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Posted

He took -1 karma because he just locked a topic??? i see he warned you 3 times for that..anyway it was just a wrong code..

 

This was just the excuse dude ;)

Posted

This was just the excuse dude ;)

 

 

Double Post 2 Times? no...  useless..no why you lock them? if i want to lock them i can doit alone.

 

 

Lerroy don't close Threads just beacuse you find them useless.

For three reasons:

1st- Its a complete lack of respect and consideration for other members;

2nd- You may find it useless, but someone else may think is worth reading and trying;

3rd- Last but not least, if I closed every thread I thought to be useless on MxC, about 99% of the L2 Threads would be closed.

 

Posted

Anyway... For which pack is it???

If it is for l2j then sorry but It is wrong :o

Index: java/net/sf/l2j/gameserver/util/FloodProtectors.java
===================================================================
--- java/net/sf/l2j/gameserver/util/FloodProtectors.java	(revision 3514)
+++ java/net/sf/l2j/gameserver/util/FloodProtectors.java	(working copy)
@@ -65,6 +65,13 @@
	private final FloodProtectorAction _multiSell;

	/**
+       * Banking System Flood Protector.
+	 */
+		
+		private final FloodProtectorAction _BankingSystem;
+
+	
	 * Creates new instance of FloodProtectors.
	 * 
	 * @param player
@@ -83,6 +90,8 @@
		_dropItem = new FloodProtectorAction(player, Config.FLOOD_PROTECTOR_DROP_ITEM);
		_serverBypass = new FloodProtectorAction(player, Config.FLOOD_PROTECTOR_SERVER_BYPASS);
		_multiSell = new FloodProtectorAction(player, Config.FLOOD_PROTECTOR_MULTISELL);
+		_BankingSystem = new FloodProtectorAction(player, Config.FLOOD_PROTECTOR_BANKING_SYSTEM);
+
	}

	/**
@@ -185,4 +194,9 @@
		return _multiSell;
	}

+		public FloodProtectorAction getBankingSystem() 
+		{
+			return _BankingSystem;
+		}
+
}

Example for another system....That I created.....

(I tell about floodprotectors.java only)

Posted

 

Double Post 2 Times? no...  useless..no why you lock them? if i want to lock them i can doit alone.

 

 

You should learn english afterall.. your English is LAME! Double post 2 times? :D

 

Afterall ,i did warned you.

I cried to grisom ,lets see what he'll do.

Anyway... For which pack is it???

If it is for l2j then sorry but It is wrong :o

Index: java/net/sf/l2j/gameserver/util/FloodProtectors.java
===================================================================
--- java/net/sf/l2j/gameserver/util/FloodProtectors.java	(revision 3514)
+++ java/net/sf/l2j/gameserver/util/FloodProtectors.java	(working copy)
@@ -65,6 +65,13 @@
	private final FloodProtectorAction _multiSell;

	/**
+       * Banking System Flood Protector.
+	 */
+		
+		private final FloodProtectorAction _BankingSystem;
+
+	
	 * Creates new instance of FloodProtectors.
	 * 
	 * @param player
@@ -83,6 +90,8 @@
		_dropItem = new FloodProtectorAction(player, Config.FLOOD_PROTECTOR_DROP_ITEM);
		_serverBypass = new FloodProtectorAction(player, Config.FLOOD_PROTECTOR_SERVER_BYPASS);
		_multiSell = new FloodProtectorAction(player, Config.FLOOD_PROTECTOR_MULTISELL);
+		_BankingSystem = new FloodProtectorAction(player, Config.FLOOD_PROTECTOR_BANKING_SYSTEM);
+
	}

	/**
@@ -185,4 +194,9 @@
		return _multiSell;
	}

+		public FloodProtectorAction getBankingSystem() 
+		{
+			return _BankingSystem;
+		}
+
}

Example for another system....That I created.....

(I tell about floodprotectors.java only)

he got pwnt :D .. im starting to like ya :]

Posted

Anyway... For which pack is it???

If it is for l2j then sorry but It is wrong :o

Index: java/net/sf/l2j/gameserver/util/FloodProtectors.java
===================================================================
--- java/net/sf/l2j/gameserver/util/FloodProtectors.java	(revision 3514)
+++ java/net/sf/l2j/gameserver/util/FloodProtectors.java	(working copy)
@@ -65,6 +65,13 @@
	private final FloodProtectorAction _multiSell;

	/**
+       * Banking System Flood Protector.
+	 */
+		
+		private final FloodProtectorAction _BankingSystem;
+
+	
	 * Creates new instance of FloodProtectors.
	 * 
	 * @param player
@@ -83,6 +90,8 @@
		_dropItem = new FloodProtectorAction(player, Config.FLOOD_PROTECTOR_DROP_ITEM);
		_serverBypass = new FloodProtectorAction(player, Config.FLOOD_PROTECTOR_SERVER_BYPASS);
		_multiSell = new FloodProtectorAction(player, Config.FLOOD_PROTECTOR_MULTISELL);
+		_BankingSystem = new FloodProtectorAction(player, Config.FLOOD_PROTECTOR_BANKING_SYSTEM);
+
	}

	/**
@@ -185,4 +194,9 @@
		return _multiSell;
	}

+		public FloodProtectorAction getBankingSystem() 
+		{
+			return _BankingSystem;
+		}
+
}

Example for another system....That I created.....

(I tell about floodprotectors.java only)

 

 

i tell that 1 more time i am just l2mgn my work is private not for share..

Posted

 

i tell that 1 more time i am just l2mgn my work is private not for share..

so why you made that topic? (Just wondering) I dont want to be bad...

Posted

LOL dude, if ur work is private why did u even make a share?

 

TheEnd made a question, and u answer telling something offtopic?

 

Dude, topic is gonna get closed for sure <_<

 

wtf pwnt

Posted

You should learn english afterall.. your English is LAME! Double post 2 times? :D

 

Afterall ,i did warned you.

I cried to grisom ,lets see what he'll do.he got pwnt :D .. im starting to like ya :]

 

 

pfff i stop that here Leeory i think you just 15 years old ...Just copy paste some Codes and you will be pro dev..

 

and btw

i am greek.and i dont want to learn english whats your problem? you learn greek

 

 

 

Posted

so why you made that topic? (Just wondering) I dont want to be bad...

he dont want to show egoismic ...everything only for him...
Posted

 

pfff i stop that here Leeory i think you just 15 years old ...Just copy paste some Codes and you will be pro dev..

 

and btw

i am greek.and i dont want to learn english whats your problem? you learn greek

 

 

 

 

/still didn't answer theend's question?

Posted

 

pfff i stop that here Leeory i think you just 15 years old ...Just copy paste some Codes and you will be pro dev..

 

and btw

i am greek.and i dont want to learn english whats your problem? you learn greek

 

 

 

Everyone saw me in spam topic ,go and see who's the 15 years old kid.

Find my work somewhere and i`ll ban myself here..

My problem is that you are lame ,and can't argue ,you don't even know English like i said.

Also ,i see you got self pwnt.Enjoy!

And how will you stop it? I didn't get it...

You don't respect the rules - not me.

Posted

Immo if l2java is based on english, and u dont speak english, how do u even code?

job secrets ;)

come on guys.stop it here.

Guest
This topic is now closed to further replies.



  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
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