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Posted

Index: java/config/l2jmods.properties

===================================================================

--- java/config/l2jmods.properties (revision 3427)

+++ java/config/l2jmods.properties (working copy)

@@ -248,4 +248,21 @@

# This option will enable core support for:

# Mana Drug (item ID 726), using skill ID 9007.

# Mana Potion (item ID 728), using skill ID 9008.

-EnableManaPotionSupport = False

\ No newline at end of file

+EnableManaPotionSupport = False

+

+

+#Author TheEnd

+NameColorSystem = True

+NameColor =

\ No newline at end of file

Index: java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java

===================================================================

--- java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (revision 3427)

+++ java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (working copy)

@@ -93,6 +95,8 @@

{

private static final String _C__03_ENTERWORLD = "[C] 03 EnterWorld";

 

+ private static final int NAME_COLOR = 0;

+

private static Logger _log = Logger.getLogger(EnterWorld.class.getName());

 

public TaskPriority getPriority()

@@ -306,6 +313,11 @@

 

Quest.playerEnter(activeChar);

loadTutorial(activeChar);

+ if (Config.NAME_COLOR_SYSTEM)

+ {

+ activeChar.getAppearance().setNameColor(Config.NAME_COLOR);

+ }

+

for (Quest quest : QuestManager.getInstance().getAllManagedScripts())

{

if (quest != null && quest.getOnEnterWorld())

 

Index: java/net/sf/l2j/Config.java

===================================================================

--- java/net/sf/l2j/Config.java (revision 3427)

+++ java/net/sf/l2j/Config.java (working copy)

@@ -594,7 +594,15 @@

public static boolean OFFLINE_SET_NAME_COLOR;

public static int OFFLINE_NAME_COLOR;

public static boolean L2JMOD_ENABLE_MANA_POTIONS_SUPPORT;

+ public static boolean NAME_COLOR_SYSTEM;

+ public static int NAME_COLOR;

+

 

//--------------------------------------------------

// NPC Settings

@@ -1953,11 +1970,12 @@

BANKING_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("BankingEnabled", "false"));

BANKING_SYSTEM_GOLDBARS = Integer.parseInt(L2JModSettings.getProperty("BankingGoldbarCount", "1"));

BANKING_SYSTEM_ADENA = Integer.parseInt(L2JModSettings.getProperty("BankingAdenaCount", "500000000"));

-

+ NAME_COLOR_SYSTEM = Boolean.parseBoolean(L2JModSettings.getProperty("NameColorSystem", "false"));

+ NAME_COLOR = Integer.decode("0x" + L2JModSettings.getProperty("NameColor", "00FF00"));

OFFLINE_TRADE_ENABLE = Boolean.parseBoolean(L2JModSettings.getProperty("OfflineTradeEnable", "false"));

OFFLINE_CRAFT_ENABLE = Boolean.parseBoolean(L2JModSettings.getProperty("OfflineCraftEnable", "false"));

OFFLINE_SET_NAME_COLOR = Boolean.parseBoolean(L2JModSettings.getProperty("OfflineSetNameColor", "false"));

 

 

 

 

All this i must copy/paste it to java.l2jmods in eclipse..

Then i take the l2jmods file and i paste it to my server folder in configs and i delte the previous.

I did it but nothing :/

I must not paste all the code in l2jmods?

When it says index etc... it shows another folder to import it..

Exlpain me what i am wrong :/

Posted

thnx for quick answer..

i have read :)

I added the code.

But it doesnt work..i replaced l2jmods to my config nut nothing :/

 

I can hardly understand you, so I guess I won't help you.

 

You shouldn't replace whole file, just add lines with + and remove lines with -

Posted

yes i have copied all the code into l2jmods.java

Then i go to workspace java/config i copy l2jmods and i paste it to my server's config.

In java i dont get any error..it's ok.. all..i saved all good

But i cant understand what i make wrong :/ :-\

Posted

Its l2jmods.properties now *.java.

 

Anyway, compiled without any errors?

 

Its really small code.

Posted

# ---------------------------------------------------------------------------

# L2JMODS - non-retail-like systems that have been integrated into the L2J project.

# Be warned that there may be no support for these mods beyond the original author's assistance.

# ---------------------------------------------------------------------------

# Champion mobs - Turn random mobs into Champions

# ---------------------------------------------------------------------------

# Enable/Disable Champion Mob System.

ChampionEnable = False

 

# Force Champion mobs to be passive?

# To leave champion mobs to default/Agressive, set to False.

# To set all champion mobs to Passive, set True.

ChampionPassive = False

 

# % chance for a mob to became champion (0 to disable).

ChampionFrequency = 5

 

# Title of all Champion Mobs.

ChampionTitle = Champion

 

# Min and max levels allowed for a mob to be a Champion mob.

ChampionMinLevel = 20

ChampionMaxLevel = 70

 

# Hp multiplier for Champion mobs.

ChampionHp = 8

 

# Hp Regen Multiplier for Champion mobs.

ChampionHpRegen = 1.0

 

# Standard rewards multiplier for Champion mobs.

ChampionRewards = 8

 

# Adena & Seal Stone rewards multiplier for Champion mobs.

ChampionAdenasRewards = 1.0

 

# P. Attack and M. Attack bonus for Champion mobs.

ChampionAtk = 1.0

 

# Physical/Magical Attack Speed bonus for Champion mobs.

ChampionSpdAtk = 1.0

 

# Specified reward item ID

ChampionRewardItemID = 6393

 

# The amount of the specified reward a player will receive if they are awarded the item.

ChampionRewardItemQty = 1

 

# % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.

ChampionRewardLowerLvlItemChance = 0

 

# % Chance to obtain a specified reward item from a LOWER lvl Champion mob.

ChampionRewardHigherLvlItemChance = 0

 

# Do you want to enable the vitality calculation when killing champion mobs?

# Be aware that it can lead to huge unbalance on your server, your rate for that mob would

# then be "mobXP x serverRate x vitalityRate x championXpRate

# Notes:

# Works only if EnableVitality = True

# Default: False

ChampionEnableVitality = False

 

 

# ---------------------------------------------------------------------------

# Wedding System (by evill33t)

# ---------------------------------------------------------------------------

# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>

# CustomNpcTable = True in General.properties

# ---------------------------------------------------------------------------

# Wedding Manager ID: 50007

#

# First part - "Engagement"

# 1) Target the player that you want to make a couple with.

# 2) Use the voice command ".engage nameofyourpartner" then press enter.

# 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.

# 4) If the target player accepts the engagement invitation, you will be engaged.

#

# Second part - "Marriage"

# 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).

#    (You may need Formal Wear and Adena to pay wedding fees!)

# 2) Each player needs to speak to the NPC and make the request to be married.

# 3) Once done, fireworks will display and the two players will be married.

#

# Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)

#

# If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".

#

# If you're married you have to pay a specified % of your adena to your partner.

#

# If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.

# ---------------------------------------------------------------------------

# Enable/Disable Wedding System

AllowWedding = False

 

# Amount of Adena required to get married

WeddingPrice = 250000000

 

# Enable/Disable punishing of players who attempt to be engaged to other players while married.

WeddingPunishInfidelity = True

 

# Enable/Disable teleport function for married couples.

WeddingTeleport = True

 

# Amount of Adena required to teleport to spouse.

WeddingTeleportPrice = 50000

 

# Time before character is teleported after using the skill.

WeddingTeleportDuration = 60

 

# Enable/Disable same sex marriages.

WeddingAllowSameSex = False

 

# Require players to wear formal wear to be married?

WeddingFormalWear = True

 

# Amount of Adena (%) a player must pay to the other to get divorced.

WeddingDivorceCosts = 20

 

 

# ---------------------------------------------------------------------------

# Team vs. Team Event Engine (by FBIagent)

# ---------------------------------------------------------------------------

# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>

# CustomNpcTable = True in General.properties

# ---------------------------------------------------------------------------

# Enable/Disable TvTEvent System

TvTEventEnabled = False

 

# TvT in instance

TvTEventInInstance = False

 

# Name of the instance file for TvT

TvTEventInstanceFile = coliseum.xml

 

# Times TvT will occur (24h format).

TvTEventInterval = 9:00,15:00,21:00,3:00

 

# Registration timer from start of event (in minutes).

TvTEventParticipationTime = 60

 

# Event running time (in minutes).

TvTEventRunningTime = 20

 

# TvT Event NPC (create a custom npc of type L2TvTEventNpc).

TvTEventParticipationNpcId = 70010

 

# TvT Event Participation Fee (itemId, number). Fee is not returned.

# Example: 57,100000

# Default = none

TvTEventParticipationFee = 0,0

 

# Location for TvTEvent NPC to spawn in form x,y,z[,heading]

TvTEventParticipationNpcCoordinates = 83425,148585,-3406

 

# Min/Max amount of players allowed in each team.

TvTEventMinPlayersInTeams = 1

TvTEventMaxPlayersInTeams = 20

 

# Min/Max level of players that may join the event.

TvTEventMinPlayerLevel = 1

TvTEventMaxPlayerLevel = 85

 

# Repsawn and exit delay timers (in seconds).

TvTEventRespawnTeleportDelay = 10

TvTEventStartLeaveTeleportDelay = 10

 

# First Team - Name, Start/Death x,y,z location.

TvTEventTeam1Name = Team1

TvTEventTeam1Coordinates = 148695,46725,-3414

 

# Second Team - Name, Start/Death x,y,z location.

TvTEventTeam2Name = Team2

TvTEventTeam2Coordinates = 149999,46728,-3414

 

# Reward for winning team.

# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount

TvTEventReward = 57,100000

 

# TvTEvent Rules

TvTEventTargetTeamMembersAllowed = True

TvTEventScrollsAllowed = False

TvTEventPotionsAllowed = False

TvTEventSummonByItemAllowed = False

 

# Door ID's to open/close on start/end.

# Not supported in instance, use xml template for defining doors.

# Example: TvTDoorsToOpen = 1;2;3;4;5;6

TvTDoorsToOpen =

TvTDoorsToClose =

 

# Should both teams get reward if there's a tie?

TvTRewardTeamTie = False

 

# Participant's effects handling on teleport/death.

# Effects lasting through death never removed.

# 0 - always remove all effects.

# 1 - remove all effects only during port to event (noblesse blessing can be used)

# 2 - never remove any effect

# Default: 0

TvTEventEffectsRemoval = 0

 

# Fighter-class participants will be buffed with those buffs each respawn

# Format: skill1Id,skill1Level;skill2Id,skill2Level...

# Example: 1504,1;1501,1;1502,1;1499,1

TvTEventFighterBuffs =

 

# Mage-class participants will be buffed with those buffs each respawn

# Format: skill1Id,skill1Level;skill2Id,skill2Level...

# Example: 1504,1;1500,1;1501,1;1085,3

TvTEventMageBuffs =

# Voiced command (.tvt) working during TVT event to get information about event status

TvTAllowVoicedInfoCommand = false

 

# ---------------------------------------------------------------------------

# L2J Banking System

# ---------------------------------------------------------------------------

# Enable/Disable Banking System

BankingEnabled = False

 

# Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".

BankingGoldbarCount = 1

 

# Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".

BankingAdenaCount = 500000000

 

 

# ---------------------------------------------------------------------------

# Warehouse Sorting

# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)

# ---------------------------------------------------------------------------

EnableWarehouseSortingClan = False

EnableWarehouseSortingPrivate = False

 

 

# ---------------------------------------------------------------------------

# Offline trade/craft

# ---------------------------------------------------------------------------

# Option to enable or disable offline trade feature.

# Enable -> true, Disable -> false

OfflineTradeEnable = False

 

# Option to enable or disable offline craft feature.

# Enable -> true, Disable -> false

OfflineCraftEnable = False

 

# If set to True, name color will be changed then entering offline mode

OfflineSetNameColor = False

 

# Color of the name in offline mode (if OfflineSetNameColor = True)

OfflineNameColor = 808080

 

# Allow fame for characters in offline mode

# Enable -> true, Disable -> false

OfflineFame = True

 

# ---------------------------------------------------------------------------

# Mana Drugs/Potions

# ---------------------------------------------------------------------------

# This option will enable core support for:

# Mana Drug (item ID 726), using skill ID 10000.

# Mana Potion (item ID 728), using skill ID 10001.

EnableManaPotionSupport = False

 

 

# ---------------------------------------------------------------------------

# Display Server Time

# ---------------------------------------------------------------------------

# This option will enable displaying of the local server time for /time command.

DisplayServerTime = False

 

 

# ---------------------------------------------------------------------------

# Welcome message

# ---------------------------------------------------------------------------

# Show screen welcome message on character login

# Default: False

ScreenWelcomeMessageEnable = False

 

# Screen welcome message text to show on character login if enabled

# ('#' for a new line, but message can have max 2 lines)

ScreenWelcomeMessageText = Welcome to L2J server!

 

# Show screen welcome message for x seconds when character log in to game if enabled

ScreenWelcomeMessageTime = 10

 

 

# ---------------------------------------------------------------------------

# AntiFeed

# ---------------------------------------------------------------------------

# This option will enable antifeed for pvp/pk/clanrep points.

# Default: False

AntiFeedEnable = False

 

# If set to True, kills from dualbox will not increase pvp/pk points

# and clan reputation will not be transferred.

# Default: True

AntiFeedDualbox = True

 

# If set to True, server will count disconnected (unable to determine ip address)

# as dualbox.

# Default: True

AntiFeedDisconnectedAsDualbox = True

 

# If character died faster than timeout - pvp/pk points for killer will not increase

# and clan reputation will not be transferred.

# Setting to 0 will disable this feature.

# Default: 120 seconds.

AntiFeedInterval = 120

 

 

# ---------------------------------------------------------------------------

# Pvp/pk Announce

# ---------------------------------------------------------------------------

# Default: False

AnnouncePkPvP = True

 

# Announce this as normal system message

# Default: True

AnnouncePkPvPNormalMessage = False

 

# PK message template

# variables: $killer, $target

AnnouncePkMsg = $killer has slaughtered $target

 

# Pvp message template

# variables: $killer, $target

AnnouncePvpMsg = $killer has defeated $target

 

 

# ---------------------------------------------------------------------------

# Chat Moderation

# ---------------------------------------------------------------------------

# This option will enable using of the voice commands .banchat and .unbanchat

# for players with corresponding access level (default: 7).

# Check access_levels.sql and admin_command_access_rights for details.

# Default: False

ChatAdmin = True

 

 

# ---------------------------------------------------------------------------

# Multilingual support

# ---------------------------------------------------------------------------

# Enable or disable multilingual support.

# Default: False

MultiLangEnable = False

 

# List of allowed languages, semicolon separated.

# Default: en

MultiLangAllowed = en;ru

 

# Default language, if not defined.

# Default: en

MultiLangDefault = en

 

# Enable or disable voice command .lang for changing languages on the fly.

# Default: True

MultiLangVoiceCommand = True

 

 

# ---------------------------------------------------------------------------

# Walker/Bot protection

# ---------------------------------------------------------------------------

# Basic protection against L2Walker.

# Default: False

L2WalkerProtection = True

 

Index: java/config/l2jmods.properties

===================================================================

--- java/config/l2jmods.properties (revision 3427)

+++ java/config/l2jmods.properties (working copy)

@@ -248,4 +248,21 @@

# This option will enable core support for:

# Mana Drug (item ID 726), using skill ID 9007.

# Mana Potion (item ID 728), using skill ID 9008.

-EnableManaPotionSupport = False

\ No newline at end of file

+EnableManaPotionSupport = False

+

+

+#Author TheEnd

+NameColorSystem = True

+NameColor =

\ No newline at end of file

Index: java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java

===================================================================

--- java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (revision 3427)

+++ java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (working copy)

@@ -93,6 +95,8 @@

{

private static final String _C__03_ENTERWORLD = "[C] 03 EnterWorld";

 

+ private static final int NAME_COLOR = 0;

+

private static Logger _log = Logger.getLogger(EnterWorld.class.getName());

 

public TaskPriority getPriority()

@@ -306,6 +313,11 @@

 

Quest.playerEnter(activeChar);

loadTutorial(activeChar);

+ if (Config.NAME_COLOR_SYSTEM)

+ {

+ activeChar.getAppearance().setNameColor(Config.NAME_COLOR);

+ }

+

for (Quest quest : QuestManager.getInstance().getAllManagedScripts())

{

if (quest != null && quest.getOnEnterWorld())

 

Index: java/net/sf/l2j/Config.java

===================================================================

--- java/net/sf/l2j/Config.java (revision 3427)

+++ java/net/sf/l2j/Config.java (working copy)

@@ -594,7 +594,15 @@

public static boolean OFFLINE_SET_NAME_COLOR;

public static int OFFLINE_NAME_COLOR;

public static boolean L2JMOD_ENABLE_MANA_POTIONS_SUPPORT;

+ public static boolean NAME_COLOR_SYSTEM;

+ public static int NAME_COLOR;

+

 

//--------------------------------------------------

// NPC Settings

@@ -1953,11 +1970,12 @@

BANKING_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("BankingEnabled", "false"));

BANKING_SYSTEM_GOLDBARS = Integer.parseInt(L2JModSettings.getProperty("BankingGoldbarCount", "1"));

BANKING_SYSTEM_ADENA = Integer.parseInt(L2JModSettings.getProperty("BankingAdenaCount", "500000000"));

-

+ NAME_COLOR_SYSTEM = Boolean.parseBoolean(L2JModSettings.getProperty("NameColorSystem", "false"));

+ NAME_COLOR = Integer.decode("0x" + L2JModSettings.getProperty("NameColor", "00FF00"));

OFFLINE_TRADE_ENABLE = Boolean.parseBoolean(L2JModSettings.getProperty("OfflineTradeEnable", "false"));

OFFLINE_CRAFT_ENABLE = Boolean.parseBoolean(L2JModSettings.getProperty("OfflineCraftEnable", "false"));

OFFLINE_SET_NAME_COLOR = Boolean.parseBoolean(L2JModSettings.getProperty("OfflineSetNameColor", "false"));

 

This is my l2jmods...

You see? it's all ok :/

Posted

Its a joke or what?

 

"it's all ok :/" - lol mate, you really don't get it. I told you, read sticked guides.

 

Lets take a look at this part of this diff file:

 

Index: java/config/l2jmods.properties

===================================================================

--- java/config/l2jmods.properties (revision 3427)

+++ java/config/l2jmods.properties (working copy)

@@ -248,4 +248,21 @@

# This option will enable core support for:

# Mana Drug (item ID 726), using skill ID 9007.

# Mana Potion (item ID 728), using skill ID 9008.

-EnableManaPotionSupport = False

\ No newline at end of file

+EnableManaPotionSupport = False

+

+

+#Author TheEnd

+NameColorSystem = True

+NameColor =

 

There is info about where do you have to place this part of code (lines with +)

 

java/config/l2jmods.properties

 

So open this file, and place there these lines:

 

+#Author TheEnd

+NameColorSystem = True

+NameColor =

 

Ofc without the pluses.

 

Ok lets take a look at next diff part:

 

Index: java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java

===================================================================

--- java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (revision 3427)

+++ java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (working copy)

@@ -93,6 +95,8 @@

{

private static final String _C__03_ENTERWORLD = "[C] 03 EnterWorld";

 

+ private static final int NAME_COLOR = 0;

+

private static Logger _log = Logger.getLogger(EnterWorld.class.getName());

 

public TaskPriority getPriority()

@@ -306,6 +313,11 @@

 

Quest.playerEnter(activeChar);

loadTutorial(activeChar);

+ if (Config.NAME_COLOR_SYSTEM)

+ {

+ activeChar.getAppearance().setNameColor(Config.NAME_COLOR);

+ }

+

for (Quest quest : QuestManager.getInstance().getAllManagedScripts())

{

if (quest != null && quest.getOnEnterWorld())

 

So you have to edit EnterWorld.java, there is also patch for this file:

 

java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java

 

etc etc, do you get it now? I told you, read sticked guides, you told me that you did it, I don't think so.

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