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interlude [Interlude L2J] Lineage ][ - Eminence


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Posted

The only you can write is idiot? Out of idea? Or need  english lesson?

Oh By the way english lesson www.learn-english-today.com

 

stop offtop u idiot!

 

The one who start is mofo u so just stfu !

Posted

In your last 3 replies, you used the word "IDIOT" too much times sir.

 

Flaming isnt allowed between Forum members, If you want to Flame/Insult do it privately by pm's or in msn, not here.

 

This is considerated SPAM, so will be Reported.

 

Kind regards.

Posted

@Brzoza 2 days ban, you must not flame other members mate.

 

@DBSK Dont be a smart ass next time instead of answering just report the other user, or you will take a 2 day trip to banland too.

Posted

I didnt say that C++ is dying. Another member said.

Anyways, just by looking at your posts, i can easily understand that you're an asshole!

No offense, but they are 24 posts of flames! You already have -2 karma rotfl.

So, who cares about you. Go trolling in another topic, i won't feed you. ;D

GTFO! ;D;D

don't make a drama lol, i just said the true this server will die soon... you will see... btw this karma's are from Wizzy, as you can see he is banned for some reason ;D

 

bye //Failled kid :)

Posted

don't make a drama lol, i just said the true this server will die soon... you will see... btw this karma's are from Wizzy, as you can see he is banned for some reason ;D

 

bye //Failled kid :)

Sure. Think of it as you want, you said the 'true' aham.

The point is, ehm, you have no point in your discussion.

So, what's the point of continuing this discussion? No point.

 

See yo.

Posted

Great Project !! But Wizzy Banned x0a0xa0x0

 

i am so happy

 

Anyway, Good Luck

off topic: you still acting like a 10 years old Kid grow up btw i dun care if you dekarma me but grow up kid cause wizzy banned and you're happy that's show to us your st****ty, guys like you ruin the forum.

//on server is down :/

Posted

Okay guys i tell this because i started to get enough...

leeroy charged me that i hacked l2eminence web...just 1 question...whats the point of talk bullshit without proof?I dont care about that server like every interlude shit it will die in the way its born I DONT CARE so i dont want see things like that again...so i want to ask the better part of the team who have a brain to think with and personality(not like jake and leeroy)to never ever talk bullshit without proof thanks.

Posted

When is that server going to open beta or live? (dont have time to read the replies)

 

Any custom armor or weapon will be there?

 

ps: pretty promising and cool interlude server from what i read from a fast view.

Posted

so today we will be able to log in for a litle?

We will choose around 10 people to help in testing.. More info PM Lee~ aka Wizzi

Posted

Java is the future programming language, c++ is dying.

So Java > all.

 

Java future programming? ah? OK Man... lets w8 then for "Java WinXP"

 

:D .... GL ... And open your eyes in real life ... PC-NET SUX man!

 

PS: 70% Server will fail because ppl is boring c6! ;)

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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