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[Collection] Many Guides And Shares & Lineage2 Clients & Projects! [Update!!]


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Posted

Edw sas kanw ena Guide/Share pou elpizw na voithisei!

 

 

 

Help pws na valeis buffer!

Click HERE---->

This Topic! <----HERE

 

Edw tha vreis oti xreiazesai!

Click HERE---->

This Topic! <----HERE

 

Mega Collection! Top LineageII English Guides!

Click HERE---->

This Topic! <----HERE

 

Πλήρεις οδηγός για έναν newbie Developer(Polu kalo Guide)

Click HERE---->

This Topic! <----HERE

 

Ena GM Shop gia gracia

Click HERE---->

This Topic! <----HERE

 

To kalutero GM Shop(Senso)

Click HERE---->

This Topic! <----HERE

 

Pws na valete NPC/Customs sto server sas!

Click HERE---->

This Topic! <----HERE

 

All Good Posts From Greek Developer Section

Click HERE---->

This Topic! <----HERE

 

Telos kai Kyriotero!Mathe na kaneisCOMPILE

Click HERE---->

This Topic! <----HERE

 

 

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Compiled Versions:

 

 

L2jOfficial Compiled Revisions - Gracia Final :

Click HERE---->

Gracia Final Project <----HERE

 

 

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Energa Projects pou proteinw.

 

 

 

L2J-Server

 

Click HERE---->

DataPack Timeline <----HERE

Click HERE---->

GameServer Timeline <----HERE

Click HERE---->

Datapack SVN <----HERE

Click HERE---->

GameServer SVN <----HERE

Click HERE---->

L2J-Server Site <----HERE

 

L2J-Official

 

Click HERE---->

Timeline <----HERE

Click HERE---->

L2J-Official SVN <----HERE

Click HERE---->

L2J-Official Site <----HERE

 

L2J-Free

 

Click HERE---->

Timeline <----HERE

Click HERE---->

L2J-Free SVN <----HERE

Click HERE---->

GeoData <----HERE

Click HERE---->

L2J-Free Site <----HERE

 

L2J-Jenova

 

Click HERE---->

Timeline <----HERE

Click HERE---->

L2J-Jenova SVN <----HERE

Click HERE---->

L2J-Jenova Site <----HERE

 

L2J-Interlude

 

Click HERE---->

L2J-Interlude Timeline <----HERE

Click HERE---->

L2J-Interlude SVN <----HERE

Click HERE---->

L2J-Interlude Site <----HERE

 

 

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ALL CLIENTS FROM C4 - GRACIA FINAL:

 

 

 

Lineage II Chronicle 4: Scions of Destiny Client

Click HERE---->

Chronicle 4 <----HERE

 

Lineage II:Chronicle 5: Oath of Blood Download

Click HERE---->

Chronicle 5 <----HERE

 

Lineage II: The Chaotic Throne - Interlude Client

Click HERE---->

Interlude <----HERE

 

Lineage II: The Chaotic Throne - Kamael Client

Click HERE---->

Kamael <----HERE

 

Lineage II: The Chaotic Throne - Hellbound Client

Click HERE---->

HellBound <----HERE

 

Lineage II Chaotic Throne: Gracia Part 1 Client

Click HERE---->

Gracia Part 1 <----HERE

 

Lineage II Chaotic Throne: Gracia Part 2 Client

Click HERE---->

Gracia Part 2 <----HERE

 

Lineage II Chaotic Throne: Gracia Final Client

Click HERE---->

Gracia Final Link 1 <----HERE

Click HERE---->

Gracia Final Link 2 <----HERE

 

Lineage II Clients Take a look here!

Click HERE---->

CLIENTS <----HERE

 

 

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Lineage 2 OFF.[Guide/Share]

 

 

 

How to build a Lineage 2 OFF server

Click HERE---->

This Topic! <----HERE

 

FULL c4 server files

Click HERE---->

This Topic! <----HERE

 

C5 OFF Server Files

Click HERE---->

This Topic! <----HERE

 

 

 

L2J-Archid REV [1291].[Guide/Share]

 

 

 

L2J-Archid Compiled Last Rev [1291]

Click HERE---->

L2J-Archid Last REV 1291<----HERE

 

 

 

THE END

Update=18/10/2009: Added L2 OFF

Update=27/10/2009: Added New Link C4 Client and smth. else

Update=29/10/2009: Added New Project L2J-Interlude

Update=10/11/2009: Added Last Rev [1291] L2J-Archid Compiled

Update=11/11/2009: Added BLACK LIST

Update=27/11/2009: Deleted L2J Archid Project & Also Deleted 1 Topic With Old l2j archid shares!

 

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BLACK LIST

The owner of these posts that added here can pm me to put back the topic!

 

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  • 2 weeks later...
Posted

add L2J_Interlude too

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SVN  : http://my-svn.assembla.com/svn/L2J_Interlude/

TimeLine : http://my-trac.assembla.com/L2J_Interlude/

Forum : http://l2jinterlude.pcriot.com/index.php/

-------------------------------------------------------

Guest
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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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