Jump to content

Options


Flavio
 Share

Recommended Posts

Hello,well

 

I used Fighter FX 7.2 before few months or so,and i set options all to :off but one option I think i didnt.

I need to know do u guys know what is that option that i didnt turn off?

 

I know only its an option to set crosshair not to move.

Meaning: If you fire rifle crosshair dont move... So u fire all lets say 30 bullets into 1 spot (Maybe not in 1 but its not bigger distance then 1mm in real life)

 

And now i cant remember what i turned on so this effect was applied. If you know what Cheat option in Fighter FX 7.2 does do that,let me know! Thanks!

Link to comment
Share on other sites

this option is called "recoil" maybe this help you to search on the configs..but it will ruin the server since everyone spot on head and making headshots for fun..

Link to comment
Share on other sites

this option is called "recoil" maybe this help you to search on the configs..but it will ruin the server since everyone spot on head and making headshots for fun..

Maybe it is it,thanks if it is,but i remember it shooted directly into player's stomach.

So is there anyway i can set the recoil to shoot in stomach or something lower of head?

Link to comment
Share on other sites

i dont think so..maybe this is other addon.

I just tried autorrecoil : On    and no,its not like that, when i turn on this autorecoil i cant shoot (cheat autmatically shoot) and it locks target, i remember my aim was free (not locked on a player) and it shooted into 1 spot.

 

If you have any idea what it might be let me know!

 




 

Sorry for double post but here are my settings inside of fighter fx folder

 

 

 

 

// =============================================================

// Fighter FX 7.2 - [:: CVARS ::]

// =============================================================

aim              0

aimfirstpoint    0

aiminfo          0

aimthru          0

alphabmp        -1.35601e-007

antikick        0

antisnapshot    1

antizoom        0

aspeed          1

autoburst        0

autoconfig      0

autorecoil      0

autoswitch      0

autowall        0

avdraw          0

blood            2

bombtimer        1

bone            3

box_esp          0

box_esp_y        0

boxautoscale    0

bultime          0.3

burstflags      0

burstswitch      0

cartoon_s        0.5

cartoon_t        0.5

cartoonwall      0

chams            0

chaseofs        -100

colorcoef        -0.8

colorcoef2      1

colorsteps      1

con_fadespeed    5

con_h            330

con_slidespeed  15

con_w            420

con_x            302

con_y            219

conback          1

confont          0

constyle        1

cross            2

cvars            0

czoom            0

death            0

debug            0

distance        0

drawhitbox      0

dtime            0.3

duck            0

enemyconfig      0

esp              0

esp_offset      0

fademenuspeed    5

faresp          0

flash            1

font            0

fov              3

ftime            0.3

fullhitbox      0

glextra          0

glow            1

glowselect      1

gsaim            0

hackhooked      1

hbox            140

hcor            0

health_esp      0

hitbox          0

hitboxaim        0

hrecoil          0

hud              0

info            3

infobox          0

infobox_h        70

infobox_w        183

infobox_x        10

infobox_y        697

invbox          0

invbox_h        70

invbox_w        183

invbox_x        840

invbox_y        697

jump            0

knivespeed      0

lambert          0

linewire        1

lock            0

ltfxspeed        0

maxaimtest      100

menu_w          190

menu_x          742

menu_y          189

menusound        0

menustyle        0

minaim          0

mirror          0

mode            0

msoundfix        0

mylight          0

name            0

nbul            3

newburst        1

newfont          0

nohud            0

nosky            0

nospread        0

outlinewall      0

ov_alpha        1

ov_blend        0

ov_radar        2

ov_zoom          3

owcolor          0.5

pistol          0

pred            0

predahead        0.25

predback        1

quakeguns        0

radar            0

radar_centered  1

radar_range      3900

radar_size      70

radar_x          512

radar_y          384

radarstuff      0

rdelay          0.25

recoil          0

recoilx          0

recoily          0

saypub          0

sdelay          0.08

sequence        0

sglow            1

shield          1

shoot            0

showtarget      0

smoke            0

smooth          0

sniper          0

soundaim        0

sounddisplay    2

soundfilter      0

soundmax        16

soundradar      0

soundtime        0.8

soundtol        200

speed            1

spinhack        0

spread          0

spreadvar        0

spycam          0

stats            0

stats_x          10

stats_y          464

systime          1

taction          0

team            1

test            0

text_background  0

tglow            1

thirdperson      0

time_x          503

time_y          732

trans            0

unvacced        0

viewspy1        0

viewspy2        0

viewspy3        0

visesp          0

wa_active        0

wa_h            20

wa_title        0

wa_w            440

wa_x            200

wa_y            10

wall            0

walltrans        0.2

wbox            635

weapon          0

welcomeffx      1

windowh          150

windoww          150

windowx          10

windowy          10

wiremodels      0

xbox            415

xspy            0

xyrecoil        0

ybox            15

yrecoil          0

yspy            0

zh4aim          0

zh4aimsens      1

zoomcam          0

zspy            0

 

// =============================================================

// Fighter FX 7.2 - [:: COLORS ::]

// =============================================================

color back 0 0 0 128

color bombtimer 255 40 40 255

color con_back 255 0 0 50

color con_edit 255 255 255 255

color con_text 255 255 255 255

color con_text2 255 255 255 128

color counter 60 100 255 255

color counternv 255 255 64 255

color cross 255 255 255 200

color ctreload 64 144 255 255

color ctsound 80 80 255 255

color death 100 100 0 255

color esp 180 180 180 255

color green 40 225 40 255

color hud 180 180 255 255

color lambert 255 255 255 255

color lamer 165 0 165 255

color lamer-lock 222 0 222 255

color main 255 0 0 155

color menu_back 120 120 255 128

color menu_select 0 0 255 255

color menu_text 255 255 255 255

color meterfive 0 255 0 255

color meterfour 128 255 0 255

color meterone 255 0 0 255

color meterthree 255 255 0 255

color metertwo 255 128 0 255

color misc1 0 0 0 255

color misc2 222 111 111 254

color nade 120 120 255 255

color radar1 255 255 255 150

color radar2 15 50 255 50

color red 255 40 40 255

color snd_default 222 255 222 255

color snd_hit 222 100 61 254

color snd_special 222 111 111 254

color snd_step 255 255 255 255

color snd_weapon 144 155 255 255

color sound 68 68 255 255

color special 155 155 155 255

color systime 255 255 255 255

color target 33 169 49 255

color team3 200 200 0 255

color team4 20 222 100 255

color terror 255 40 40 255

color terrornv 0 255 0 255

color text 15 50 255 255

color text_back 0 0 0 128

color treload 255 128 0 255

color tsound 255 80 80 255

color wire 255 255 0 255

color yellow 225 40 40 255

 

// =============================================================

// Fighter FX 7.2 - [:: BINDS ::]

// =============================================================

bind del "menu_toggle"

bind f12 "hook"

bind ins "console_toggle"

 

 

// =============================================================

 

// Fighter FX 7.2 - [:: INIT ::]

 

// =============================================================

 

#drawradar ; init "drawcsradar" "#drawradar "

 

avclear ; init "iavclear" "avclear "

 

avadd 0 3.000000 1.000000 0.000000 ; init "vec0" "avadd 0 3.000000 1.000000 0.000000 "

 

avadd 1 2.600000 0.000000 0.000000 ; init "vec1" "avadd 1 2.600000 0.000000 0.000000 "

 

avadd 2 ; init "vec2" "avadd 2 "

 

avadd 3 ; init "vec3" "avadd 3 "

 

avadd 4 ; init "vec4" "avadd 4 "

 

avadd 5 ; init "vec5" "avadd 5 "

 

 

((( DO NOT DOUBLE POST PLEAZE )))

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Posts

    • HUGE DISCOUNTS | CHEAPER RP | YEARS OF EXPERIENCE
    • We have added few new features for Second Edition of L2Etina. Check them out:   While streaming L2Etina, you will now receive L2Coins automatically.   Dwarves who have set private workshop, now automatically sell Crystallization to nearby players. For this service, they receive 10% of created crystals.   Before closing game, you will now see amount of earned experience, adena, total play time and acquired items.   You can now check Ranking of current and previous edition. This window can be found in Main Menu.   Party Window now have a special spot, showing if member has Noble Blessing.   Players from South America will be able to connect to the server by proxy.   Players who have supported first edition by donation, will now 2 weeks of free premium.   We have rewritten description of every buff, so they are now clear and handy. Vote rewards will be different for new edition, but exact items are not decided yet.   When spoil is successfull, you will now see special popup window. When you target monster who has been spoiled, you will see Spoil as a debuff.   Buff Store now have possibility to refuse to buff someone. Retail version of party matching was added back. Offline private stores now automatically disappear after 5 days. There are plenty more improvements and fixes, like ability to disable skill bar, multiple fixes to epic bosses, adjustments to aggro.
    • First of all thank you for fast answer. I have changed internal as you said but didn't work sir.
    • The difference isn't paying upfront or at the end of each week. The major difference is that paying clans to join, leads to leaders making random weak sides who play just for money and creates an extremely toxic fake competition in-game (i.e. l2 dex, e-global, valhalla and this kind of servers). Paying clans just to join absolutely kills the rivalry between them as there are no real losers and winners. Everyone gets paid at the end of every week so who cares right ?   Rewarding the winners with cash gives a massive motive to the leaders to create strong sides and try their best to win without giving any advantage to any clan (unlike paying people to join and basically giving them free premiums and whatnot). In this case, there will always be losers and winners and the rivalry will be kept alive.   I hope that clears up the massive difference between the 2 scenarios. Look at all those big russian servers. No1 makes fraps flaming about which side is better. Everyone cares about daily 9v9s or organized ones. There is no clan identity anymore because leaders simply don't care. They have been so detached from the clan's identity that most of the times the leader's CP holds a different name to the side's. This is a very important point to think about. 
    • change the server.ini  InternalHostname = 127.0.0.1     and try
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disbaled AdBlock