Jump to content

Recommended Posts

Posted

Ok so it seems as if you guy's just like to steal donations. I show my donation transcript. I'm told "you are american" well wtf does me being American have to do with anything? is this site Racist?

rest assured that site doesnt need to "steal"your 7 euros to survive neither we ever did
Posted

"rest assured that site doesnt need to steal" That site is.. THIS SITE.

 

You do not state anywhere that the donation's here are only good to use for a few months. The donating EULA says Life Time Membership. I donated. Proved it. SO where is my -beep-ing membership mother fuckers?

 

 

Edit: Notice this is the first time I've used any profanity?

Posted

"rest assured that site doesnt need to steal" That site is.. THIS SITE.

 

You do not state anywhere that the donation's here are only good to use for a few months. The donating EULA says Life Time Membership. I donated. Proved it. SO where is my -beep-ing membership mother -beep-ers?

 

 

Edit: Notice this is the first time I've used any profanity?

You may be right,but I'm just curious about why this only happened to you.

Why when I donated 10 seconds later I was a platinum member...

Anyway -1 karma for insulting the staff.

I smell a rat on your story,and if there's nothing wrong and you proved it I don't think that Maxtor has any reason to steal your money.

Posted

"rest assured that site doesnt need to steal" That site is.. THIS SITE.

 

You do not state anywhere that the donation's here are only good to use for a few months. The donating EULA says Life Time Membership. I donated. Proved it. SO where is my -beep-ing membership mother -beep-ers?

 

 

Edit: Notice this is the first time I've used any profanity?

 

i dont have any reason to steal anyone. System Donation is automatic.

User banned for insulting.

Posted

Site has been reported to *link removed* by 15 people so far. Anyone else with a donation complaint needs to file a complaint at the above URL! All complaint's are forwarded to the Forgin Allience Of Internet Security for sites that are outside of US Territory!

 

You exceed every limit of retardness kid.

Before you -beep-in report the site learn some things so you don't act like a wannabe FBI Agent.

When you donate,you expect nothing in return,it's written in the rules too,it's just the site that grands you some extra privileges...

Becoming a platinum/donator is not a right,is a privilege that may be taken away even if you abuse the perms it grants you...

So you can't report the site...you just donated,you know what DONATE means?D-O-N-A-T-E.

# contribution: a voluntary gift (as of money or service or ideas) made to some worthwhile cause
# contribution: act of giving in common with others for a common purpose especially to a charity

You see what it says?VOLUNTARY,you do it and you don't expect anything in return.

Have fun kiddo.

cryme.jpg

Posted

raaaaaaawwwwrrrrrrrr perrfectttttttttttttt... . i canceled my card a few months ago... but i can donate  whitout 1 :D:D perfect ... i love maxcheaters:X

Posted

I will donate too.I think that a forum like Max Cheaters deserves to be "alive".Many people can make their playtime easier(by cheats exploits etc.),many of us can download software that is not sharing to other forums(like l2 gracia final and many others)...You should to know that having a webhosting site is not so easy as it seems.Adminitrators paying every month to keep it online and we all can make something for it.Maxtor i will pm you soon to make me a Lifetime Platinum member  :)

Keep up the good work guys as you know it better than anyone!Congz for the uploads and programms you share with us,for the advises that you give to all and for your instructions that you giving to all of us!

  • 3 weeks later...
Posted

I have been in this site for more than a year and i am more than pleased by it ;D

Maybe tomorrow I will buy one Platinum Membership via Paysafe ;D

Cya!!

  • Maxtor unpinned this topic
Guest
This topic is now closed to further replies.



  • Posts

    • Verify if following is supposed to be the way to handle movement npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); For me, it's not enough. And if it's the case, whole AI system is probably buggy.
    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
  • Topics

×
×
  • Create New...