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underground

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  1. exw ksanakandei compile alla prwta prepei na exw ena katharo pack.. ayto pou mporw na to vrw?kai stin sinexeia na kanw compile?
  2. sta interlude eimai new exw ksanaasxolithei me stisimo apla ta exw ksexasei ligo exw na asxoli8w kana 2 xronia twra :P ... mporeite na m dwsete ena link gia l2j frozen? kanena last rev kai etsi? eyxaristw!kai kati allo ama einai compiled pirazei/?
  3. geia xara maxcheaters! i8ela na rwthsw.. an katevasw gia tn server mou ena preconfigured pack... i ena compiled meta den 8a mporw na kanw compile me eclipse ?kai kati allo...clean pack pou mporw na vrw? euxaristw !(gia l2j pack milaw)
  4. hello guys.i have an l2j freya compiled pack.The server is working normal.The only problem i got is that i can't import custom armos.I open navicat and it doesn't exist armoor table or weapon table only armorsets.And i cant import armos or weapons's sql.Somebody told me that in freya all located in items table but i dont think so.Can somebody help me? Thanks.
  5. to exw dokimasei alla dn ipirxe kamia alagh akoma etsi einai :/
  6. Hi mages eixa kanei ena post sto english section ..o logos htan oti logarw stn server m (l2j freya) kai kanw spawn diafora npc's h mobs... meta to rr i to shutdown mou exafanizontai,den apo8ikeuontai ta spawnlist... 3erete ti mporw na kanw?h ti fteei???
  7. # --------------------------------------------------------------------------- # Database Custom Tables # --------------------------------------------------------------------------- # Default: False CustomSpawnlistTable = True # Option to save GM spawn only in the custom table. # Default: False SaveGmSpawnOnCustom = True # Option to delete spawn in alternate table. # Default: False DeleteGmSpawnOnCustom = False --> it was false... i changed it to true...right? # Default: False CustomNpcTable = True # Default: False CustomNpcSkillsTable = True # Default: False CustomItemTables = True # Default: False CustomArmorSetsTable = True # Default: False CustomTeleportTable = True # Default: False CustomDroplistTable = True # Default: False CustomMerchantTables = True # Default: False CustomNpcBufferTables = True
  8. Hi guys i have an l2j freya server ... i spawn npc's and after restart or shutdown command... all npc's i have spawn like mobs or gk's buffer etc.. are dissapeared... Can someone give me an answer? What must i do?
  9. nai... tn evala.. egw... :/ alla akoma.... iparxei to prob...
  10. as dwsei kapoios eidikos mia apanthsh edw please.....
  11. preconfigured einai t vrika apo brasil....l2j compiled einai.. freya
  12. den t ktlva ayto file....:/ mporeis na m t exhghseis ligo? oso gia ta parapanw exw anoiksei ports... exw apernergopoihmeno firewall :/ checkara me port checker k m leei on... alla akoma dn mporoun na logaroyn alloi
  13. hi mages... ektos apo to provlima pou exw stn server m na min mporw na tn anoixw online (den 3erw ti fteei),exw k ena allo prob. Oti mob hitarw m petaei ena item p legete "scroll of christmas festival-mage type" pws ginete na t vgalw? na mn t petane kan t terata ayto?
  14. exw anoiksei port k exw firewall locked... ta config t server k to login server einai etc.. login Bind ip of the LoginServer, use * to bind on all available IPs # Default: * LoginserverHostname = * # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # Default: * LoginHostname = * # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # Default: 15 IpUpdateTime = 15 server # # Note: External/Internal address definitions was moved to the ipconfig.xml # # Where's the Login server this gameserver should connect to # Default: 127.0.0.1 LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests # Default: 9014 LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases. # Default: * (0.0.0.0) GameserverHostname = * # Default: 7777 GameserverPort = 7777 t na einai la8os?
  15. oxi file egw mporw na logarw... oi alloi den mporoune... sto ini xrhsimopoiw 127.00.1 , alla oi alloi den mporoune na logaroune :/ kolane sto login..
  16. den 3erw oyte gw o idios ti trexei file moy.... an hxera profanws 8a to modara... Exw ftiaksei t panta... exw anoiksei port.. no-ip... Den 3erw :/
  17. hi mages exw enan server freya... 8elw na tn anoiksw online kai etc akolou8isa kapoia guide... eftiaxa ta panta... kai to ipconfig moy... alla kati trexei... pisteuete oti exw kanei kapoio la8os sto ipconfig? an nai diafwtiste me :) <?xml version="1.0" encoding="UTF-8"?> <!-- Externalhost here (Internet IP) or Localhost IP for local test --> <gameserver address="edw h no-ip"> <!-- Localhost here --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- Internalhosts here (LANs IPs) --> <define subnet="10.0.0.0/8" address="10.0.0.0" /> <define subnet="172.16.0.0/19" address="172.16.0.0" /> <define subnet="192.168.0.0/16" address=" 192.168.1.1" />--> k edw i localhost </gameserver>
  18. hi pedia... einai kapoios pou mporei na m dwsei to msn tou.. na me voi8isei na kanw compile server? gt exw kapoia provlimata me to eclipse opoios eidikos 3erei as kanei reply here to msn tou ,... Euxaristw...
  19. i ahve another problem .. i readed a guide about how to import java codes.... I tried to import ctf... i do the steps... but is one problem... after i have applied the patches... i go to workspace to find l2jmods to c/p to my server... and l2jmods doesnt have inside ctf event :/ why?
  20. ahh ok thanks guys i putthed them up... and now in svn repositories appeared l2jdb>datapack and l2jserver>community/server/mmo :) One more question... my database is not called l2jdb but l2js.. is this a problem??? pls reply
  21. i put them together? or first i put http://svn.l2jserver.com/trunk/ and then http://svn.l2jdp.com/trunk/
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