Jump to content

Recommended Posts

Posted

### Eclipse Workspace Patch 1.0
#P L2J-Archid-Game
Index: src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 1060)
+++ src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -26,6 +26,7 @@
import com.l2jarchid.gameserver.model.actor.instance.L2PcInstance;
import com.l2jarchid.gameserver.network.SystemMessageId;
import com.l2jarchid.gameserver.network.basepackets.L2GameClientPacket;
+import com.l2jarchid.gameserver.network.serverpackets.ActionFailed;
import com.l2jarchid.gameserver.network.serverpackets.EnchantResult;
import com.l2jarchid.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jarchid.gameserver.network.serverpackets.ItemList;
@@ -78,6 +79,14 @@
     	    return;
     	}
     	
+    	
+    	if (activeChar.getActiveTradeList() != null)
+    	{
+    	activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+    	activeChar.sendMessage("You Cannot Enchant While Trading!");
+    	return;
+    	}
+    	
         if(item.isWear())
         {
             Util.handleIllegalPlayerAction(activeChar,"Player "+activeChar.getName()+" tried to enchant a weared Item", IllegalPlayerAction.PUNISH_KICK);

This Is My First Step In Java

I Know That This Code Simple But Its My First One

I Want Say A Big Thanks To Stefoulis For Help (Thnx Bro)

 

Fix For This http://www.maxcheaters.com/forum/index.php?topic=84103.0

Not Tested

And This If You Want trade Close

### Eclipse Workspace Patch 1.0
#P L2J-Archid-Game
Index: src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 1060)
+++ src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -26,6 +26,7 @@
import com.l2jarchid.gameserver.model.actor.instance.L2PcInstance;
import com.l2jarchid.gameserver.network.SystemMessageId;
import com.l2jarchid.gameserver.network.basepackets.L2GameClientPacket;
-import com.l2jarchid.gameserver.network.serverpackets.ActionFailed;
import com.l2jarchid.gameserver.network.serverpackets.EnchantResult;
import com.l2jarchid.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jarchid.gameserver.network.serverpackets.ItemList;
@@ -78,6 +79,14 @@
     	    return;
     	}
     	
+    	
+    	if (activeChar.getActiveTradeList() != null)
+    	{
+    	activeChar.canselActiveTrade();
+    	activeChar.sendMessage("Your trade canseled");
+    	return;
+    	}
+    	
         if(item.isWear())
         {
             Util.handleIllegalPlayerAction(activeChar,"Player "+activeChar.getName()+" tried to enchant a weared Item", IllegalPlayerAction.PUNISH_KICK);

Posted

This Is My First Step In Java

I Know That This Code Simple But Its My First One

I Want Say A Big Thanks To Stefoulis For Help (Thnx Bro)

 

Fix For This http://www.maxcheaters.com/forum/index.php?topic=84103.0

Thanks god after lain posted it everyone used it on l2jarchid. im waiting for the new archid updates to install it

 

 

Posted

All this can be fixed in char info updating ....

 

i mean to run a script

 

if the weapon enchanting > than config.maxweaponenchant config

QQ

so characters informaton updating every few sec :)

Posted

All this can be fixed in char info updating ....

 

i mean to run a script

 

if the weapon enchanting > than config.maxweaponenchant config

QQ

so characters informaton updating every few sec :)

 

yeah and than your CPU on 100 your network on 100 and full lagg congratz for the post :D

if you want to make it better dont send message to the activeChar send just a _log.warning(); :)

Posted

should not be first sendMessage only then acion failed? b/c whit this code i haved errors till i changed places...

The order doesn't matter.

It just sends an empty packet first so that the client wont be waiting for the response packet forever.

Posted

You could also cancel the trade. That's what i've done on deathwhisper.

 

just add this

activeChar.cancelActiveTrade(); 

Posted

You could also cancel the trade. That's what i've done on deathwhisper.

 

just add this

activeChar.cancelActiveTrade(); 

Yup but sending an empty packet is always a great choice (Even if you cancel the trade) to prevent exploits ^^

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..