Jump to content

Recommended Posts

Posted

Hello everybody , this is my first share (woohoo! :P). I was searching for the UI image codes so I can insert them in my NPC dialogues. I've found the solution so , I thought I'd share. :)

 

So, in order to make the images work you should copy this : <img src="directory.imagename" width=width height=height> and replace "directory.imagename" width and height correctly e.x.: <img src="L2Font-e.replay_logo-e" width=255 height=75> .

 

There are many directories with images I'll list them and for each I'll give the link to download it. There's a lot of images so I'll slowly process and upload them :)

 

Icon is available , this means we set the directory to : Icon then separate it from the imange name with a " . " (It's very important!) then write the image name but without ".bmp"

 

Icon - http://rapidshare.com/files/288534341/Icon.txt

L2UI_CT1  - http://rapidshare.com/files/288954843/L2UI_CT1.txt

L2UI_CH3

L2Font

 

Hope it helps ,

 

Pokiokio :)

Posted

Ah thank you!

I've been looking for this, I'm just too lazy (and 100% agains't) to client mod.

Since you did it,its no problem then ^^

 

Keep on sharing the UI images.

Posted

same as horus(it seems we like to be lazy)

At least I have an excuse.

I'm finishing my serv, over 4k lines modified/added so far.

What have you done lately ? AHAH lazy ass :)

Posted

At least I have an excuse.

I'm finishing my serv, over 4k lines modified/added so far.

What have you done lately ? AHAH lazy ass :)

 

How much lines?? Intrepid maybe u didnt saw that.

 

/ontopic:Well i think i have a list with more codes somewhere..maybe ill find it later.

Also you can use fileedit to decrypt *grp.dat files like weaponsgrp.dat, armorgrp.dat and you can leech some icon paths from there.

Posted

Oh thanks mate ^^.Just that needs to be moved to client mods section(I think ^^)

 

I provided these codes to be used by others on their NPC .htm files. It's not a client mod, I've just downloaded a program that unpacks files related to the Unreal Engine (L2 uses the Unreal Engine) , it listed the images but , it cannot extract them..

 

Well i think i have a list with more codes somewhere..maybe ill find it later.

Also you can use fileedit to decrypt *grp.dat files like weaponsgrp.dat, armorgrp.dat and you can leech some icon paths from there.

 

Well...do it then, extract ALL the images so we can preview them and then upload them..:P

Posted

I provided these codes to be used by others on their NPC .htm files. It's not a client mod, I've just downloaded a program that unpacks files related to the Unreal Engine (L2 uses the Unreal Engine) , it listed the images but , it cannot extract them..

 

Well...do it then, extract ALL the images so we can preview them and then upload them..:P

 

well its not hard you can just save them to txt the *grp.dat files and make a program to export images to another file by reading loc and print to another file u dont have to do it manual for thousand's files..

Posted

Over 4k (4k = 4000) ^^ and counting.

 

offtopic: well i know that better than you no offence

http://en.wikipedia.org/wiki/Kilo- "It comes from the Greek χίλιοι ("khilioi"), meaning thousand"

--so i think that have a small avantage here  ;) btw even the newbiest know that..

 

/on topic list with images coming..

Posted

Please stop the offtopic chatter , we have a kinky feature called PM system.. ::)

 

Anyway , L2UI_CT1 available on the list.

 

Guest
This topic is now closed to further replies.


  • Posts

    • Very nice attempt and good luck with your sales.   Don't let the voices in this topic discourage you. Most of those people are just flexing. So if Celestine decides to write a bootkit or hook system calls or whatever and false-feed your anti-cheat fake info just because it sits in user mode just to go play in a private server with 100 people, I'll tell you one thing:   Who the fuck cares ... 😛   The average player won't / can't make these things, the big players like adrenaline won't bother (yet) (they don't have signed drivers do they ? They also run in user mode I believe). And even if they somehow manage to do so, there's a minority of players who would trust putting this thing on their pc. I wouldn't let anyone tamper with my kernel mode even if he had a signed certificate from Microsoft.    Also, in a scene where collusion has been brought out between bot makers and cheat guards, having many options is a blessing regardless of their strength. It makes colusion, conflict of interest and cartel more difficult, it drains from cheating software creators more resources to focus on more cheat guards, and it gives server owners plurality.    This arms race is a numbers game, you stop 90% of the cheaters you add value to all of us.    A couple of senior devs flexing their powers in a forum are not a concern.   If i'd ever make a server, I would definitelly buy from you, not because you have the best anti-cheat, but because you are not well known yet to be the focus of counter measures.     
    • TILL OPENING LEFT LESS THAN - 2 DAYS ! GRAND OPENING FROM - 10/07/2026, FRIDAY, 20:00 +3 GMT !
    • Add me on discord, lets talk   Discord: splicho
    • Add more information about your project, client, rates etc, this can help you find a developer more easily on your needs!
    • Hey guys! I am working on a new l2 private server and lookin for any developers who may be interested in helping me get it up n running. It would require a ton of work at the beginning, but once I am able to handle things on my own, I can do a lot of the work too. I just need someone who is tech savy to help me get things setup, make serious edits, and help me get this project going.   So far I have the project running on Java through eclipse. I have the server up locally, and pushing to GitHub. I just need help with managing edits to quests, skills, and other random functions to get me rolling.   Please reach out if you are interested!   Some current content I am working on: - Class skill edits - NPC skills, stats, and placements - Quest icons for turn in, completion, pick up etc - Quest logic (i.e. kill x mobs, turn in y amount, trigger a mini solo or mini group boss fights) I can handle the quest texts and story - Ability to more quickly upload changes to inventory, crafting, NPC stats/drops, etc... and gear setup. I would like to quickly add new recipes to shops or mob drops so players can start crafting it themselves
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..