Jump to content

Recommended Posts

Posted

1) Make a dwarf - either a crafter for making shots, or a scavenger for spoiling mats. Both of those are relatively straightforward ways of making cash.

 

Crafting: There is a good deal of money to be made in the crafting industry. While it is the higher-level dwarves that get the most money at a time (crafting of high-grade armor and weapons can be an extremely lucrative business), the lower level dwarves can also find significant business in the crafting of base materials (i.e. Coarse bone powder, braided hemp, etc.) – typically the best place to do so is in the crafting area (outside of the weapons shop) in Giran. However, the main source of income at these levels typically stems from the crafting of shots (soul, spirit, and blessed spirit). While purchasing the required levels crystals may seem expensive, it is often far cheaper to buy the components and craft than it is to purchase ss/sps ready-made. When making d-shots, don’t forget to look around town for deals! While the crystals themselves may sell for 650 each (the current price on Bartz), it is very common to find crystallizable items selling for a fraction of their true value.

 

Example: Helmets are regularly sold in personal shops for 80k or less. At 80,000 adena, the helmet when crystallized will provide 138 D-Crystals for under 580 adena each.

 

580(cost of D-Crystal)+3*287(cost of soul ore in starter villages)=1,441 adena for 156 dss (this is a total cost of slightly over 9 adena per dss. Therefore, at the current sales price of 12a/dss, a total investment of just under 200,000 will provide almost 60k profit. For someone starting out in the crafting business, this is a substantial reward.

 

Spoiling: Base materials can be quite expensive, and the ability to gain these materials more rapidly than other players can work to your advantage when it is time to craft. A scavenger dwarf can obtain drops from mobs that are inaccessible to others. However, when partying (particularly in groups outside of your own clan/alliance) the rest of the group can become rather insistent about sharing the spoils (literally!). If you are partying in the hopes of obtaining certain drops, it can be annoying to take the chance of your needed item going to someone else. Make sure that everyone is aware that you want to keep your spoils, and you may find yourself without a party. Know what is acceptable to you before you go out, and you will have a far more pleasant hunting experience.

 

2) Do some quests. Most people seem to blow these off, but all the starter villages have quests you can do at around level 20 that will net you ~100k each. When you're higher level, try some of the other quests. The wish pot quest can be started at level 30 (it begins with Matild; her house is located due west of the Ivory Tower on the west side of the river). This quest requires a lot of traveling; it will take you from just north of Giran all the way to Windy Hill near the Orc Barracks. However, the reward is substantial. The wish pot obtained from this quest can be sold in private store anywhere from 500-600k. The potential rewards from Matild can be far greater in value, but with that there is no guarantee.

 

Be sure to participate in the coin collector quest as well. This one starts with the warehouse keeper in Hunters Village, and requires you to collect coins from various mobs. The coins can then be sold, or used to make a variety of c-grade jewelry. You can also use the coins to upgrade to level two. Doing so will allow you to craft certain type of c-grade armor with the coins. This can be extremely rewarding, as the armors sell for far more than their crafting price.

 

Example: A full plate helmet can be crafted with 200 blood medusa and 200 gold wyverns. At the current prices, this is a cost of 200(3,000bm)+200(7,000gw)=2m for a 4.5m helmet. This is more than double your investment.

 

At level 40 you can also participate in the “Enhance your Weapon” quest. This is the quest through which you level up SA crystals. Important things to note for this quest: you can only have one crystal in your inventory at a time, so make sure you bring only one, or use your pet/sin eater/friend as a backpack to hold the rest. You can only hunt certain mobs for leveling the crystal; I would recommend Harit Lizardmen for levels 1-5, and Doom Knights through level 10. You can level crystals using dark blue mobs, but it will take longer to do so. You do not have to use the crystal right before the mob dies, but it is recommended that he be at under ½ hp. Also, it appears that the crystals level more easily during the day, but this might just be perception rather than fact.

 

Consider where you normally hunt as well. Oftentimes there are very simple quests that can run in conjunction with your normal activities that will net you good rewards. Some good ones I know of are Yoke of the Past (ancient scroll quest); Hunt of the Black Lion, and Conquest of Alligator Island.

 

There are quite a few other quests that are very worthwhile as well. Be sure to check out the quest guides for more information on the rewards, so that you don't end up doing one of the really long ones that won't really get you anything.

 

3) When you get the chance, try playing the market a bit. There are some things you can buy for cheap that people will pay pretty good cash for, such as lucky charms (seems silly, but there is money to be made there - and if you don't have much money every little bit helps). Look through the items that are purchasable from the priest of dawn/priestess of dusk, and think about the things people always seem to buy (swift attack pots, heal pots, etc). Be sure to keep your servers exchange rate in mind when dealing with things requiring ancient adena. You don’t want to end up with less money than when you started!

 

Alternately, you can buy things in towns with low (or no) tax and resell in towns that have higher tax rate. This is easy to do with items such as soul ore. Also, don’t underestimate the laziness of players! A simple trip from one town to another can make an astonishing difference in the cost of items. Be sure to use that to your advantage. If you notice that brigandine helmets, for example, cost 2m in Giran and 3m in Dion, it might be worth your while to buy them in one place and sell them in another. Additionally, take advantage of deals on SA crystals. It can often make a substantial difference in price to put an SA on an item for resale.

 

4) Whatever you do, have patience. The deals are out there, the quests are out there, the means of creating your own personal empire are all out there. Unless you happen to stumble across someone quitting, though, it will very rarely happen overnight. Keep your shout chat on when you’re in town, and make sure to check out all the shops (even the ones selling things you really don’t think you need). The means of obtaining all the gear you’ve ever wanted is well within your grasp!

Posted

I saw half of this guide on other page but I can't find the address now ;p

 

Sticking to the topic: there is one more way to earn some adena witch is scamming ;)

  • 2 weeks later...
  • 1 month later...
  • 2 weeks later...
  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Hello! I need help with the file lineageeffect.u (Interlude client) I need to remove ForcedLifeTime from the following skills:   Battle Heal Greater Major Heal Hurricane Solar Flare Hydro Blast Aura Bolt Aura Flare Aura Flash   Thank you in advance for your help!
    • Used to have the same issue managing all my masked files from different edits. What really helped me stay organized was this list: https://www.blueberry-ai.com/blog/12-best-digital-asset-management-software-for-photographers. Found a couple of tools there that make sorting, tagging, and finding assets way easier, especially when working on multiple projects or sharing with clients. Took a massive load off my workflow and saved me a lot of time digging through folders.
    • IBServer for L2OFF GF-H5-GD-Classic I’m excited to share IBServer, a fully standalone authentication and billing server designed for Lineage II Official (L2OFF) Generations Supporting Gracia Final (GF), High Five (H5), Glory Days (GD), and Classic Year(2018-2020).   Key features: 🔌 Real IB Communication: Integrates directly with the L2OFF client protocol for in‑band packet handling. ⚙️ Zero Client/Server Modification: No changes required to L2Server.exe, no extenders, no hooks — plug and play. 🛠️ ODBC SQL Server Support: Built‑in DBManager C++ class for handling premium points, purchases, and account data via stored procedures. 📦 Complete Packet API: Full implementation of RequestCheckVersion, GetPremiumItems, GetGamePoint, AddGamePoint, BuyItem, DeleteItem, etc. 🚀 Ready to Deploy: Simple config.txt for port and connection string, runs as a native Windows service or console app.   Price: $150 USD (one‑time payment, no licensing restrictions — use on as many PCs as you want)   How to purchase & support: Please reply here or send me a private message on MaxCheaters. I’ll provide a compiled binary along with installation instructions.
    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
  • Topics

×
×
  • Create New...