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I am planning on making adminer optional which would also make php and apache2 optional, I just haven't had time yet. That script I made for myself and I know that I want adminer 😛
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and also be asked about opening 3306 or XXXX and listen to *
thanks "
Could you explain this a bit more? I am not sure I should offer the option to open port 3306 as that is a bad thing unless you know what you are doing, and if you know what you are doing it is a simple thing to open it yourself after.
Listen to * is this for login / gameserver or Mariadb?
Question
Freyr
Lipon pedia otan kanw teleport oxi mono egw ala kai oi alloi sixna tus petai critical me to 2o i to 3o teleport pou kanun kai leei afto:
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial29) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial29) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_23.ShadowProjector75) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_23.ShadowProjector75) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Pos boro na to diorthoso?kamia lisi?
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