Jump to content

Recommended Posts

  • 2 weeks later...
Posted

if this actually works ima suicide..

 

is this really a check?

 

+ String WalkerCmdlist = "";

+ if (Config.BAN_CLIENT_EMULATORS && _type == TELL && WALKER_COMMAND_LIST_SET.contains(WalkerCmdlist))

 

i mean ur checking a string that's definited in -> ""; WTF?

 

so if this actually worked every player that sayd exit or EXIT would get kicked cus there isnt any target check like => activeChar.getName() != _target

nor anything there that's meaningful and ur making instances of that HasSet every time u talk? XD + that loop

Posted

if this actually works ima suicide..

 

is this really a check?

 

+ String WalkerCmdlist = "";

+ if (Config.BAN_CLIENT_EMULATORS && _type == TELL && WALKER_COMMAND_LIST_SET.contains(WalkerCmdlist))

 

i mean ur checking a string that's definited in -> ""; WTF?

 

so if this actually worked every player that sayd exit or EXIT would get kicked cus there isnt any target check like => activeChar.getName() != _target

nor anything there that's meaningful and ur making instances of that HasSet every time u talk? XD + that loop

 

xD still better than c/p and c/p and c/p and c/p and c/p and on and on and on and than tell you have a project on your own :)

Posted

whats this got to do with archid?

and as i understand ur starting a flame war right now, cus u got pissed i copyed emu's ideas?

like i sayd i took the ideas, but made my own code :P

Posted

every day new methods to block walkers ... here and 2,3 years devs think can block walker ...

 

what i see?

 

PPL use walker in TOP Servers .... !

 

well dont lose time to get ways how to block walkers ... u do 1 month to found 1 method .. they do 1 minute to pwn it!

 

  • 3 months later...
Posted

I am using Gracia Final l2jserver and after i import lines i got 2 errors :

 

 

IllegalPlayerAction cannot be resolved Say2.java /L2_GameServer/java/net/sf/l2j/gameserver/network/clientpackets line 145 Java Problem

 

Util cannot be resolved Say2.java /L2_GameServer/java/net/sf/l2j/gameserver/network/clientpackets line 145 Java Problem

 

 

any solution?

Posted

I am using Gracia Final l2jserver and after i import lines i got 2 errors :

 

 

IllegalPlayerAction cannot be resolved Say2.java /L2_GameServer/java/net/sf/l2j/gameserver/network/clientpackets line 145 Java Problem

 

Util cannot be resolved Say2.java /L2_GameServer/java/net/sf/l2j/gameserver/network/clientpackets line 145 Java Problem

 

 

any solution?

imports :D

 

import net.sf.l2j.gameserver.util.Util;

import net.sf.l2j.gameserver.util.IllegalPlayerAction;

Posted

That's not gonna work. As Setekh said String WalkerCmdlist = ""; isn't a check.

Even if you write words like EXIT or w/e the game won't punish you, so it won't punish walker as well.

 

Intrepid you can fix it or lock it. Your choice actually ;D

Posted

damn guys...that was soooo funny do you think it was a mistake to miss those check? i wanted to see what you will do anyway now since i see the code fix skills are 0...

 

the check is: String WalkerCmdlist = String.valueOf(WALKER_COMMAND_LIST);

 

anyway locked

Guest
This topic is now closed to further replies.


  • Posts

    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
    • MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks
    • GoldRush launches tomorrow! July 18 16:00 GMT+3 Europe / International Register your account in the website, connect wallet and be ready to dominate!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..