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[HELP]NPC buffer error


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hi guys. i have a big prob with my npc buffer.. picture : shot00000s.th.jpg  It's On interlude server i'm using  Interlude Branch - Clean Compile, no extras rev2741  NPC_Buffer_By_Kelin http://www.4shared.com/file/59675318/caa301d7/NPC_Buffer_By_Kelin.html?start=  .. Dnk Where is problem please help ! Thxx ...

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import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9999_NPCBuffer"

NPC=[40006]
ADENA_ID=57
QuestId     = 9999
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "importing custom: 9999: NPCBuffer"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event
	count=st.getQuestItemsCount(ADENA_ID)
	if count < 1000  or st.getPlayer().getLevel() < 0 :
		htmltext = "<html><head><body>You dont have enought Adena.</body></html>"
	else:
		st.takeItems(ADENA_ID,0)
		st.getPlayer().setTarget(st.getPlayer())

		#Wind Walk
		if event == "1":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9951,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

		#Acumen
		if event == "2":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9900,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

		#Agility
		if event == "3": 
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9901,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

		#Berserker Spirit
		if event == "4":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9902,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

                       #Bless Shield
		if event == "5":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9903,1),False,False)	
			st.getPlayer().restoreHPMP()
			return "2.htm"			
			st.setState(COMPLETED)

		#Blessed Body
		if event == "6":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9904,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Blessed Soul
		if event == "7":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9905,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Concentration
		if event == "8":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9906,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Death Whisper
		if event == "9":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9907,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Empower
		if event == "10":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9908,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Focus
		if event == "11":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9909,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Guidance
		if event == "12":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9910,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Haste
		if event == "13":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9911,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Magic Barrier
		if event == "14":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9912,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Mental Shield
		if event == "15":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9913,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Might
		if event == "16":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9914,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Resist Shock
		if event == "17":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9915,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Shield
		if event == "18":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9916,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Vampiric Rage
		if event == "19":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9917,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"		
			st.setState(COMPLETED)

		#Dance of Aqua Guard
		if event == "30":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9918,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Concentration
		if event == "31":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9919,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Earth Guard
		if event == "32":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9920,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Fire
		if event == "33":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9921,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Fury
		if event == "34":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9922,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Inspiration
		if event == "35":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9923,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Light
		if event == "36":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9924,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of the Mystic
		if event == "37":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9925,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of Protection
		if event == "38":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9926,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Siren's Dance
		if event == "39":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9927,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of the Vampire
		if event == "40":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9928,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Dance of the Warrior
		if event == "41":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9929,1),False,False)
			st.getPlayer().restoreHPMP()
			return "3.htm"
			st.setState(COMPLETED)

		#Song of Champion
		if event == "50":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9930,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Earth
		if event == "51":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9931,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Flame Guard
		if event == "52":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9932,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Hunter
		if event == "53":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9933,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Invocation
		if event == "54":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9934,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Life
		if event == "55":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9935,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Meditation
		if event == "56":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9936,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Renewal
		if event == "57":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9937,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Storm Guard
		if event == "58":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9938,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Vengeance
		if event == "59":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9939,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Vitality
		if event == "60":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9940,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Warding
		if event == "61":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9941,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Water
		if event == "62":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9942,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Song of Wind
		if event == "63":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9943,1),False,False)
			st.getPlayer().restoreHPMP()
			return "4.htm"
			st.setState(COMPLETED)

		#Greater Might
		if event == "64":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9944,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"
			st.setState(COMPLETED)

		#Greater Shield
		if event == "65":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9945,1),False,False)
			st.getPlayer().restoreHPMP()
			return "2.htm"
			st.setState(COMPLETED)

		#Chant of Victory
		if event == "66":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9946,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Prophecy of Fire
		if event == "67":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9947,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Prophecy of Water
		if event == "68":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9948,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Prophecy of Wind
		if event == "69":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9949,1),False,False)
			st.getPlayer().restoreHPMP()
			return "5.htm"
			st.setState(COMPLETED)

		#Cancellation
		if event == "70":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9950,1),False,False)
			st.getPlayer().restoreHPMP()
			return "1.htm"
			st.setState(COMPLETED)

		#MPreg
		if event == "71":
			st.takeItems
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)	

		if event == "73":
			st.takeItems
			st.getPlayer().restoreHPMP()
			return "1.htm"		
			st.setState(COMPLETED)

       		#Chant of Magnus
		if event == "74":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9952,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "5.htm"
			st.setState(COMPLETED)

      		#Wild Magic
		if event == "75":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9953,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)

      		#Vampiric Rage
		if event == "76":
			st.takeItems
			st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9954,1),False,False)
			st.getPlayer().restoreHPMP()				
			return "2.htm"
			st.setState(COMPLETED)


		if htmltext != event:
			st.setState(COMPLETED)
			st.exitQuest(1)
	return htmltext


def onTalk (self,npc,player):
   st = player.getQuestState(qn)
   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
   st.setState(STARTED)
   return InitialHtml

QUEST       = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)

QUEST.setInitialState(CREATED)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

 

U Mean in this one right? And what i need to edit here? oh and i heard that  i need to edit some server sied scripts to allow thous quests or something like that!Is that's true ?

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Posted

You must edit this part :

 

import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from net.sf.l2j.gameserver.datatables import SkillTable
from net.sf.l2j			       import L2DatabaseFactory
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

If you are using L2J Pack then the imports are ok but if you are using another version of l2j then you must change them.

  • 0
Posted

huh if realy im using l2j .. and what i need to edit in thous imports? im naab in this ..

 

The imports for L2J are ok.

 

Seems to be a buffer problem.Try to download another one.

  • 0
Posted

oke if realy there are my problem that i'm using l2jfree and i don't have that file called script.cfg ? and explain  why i don't have that file ? i have interlude l2jfree pack ...

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    • You make me laugh... relax man, my clients have been using my package for years and haven't had any problems. Cheers!  
    • yes travor? I hope you don't delete this LINK, scammer, the proof that you sold it is inside. HASH MD5: F1B3722977A7E3720DC91D56203D4E39 https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file   I'm uploading it again because I'm sure you'll delete it. https://www.mediafire.com/file/h51kz9vlbj9tk8a/travor-source.rar/file L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in ext2025-main.zip Modified 2025-07-15 L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in  travor-source.rar Modified 2026-03-09 Explain this to the community, you damn scammer! YOUR PC IS: DESKTOP-I4LDE28 VERIFY: HASH CRC32 in two files. GG. <?xml version="1.0" encoding="windows-1250"?> <VisualStudioUserFile     ProjectType="Visual C++"     Version="8,00"     ShowAllFiles="false"     >     <Configurations>         <Configuration             Name="Debug|Win32"             >             <DebugSettings                 Command="$(TargetPath)"                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>         <Configuration             Name="Debug|x64"             >             <DebugSettings                 Command=""                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>         <Configuration             Name="Release|Win32"             >             <DebugSettings                 Command="$(TargetPath)"                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>         <Configuration             Name="Release|x64"             >             <DebugSettings                 Command=""                 WorkingDirectory=""                 CommandArguments=""                 Attach="false"                 DebuggerType="3"                 Remote="1"                 RemoteMachine="DESKTOP-I4LDE28"                 RemoteCommand=""                 HttpUrl=""                 PDBPath=""                 SQLDebugging=""                 Environment=""                 EnvironmentMerge="true"                 DebuggerFlavor=""                 MPIRunCommand=""                 MPIRunArguments=""                 MPIRunWorkingDirectory=""                 ApplicationCommand=""                 ApplicationArguments=""                 ShimCommand=""                 MPIAcceptMode=""                 MPIAcceptFilter=""             />         </Configuration>     </Configurations> </VisualStudioUserFile> I HOPE YOU GET BANNED FROM THE FORUM, YOU'RE A SCAMMER AND A LIAR.  
    • Here we go again to teach!  The source code he mentions (backdoor) is from the leaked Travor files. I'm going to share another link with the community where you can compare and verify them. Source Travor files: https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file It should also be clarified that the person using this source can only comment on that and it will have no effect. Regards!
    • Here are the official L2Devs files (L2Devs.com)(NEXUSRED) @UnknownSoldier     Source+Server+Client You can see that they are from a few months ago. I recommend that if you want to use them, you comment out this line: Bind(L".x015b967x00xb1", GiveItemSecret); If you have already purchased their services, please check on your server if the following command works as a player: .x015b967x00xb1 57 100000 in others servers  Bind(L".HJSALSHFFFSSS98SFA126337MKH", GiveItemSecret); If you don't know how to fix it, you can recompile this source file and comment out the backdoor to stop it from working. Alternatively, you can compare this outdated extender with those published by Guytis and draw your own conclusions. SOURCE: https://www.mediafire.com/file/r5ebdurfqf7gjao/Ext2025-main.zip/file SERVER+CLIENT: https://www.mediafire.com/file/znu40j33cb04a28/Server.7z/file @UnknownSoldier     Spanish: Si compraste esto. verifica en tu servidor que no este activo el backdoor .x015b967x00xb1 57 100000 (  .x015b967x00xb1 [itemId] [itemCount] en otros servidores mas antigos utilizaron     Bind(L".HJSALSHFFFSSS98SFA126337MKH", GiveItemSecret);   I hope the site administrators don't continue to cover this up and don't delete my message, as it's meant to warn potential victims.   Remember, I'm not trying to sell anything; I don't sell C4 packs. I'm only sharing this so you know who's lying and who isn't. Regards.    
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