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Posted

I'm sorry for doing that, but since equal stopped updates and minutis went to archid project like me; i close the topic since i cant update it any more. My sincerely apologies for that, but i had to do it long time ago. Anyway, download link stays there for ppl that want to try the server at their local network. thanks.

 

 

 

This is my first compile and since i started to compiling gracia ct2.3 i decided to give it away.

 

Protects:

 

-Java AntiPhx Enchant

-Java Anti-Phx Announce

-Multisell deley 1 second for gb exploit

-Flood Protection for everything

-walker protection - obviously

-Stuck sub fixed

-Trade bug fixed

-Oly fake death exploit fixed

-Dupe exploit fix

 

**Much more, that i didnt mention/check.

 

What about some java modifications.

 

Auto tvt event - configurable from gameserver/config

CTF event - configurable from gameserver/config

Banking system-.deposit and withdraw buttons - configurable from gameserver/config

Custom title system - configurable from gameserver/config

GM overenchant corupt fixed - banning the gm that overenchant some1's weapon and the player too.

Allow potions on pvp (?) - configurable from gameserver/config

Allow soe on pvp (?) - configurable from gameserver/config

Custom starting lvl - configurable from gameserver/config

Hero skills on subclasses - configurable from gameserver/config

PvP - Pk reward system - configurable from gameserver/config

running speed modifier - configurable from gameserver/config

MaxRun speed/PCrtRate/MCrtRate/MaxEvasion/Dagger dmg - configurable from gameserver/config

Custom Noblesse item - configurable from gameserver/config

Custom Hero item - configurable from gameserver/config

Custom voice commands -.online/.res/.version/.tvt(all commands as .join/etc).pmoff/.tradeoff/.info - configurable from gameserver/config

Color title/name on PvP's / Pk's - configurable from gameserver/config

//setdonate - Donators - Name color - configurable from gameserver/config

Exp/Sp on pvps - configurable from gameserver/config

Custom starting location - configurable from gameserver/config

GvE Machine - configurable from gameserver/config

.away system - configurable from gameserver/config

Party duel - configurable from gameserver/config

Heavy armor restriction - configurable from gameserver/config

Enchant values (If u want an enchant to enchant for 1/5/10 enchants per scroll) - configurable from gameserver/config

Clan leader name - configurable from gameserver/config

Offline trader - configurable from gameserver/config

 

*Recently added - Enchant weapon by 1 enchant on every 5 pvp's. `Fixed again. `Fixed overenchant.

 

The currently pack revision is 314. (L2Equal)

Timeline: http://my-trac.assembla.com/L2J-Equal/timeline

 

There are no npc's ingame so u have to add them yourself. The buffer inside is from the server, and the classmaster is fixed a bit from me.

 

Download link: http://rapidshare.com/files/269787240/Server.rar

 

Spamming/flaming/etc posts will be deleted and the posters will get punished.

Posted

Cool share ExtremeDwarf. keep sharing. Ofc +1karma.first warn. Don't spam with: ty , nice,thx, man.......

+1 karma because he compiled a pack?

@

L2jequal got is nice pack coz got a collection of ready mods

thnx for sharing

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  • Posts

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    • WHEN SAYING “YES” IS A MISTAKE Not every project is worth taking on, even if the client is ready to pay. Sometimes refusing isn’t about losing money — it’s about protecting your reputation and time. Over the years, we’ve learned to quickly spot the cases that are almost guaranteed to turn into problems. Here are the most common situations where we turn down work: ▪ The client wants it “like everyone else’s,” but with lots of custom changes and on a minimal budget ▪ There are no proper source materials, yet the deadlines are already burning and everything is needed “yesterday” ▪ Constant changes to requirements after the work has already started ▪ A task with a very low chance of success, but very high expectations ▪ The client isn’t willing to discuss the process and sees us as just an executor - A good result almost always starts when both sides have an honest understanding of the risks and real possibilities of the project. If you’re currently discussing a project and unsure whether to move forward — write to us. We’ll honestly and directly tell you whether it’s worth taking on or if it’s better to look for another solution. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documents #drawing #photoshop #refuse #cases
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