edit in thous imports? im naab in this .. The imports for L2J are ok. Seems to be a buffer problem.Try to download another one.
0 millers Posted October 16, 2009 Author Posted October 16, 2009 oke i think its l2jfree it's shows on downloaded .rar file .. is that the same l2jfre = l2j ?
0 Intrepid Posted October 16, 2009 Posted October 16, 2009 the buffer is registerd in scripts.cfg?ohhh sry thats shitlude that i dont know what crap loads them anyway its registered?
0 millers Posted January 3, 2010 Author Posted January 3, 2010 oke if realy there are my problem that i'm using l2jfree and i don't have that file called script.cfg ? and explain why i don't have that file ? i have interlude l2jfree pack ...
Question
millers
hi guys. i have a big prob with my npc buffer.. picture :
It's On interlude server i'm using Interlude Branch - Clean Compile, no extras rev2741 NPC_Buffer_By_Kelin http://www.4shared.com/file/59675318/caa301d7/NPC_Buffer_By_Kelin.html?start= .. Dnk Where is problem please help ! Thxx ...
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