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[help]Prevent hitting from same IP


Question

Posted

I tried so much fcking methods..And all of them have an error to killer.getClient(); cuz killer can't be resolved..Any ideas how to prevent ppl with same ip hitting each others?

14 answers to this question

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Posted

not hitting, taking pvps by killing ppl from the same ip. to pop up a msg like "U can take pvp when u attack same ip!" i saw it on L2desire, i dont think KidZor shares his java codes..btw i need it too.

  • 0
Posted

same crap.I used smth like..

String player1 = getClient().getConnection().getSocketChannel().socket().getInetAddress().getHostAddress();
String attacker = killer.getClient().getConnection().getSocketChannel().socket().getInetAddress().getHostAddress();
if (thisip.equals(attacker))
return;

but it just didnt work out.. Killer cannot be resolved >.<

i`m using l2pcinstance.java.. thanks

  • 0
Posted

same crap.I used smth like..

String player1 = getClient().getConnection().getSocketChannel().socket().getInetAddress().getHostAddress();
String attacker = killer.getClient().getConnection().getSocketChannel().socket().getInetAddress().getHostAddress();
if (thisip.equals(attacker))
return;

 

but it just didnt work out.. Killer cannot be resolved >.<

i`m using l2pcinstance.java.. thanks

 

dont call the killer call the target and define activeChar in the first string

  • 0
Posted

activeChar can't be used in l2pcinstance.. i wanted that way ,but didnt work out.I`m inserting it b4 increasepvpkills;

 

L2PcInstance activeChar = getClient().getActiveChar()

  • 0
Posted

String attacker = getClient().getActiveChar().getConnection().getSocketChannel().socket().getInetAddress().getHostAddress();

 

get connection isn't resolved :@ getActiveChar i cant put it b4 getClient.. so any ideas?:X

  • 0
Posted

String attacker = getClient().getActiveChar().getConnection().getSocketChannel().socket().getInetAddress().getHostAddress();

 

get connection isn't resolved :@ getActiveChar i cant put it b4 getClient.. so any ideas?:X

 

which pack?

  • 0
Posted

equal , interlude.. gimme more tips ,dont write the code for me pls ,i wanna learn :D

 

the thing is i dont know interlude :S ip connection check is comes from the mmocore search the mmocore(if possible)

  • 0
Posted

instead of making a value not to hit the same ip, cant we make it to not take pvp points when some1 kills some1 from the same ip?

 

theres a lot of ways to do it the choice is up to everybody...

  • 0
Posted

		String player1 = getClient().getConnection().getSocketChannel().socket().getInetAddress().getHostAddress();
  		String player1target = targetPlayer.getClient().getConnection().getSocketChannel().socket().getInetAddress().getHostAddress();
		if (player1.equals(player1target))  
			return;

should work that way.. needs testing .. :D sry for double post ;x lock it.

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