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TW simply do not know !!


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If you want to receive support we need this info to help you properly.

L2J Revision Number:

L2JDP Revision Number:

 

FULL CODE

 
Index: java.net.sf.l2j.gameserver.handler.admincommandhandlers.AdminTownWar
===================================================================
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.handler.admincommandhandlers;

import java.util.Collection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.Iterator;
import java.util.Map;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.Announcements;
import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
import net.sf.l2j.gameserver.instancemanager.TownManager;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.zone.type.L2TownZone;

public class AdminTownWar implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{
	"admin_townwar_start",
	"admin_townwar_end"
};
    public L2Object _activeObject;
    public final L2Object getActiveObject()
   {
       return _activeObject;
   }
public boolean useAdminCommand(String command, L2PcInstance activeChar)
{
	if (command.startsWith("admin_townwar_start"))
	{
		startTW(activeChar);
	}
	if (command.startsWith("admin_townwar_end"))
	{
		endTW(activeChar);
	}
	return true;
}
@SuppressWarnings("deprecation")
private void startTW(L2PcInstance activeChar)
{
	if (Config.TW_ALL_TOWNS)
	{
		TownManager.getInstance().getTown(1).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(2).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(3).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(4).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(5).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(6).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(7).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(8).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(9).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(10).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(11).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(12).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(13).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(14).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(15).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(16).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(17).setParameter("isPeaceZone", "false");
		TownManager.getInstance().getTown(19).setParameter("isPeaceZone", "false");
	}
	if (!Config.TW_ALL_TOWNS && Config.TW_TOWN_ID != 18 && Config.TW_TOWN_ID != 21 && Config.TW_TOWN_ID != 22)
	TownManager.getInstance().getTown(Config.TW_TOWN_ID).setParameter("isPeaceZone", "false");
	Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers();
	{
           int x,y,z;
           L2TownZone Town;
           byte zonaPaz = 1;

         	for (L2PcInstance onlinePlayer : pls)
              if (onlinePlayer.isOnline() == 1 )
                 {
                 	x = onlinePlayer.getX();
                 	y = onlinePlayer.getY();
                 	z = onlinePlayer.getZ();

                 	Town = TownManager.getInstance().getTown(x, y, z);
                 	if (Town != null)
                 	{
                 		if(Town.getTownId() == Config.TW_TOWN_ID && !Config.TW_ALL_TOWNS)
                 		{
                 			onlinePlayer.setInsideZone(zonaPaz, false);
                         		onlinePlayer.revalidateZone(true);
                 		}
                 		else if (Config.TW_ALL_TOWNS)
                 		{
                 			onlinePlayer.setInsideZone(zonaPaz, false);
                         		onlinePlayer.revalidateZone(true);
                 		}
                 	}
				onlinePlayer.setInTw();
                  }	
	}

	if (Config.TW_ALL_TOWNS)
	{
		Announcements.getInstance().announceToAll("All towns have been set war zone by " + activeChar.getName() + ".");
	}
	if (!Config.TW_ALL_TOWNS) 
	{
		Announcements.getInstance().announceToAll(TownManager.getInstance().getTown(Config.TW_TOWN_ID).getName() + " has been set war zone by " + activeChar.getName() + ".");
	}
}


@SuppressWarnings("deprecation")
private void endTW(L2PcInstance activeChar)
{
	if (Config.TW_ALL_TOWNS)
	{
		TownManager.getInstance().getTown(1).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(2).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(3).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(4).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(5).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(6).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(7).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(8).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(9).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(10).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(11).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(12).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(13).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(14).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(15).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(16).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(17).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(19).setParameter("isPeaceZone", "true");
		TownManager.getInstance().getTown(20).setParameter("isPeaceZone", "true");
	}
	if (!Config.TW_ALL_TOWNS && Config.TW_TOWN_ID != 18 && Config.TW_TOWN_ID != 21 && Config.TW_TOWN_ID != 22)
	TownManager.getInstance().getTown(Config.TW_TOWN_ID).setParameter("isPeaceZone", "true");
	Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers();
	{
            int xx,yy,zz;
            L2TownZone Town;
            byte zonaPaz = 1;

           for (L2PcInstance onlinePlayer : pls)
             if (onlinePlayer.isOnline() == 1 )
                 {
                 	xx = onlinePlayer.getX();
                 	yy = onlinePlayer.getY();
                 	zz = onlinePlayer.getZ();

                 	Town = TownManager.getInstance().getTown(xx,yy,zz);
                 	if (Town != null)
                 	{
                 		if(Town.getTownId() == Config.TW_TOWN_ID && !Config.TW_ALL_TOWNS)
                 		{
                 			onlinePlayer.setInsideZone(zonaPaz, true);
                         		onlinePlayer.revalidateZone(true);
                 		}
                 		else if (Config.TW_ALL_TOWNS)
                 		{
                 			onlinePlayer.setInsideZone(zonaPaz, true);
                         		onlinePlayer.revalidateZone(true);
                 		}
                 	}
				onlinePlayer.removeTw();
                 }
           }
	if (Config.TW_ALL_TOWNS)
	{
		Announcements.getInstance().announceToAll("All towns have been set back to normal by " + activeChar.getName() + ".");	
	}
	if (!Config.TW_ALL_TOWNS)
	{
		Announcements.getInstance().announceToAll(TownManager.getInstance().getTown(Config.TW_TOWN_ID).getName() + " has been set back to normal by " + activeChar.getName() + ".");
	}
}

public String[] getAdminCommandList()
{
	return ADMIN_COMMANDS;
}
}

Index: java.net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.java
===================================================================

/** WAR **/
 public boolean	_inTownWar	= false; 

 public void setInTw() 
{ 
	_inTownWar = true; 
	_twEvent.addPlayer(getObjectId()); 
} 
public void removeTw() 
{ 
	_inTownWar = false; 
	_twEvent.removePlayer(getObjectId()); 
} 

Index: java.net.sf.l2j.gameserver.model.entity.events.TownWar.java
===================================================================
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.model.entity.events;

import javolution.util.FastList;

import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.instancemanager.TownManager;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.zone.type.L2TownZone;

/**
* @author VaGo
* @Rewritten by KidZor
*/
public class TownWar
{
private Log _log = LogFactory.getLog(TownWar.class);
public static TownWar _instance;
public FastList<Integer> _players;

public static TownWar getInstance()
{
	return _instance;
}

public boolean DisableGk(L2PcInstance activeChar)
{
	 if(Config.TW_DISABLE_GK)
	 {
		 int x1,y1,z1;
		 x1 = activeChar.getX();
		 y1 = activeChar.getY();
		 z1 = activeChar.getZ();
		 L2TownZone Town;
		 Town = TownManager.getInstance().getTown(x1,y1,z1);
		 if (Town != null && activeChar.isinTownWar)
		 {
			 if (Town.getTownId() == Config.TW_TOWN_ID && !Config.TW_ALL_TOWNS)
			 {
				 if(Config.DEBUG)
					 _log.info("Town War: GK Blocked in Town Id: "+Config.TW_TOWN_ID+"!");

				 return false;
			 }
			 else if (Config.TW_ALL_TOWNS)
			 {
				 if(Config.DEBUG)
					 _log.info("Town War: GK Blocked in All Towns!");

				 return false;
			 }
		 }
	 }
	return true;
}
public boolean doDie(L2PcInstance activeChar)
{
	if (Config.TW_RESS_ON_DIE)
	{
		int x1,y1,z1;
		x1 = activeChar.getX();
		y1 = activeChar.getY();
		z1 = activeChar.getZ();
		L2TownZone Town;
		Town = TownManager.getInstance().getTown(x1,y1,z1);
		if (Town != null && activeChar.isinTownWar)
		{
			if (Town.getTownId() == Config.TW_TOWN_ID && !Config.TW_ALL_TOWNS)
			{
				activeChar.reviveRequest(activeChar, null, false);
			}
			else if (Config.TW_ALL_TOWNS)
			{
				activeChar.reviveRequest(activeChar, null, false);
			}
		}
		return true;
	}
	return false;
}
public void reward(L2PcInstance activeChar)
{
     	int x,y,z;
   	x = activeChar.getX();
     	y = activeChar.getY();
     	z = activeChar.getZ();
       L2TownZone Town;
     	Town = TownManager.getInstance().getTown(x,y,z);

     	if (Town != null && activeChar.isinTownWar)
     	{
     		if (Town.getTownId() == Config.TW_TOWN_ID && !Config.TW_ALL_TOWNS)
     		{
     			activeChar.addItem("TownWar", Config.TW_ITEM_ID, Config.TW_ITEM_AMOUNT, activeChar, true);
     			activeChar.sendMessage("You received your prize for a town war kill!");
     		}
     		else if (Config.TW_ALL_TOWNS)
     		{
     			activeChar.addItem("TownWar", Config.TW_ITEM_ID, Config.TW_ITEM_AMOUNT, activeChar, true);
     			activeChar.sendMessage("You received your prize for a town war kill!");
     		}
     	}
}
/**
 * @return _players
 */
public int getPlayersCount() {
	return _players.size();
}

/**
 * @param Adds the Players Object Id
 */
public void addPlayer(int playerId) {
	this._players.add(playerId);
}
/**
 * @param Adds the Players Object Id
 */
public void removePlayer(int playerId) {
	this._players.remove(playerId);
}
}

 

I don't have recived any error

 
Buildfile: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build.xml
clean:
  [delete] Deleting directory F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build
init:
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\classes
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver
version:
    [exec] Execute failed: java.io.IOException: Cannot run program "svnversion": CreateProcess error=2, The system cannot find the file specified
compile:
   [javac] Compiling 1248 source files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\classes
   [javac] Note: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\java\net\sf\l2j\gameserver\GeoEngine.java uses or overrides a deprecated API.
   [javac] Note: Recompile with -Xlint:deprecation for details.
jar:
     [jar] Building jar: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\l2jserver.jar
    [copy] Copying 1 file to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login
    [copy] Copying 1 file to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver
dist:
    [copy] Copying 3 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login
    [copy] Copying 2 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver
    [copy] Copying 4 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login
    [copy] Copying 8 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver
    [copy] Copying 2 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist
    [copy] Copying 6 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist
    [copy] Copying 7 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login
    [copy] Copying 3 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\log
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login\log
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\hibernate-mapping
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login\config
    [copy] Copying 19 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\config
    [copy] Copying 2 files to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\login\config
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data
    [copy] Copying 1 file to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data\geodata
    [copy] Copying 1 file to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data\geodata
   [mkdir] Created dir: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data\pathnode
    [copy] Copying 1 file to F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\dist\gameserver\data\pathnode
     [zip] Building zip: F:\Lineage2\Lineage2\L2Java\L2_GameServer_It\build\l2j-server.zip
BUILD SUCCESSFUL
Total time: 25 seconds

 

When I want to start the event I recived this error.

untitled-7.png

 

 

I don;t know what happens... simply do not know

2 answers to this question

Recommended Posts

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Posted

Dude honestly, read the error.

Besides that is the ugliest and dumbest code I've ever seen ^^

+1 to that..

 

but u can look int that patch and create 2 loops that sets the zone status and makes the player in war zone + sending the compas info packet... quite easy... check l2pcinstance -> revalidatezone(boolean) method ^^

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