Jump to content

Recommended Posts

Posted

Δεν χρειάζεται κανενα BOG.

 

Βήμα προς βήμα:

 

1 - Έχετε L2PHX ή κάποιο άλλο πρόγραμμα

2 - login και πηγαίνετε στο skill enchanting NPC

3 - Προσπαθήστε να enchant a skill και τη Βρειτε τo πακέτο

4 - Επικόλληση αυτό το πακέτο ως νέο πακέτο για την αποστολή, και να τροποποιήσετε την τιμή (HEX προεπιλογή: 65 για τις περισσότερες δεξιότητες) από τον στόχο σας μαγέψει επιθυμία (π.χ. HEX 74 +16)

5 - στείλτε το πακέτο μέχρι μαγέψουν πετύχει (που διαρκεί ακόμη XP όταν αποτυγχάνει, αλλά δεν απαιτεί BoG, και έχετε άμεσα +16)

 

Απλό δεν είναι;

αν δεν ξέρετε πού να βρει id skill του, με το L2FileEdit από το σύστημά σας. dat

 

το Guide einai translate apo ALLON EKTOS MXC

Posted

yap όλο δικό σου.

Και ίδια παραδείγματα και όλα ::)

 

http://www.maxcheaters.com/forum/index.php?topic=82640.0

 

Και μην μου πεις ότι δεν έχεις posts για να το δεις και έβγαλες τα πάντα μόνος σου (ίδια steps, ίδια παραδείγματα, ίδιοι αριθμοί).

Posted

yap όλο δικό σου.

Και ίδια παραδείγματα και όλα ::)

 

http://www.maxcheaters.com/forum/index.php?topic=82640.0

 

Και μην μου πεις ότι δεν έχεις posts για να το δεις και έβγαλες τα πάντα μόνος σου (ίδια steps, ίδια παραδείγματα, ίδιοι αριθμοί).

0ax0ax0ax00

 

kathomai kai gelao me afta p tou les kai me afto p leei kai o idios sto post t "to guide einai diko MOU".

Posted

Hidden post: You need 500 posts or become a Platinum or Donator member to see it. You currently have 259.]

yap όλο δικό σου.

Και ίδια παραδείγματα και όλα ::)

 

http://www.maxcheaters.com/forum/index.php?topic=82640.0

 

Και μην μου πεις ότι δεν έχεις posts για να το δεις και έβγαλες τα πάντα μόνος σου (ίδια steps, ίδια παραδείγματα, ίδιοι αριθμοί).

kai pws to eida apo sena dld m les oti to ekana C/p apo sena????pws to eida?

auto pou les einai gelio na to ekana c/p apo sena....

Posted

o iambored apo to aggliko section eixe vgalei to hide mia epoxh, kai exei kanei kai quote ta logia tou.

Mhn mou les -beep- epeidh 3ereis oti einai c/p aplo translate to opoio exei hdh ginei e3allou..

Posted

http://www.maxcheaters.com/forum/index.php?topic=82510.0

 

Kai den einai diko sou.

to paradexesai oti ekanes translate.

Gia auto mporeis na fas ban ama to zhthsei o iambored, to 3ereis?

 

Kai btw to translate exei hdh ginei, me to katallhlo hide ammount, opote afto htan entelws anousio...

Posted

http://www.maxcheaters.com/forum/index.php?topic=82510.0

 

Kai den einai diko sou.

to paradexesai oti ekanes translate.

Gia auto mporeis na fas ban ama to zhthsei o iambored, to 3ereis?

 

Kai btw to translate exei hdh ginei, me to katallhlo hide ammount, opote afto htan entelws anousio...

omg 500 post kai to vlepw???lol th les re man to vreika apo allo kai DEN uxera oti htan edw gia auto to efera pws na to dw apo ton iambored afou exei 500 post hide??

Posted

 

Gia auto mporeis na fas ban ama to zhthsei o iambored, to 3ereis?

 

 

ban dn nomizo ala epidi tora etimazo to v4 ton spammers kai ton atomon p einai out-of-rules tha einai kai o dourm0ki mesa ara tha iparxei kapia timoria
Posted

omg 500 post kai to vlepw???lol th les re man to vreika apo allo kai DEN uxera oti htan edw gia auto to efera pws na to dw apo ton iambored afou exei 500 post hide??

 

da3ei den ginetai na sunenoh8ei kapoios mazi sou...

 

LEW: to eixe aferesei to hide o iambored kapoia mera kai eixe kanei kai quote oti eixe pei, ara htan eukolo na to deis rofl >.>

 

Anyway end of matter + //reported.

Guest
This topic is now closed to further replies.


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock