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i am looking forward for people willing to join me this project... reply here !!
Hello , i have a pc that i currently not use at alll with intel xeon e3 1245 v2 3.40 ghz server 8gb ddr3 and 500gb hdd internet connection 500mbs up/dwn ... i would like to ask if it is enought to start an interlude high rate pvp server that can host 100-400 players without problems ? also is there a big difference between ssd / hdd ?
engine.dll
?RequestAuthLogin@UNetworkHandler@@UAEHPAG0H@Z
int __fastcall RequestAuthLogin(unsigned int This, unsigned int EDX, wchar_t * login, wchar_t * password, int unk)
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Freyr
Lipon pedia otan kanw teleport oxi mono egw ala kai oi alloi sixna tus petai critical me to 2o i to 3o teleport pou kanun kai leei afto:
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial29) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial29) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_23.ShadowProjector75) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_23.ShadowProjector75) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Pos boro na to diorthoso?kamia lisi?
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