Jump to content

Recommended Posts

Posted

not rly

isOnline is boolean(only true or false) so u cant check if it is 1 or any other number, and by writing if(onlineplayer.isOnline()) you mean if(onlineplayer.isOnline()==false), so its not the same :)

 

What are you talking about? I just told the guy how its in freya because now its this way.

Posted

What are you talking about? I just told the guy how its in freya because now its this way.

 

so in freya is just need to change =1 to false? or true? 1=true 0=false?

 

if (onlinePlayer.isOnline() == 1) to if (onlinePlayer.isOnline() == true)

 

or

 

if (onlinePlayer.isOnline() == 1) to if (onlinePlayer.isOnline() == false)

  • 2 weeks later...
  • 1 month later...
Posted

Not working in last Freya Rev.

 

 

I change the imports to correct ones for L2J and if (onlinePlayer.isOnline() == 1) for if (onlinePlayer.isOnline() == true) so no errors when compile in eclipse, and yes put the files sound in the client, but not sounds in game for the killssprees what is wrong?

 

EDIT: Working now, it was couse i have Music muted in l2 settings lol! i forget the sounds come from MUSIC folder not from SOUNDS.

  • 5 weeks later...
Posted

Not working in last Freya Rev.

 

 

I change the imports to correct ones for L2J and if (onlinePlayer.isOnline() == 1) for if (onlinePlayer.isOnline() == true) so no errors when compile in eclipse, and yes put the files sound in the client, but not sounds in game for the killssprees what is wrong?

 

EDIT: Working now, it was couse i have Music muted in l2 settings lol! i forget the sounds come from MUSIC folder not from SOUNDS.

 

If you change it to onlinePlayer.isOnline() it continues only if the value returned by the method is true (meaning if the player is online) - otherwise put !(onlinePlayer.isOnline()) and it continues only if the value returned by the method is false (if the player is offline) so there is no need for an additional boolean check. Just have a closer look at the appropriate method and you will understand what I mean.

  • 2 weeks later...
  • 1 month later...
  • 1 month later...
Posted

    [javac] Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values();

    [javac]                                                                     ^

    [javac]  symbol:  method values()

    [javac]  location: class L2TIntObjectHashMap<L2PcInstance>

    [javac] 1 error

 

BUILD FAILED

 

any idea?

  • 2 months later...
Posted

+                        PlaySound _snd = new PlaySound(1, "enemydown", 0, 0, 0, 0, 0);

+                       

+                        Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values();

                                                        ------

+                        for (L2PcInstance onlinePlayer : pls)

+                          if (onlinePlayer.isOnline() == 1)

+                          {

+                              if (onlinePlayer.getClan() != null)

+                              {

+                                if (onlinePlayer.getClan() == pk.getClan() && onlinePlayer != pk)

+                                {

+                                    onlinePlayer.sendPacket(_snd);

+                                }

+                              }

+                          }

+                 

 

 

got on values error   

Posted

Try this

 

+                            	PlaySound _snd = new PlaySound(1, "enemydown", 0, 0, 0, 0, 0);
+                            	
+                            	Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().values();
+                            	for (L2PcInstance onlinePlayer : pls)
+                            		if (onlinePlayer.getClan() != null)
+                            		{
+                            			if (onlinePlayer.getClan() == pk.getClan() && onlinePlayer != pk)
+                            			{
+                            				onlinePlayer.sendPacket(_snd);
+                            			}
+                            		}
+                            	

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Only 3 days left and we'll start with some events, you can check our Discord for more info!
    • Tired of frantically switching between windows trying to find that specific Warlock who should be casting saves? Forgot which server you left your Warsmith on? This mod solves these problems! What it does: Turns the boring window title into an information panel: Server Name - Character Name [Class] Real-life examples: - ServerName - HardcoreFarm [Spoilerr] (who's been spoiling for 3 months already) - ServerName - ClericHelper [Buffer] (eternal buffer on standby) - ServerName - MainChar [Gladiator] (main character who's always AFK) Why you need this: For multiboxers - to avoid confusing where the DD is and where the healer is For the forgetful - if your memory is like a goldfish For streamers - viewers immediately see who's on screen For adults - when playing at work and need to quickly hide the window DLL only - no Interface files needed Installation (more complicated than making tea): 1. Download the DLL 2. Drop it into the System folder 3. Launch the client 4. Be amazed how you lived without this before! Purchase Conditions: Price: 100$ Payment Method: USDT. How to Buy: Contact me on Telegram: @kiselevwv for a quick response. I will answer all your questions and provide additional information if needed. I guarantee functionality at the moment of sale and prompt assistance with setup after purchase.
    • I agree, l2damage crap to compare to l2java which was the father of pvp servers and till this days people playing there for good time.
    • 📝 Registration — Account Registration Creating a new player account. Usually includes: login password password confirmation email Result: a new record is created in the accounts table (loginserver). 🔑 Change Password — Password Change The player changes the password knowing the current one. Required: current password new password new password confirmation Result: the password field is updated in the accounts table. ♻️ Password Recovery — Password Reset If the player forgot the password. Implementation only via email: the player enters their login, email the system sends an email with a link or code the player opens the link / enters the code sets a new password Result: the password is updated in the accounts table.   All fields are validated (required, format, length, uniqueness, security checks).   Price: 80$   and i can rewrite script for PTS server.   Contacts:   Telegram Discord
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..