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[Share]Oracle L2Walker LineageII for Gracia to Final 1.97 to 2.17 and OOG


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Posted

This worn on Epilogue Server ? :S

 

i search but only L2 Net wOrk on Epilogue but is not easy to xp with them :S

Posted

the links for

eL2Walker 2.05 Gracia Ct 2.2

 

eL2Walker 2.07 Gracia Ct 2.2

 

eL2Walker 2.09a Gracia Ct 2.2

L2Walker 2.13

OracleL2Walker 2.16c

 

are not working properly... everytime rapidshare asks you to get premium acc

pls another mirror

 

  • 2 weeks later...
Posted

Hi evry one ....

The server is L2DUBAI.com......

I have problem whit IG W7 OracleL2Walker2.17f ... whit that program i join into the server .. But when i wanna begin a combat ... ( i push START COMBAT who is in "Other Ctr" in Menu of L2walker ) then the problem is .. my char do  nothing i mean ... he need to select some MOB on target but he dont make it ...

 

                  I beg you ... Some baddy to help me would be greatful  : TNX agein

Posted

Some of my discoveries for RPG-Club:

 

that server uses 83 protocol system.

and Oracle's 83 protocol system doesn't work there (actually works, but cannot select anyone - mob, player, npc...) that's caused because of l2.exe

in my opinions, they have changed packet names or something.

 

Oracle's L2Walker IG 2.17f works perfectly(unsure of it, but self buffing worked enough smoothly), communicates with client but, as i said, you cannot select anyone.

 

So... someone here can compare both systems to produce something unimaginable and completely working?

 

UPDATE:

 

All the crap is in system folder, tried on clean clients, l2.exe is the main, and the only reason of non-selection.

Please, someone make this crap working.

Posted

Some of my discoveries for RPG-Club:

 

that server uses 83 protocol system.

and Oracle's 83 protocol system doesn't work there (actually works, but cannot select anyone - mob, player, npc...) that's caused because of l2.exe

in my opinions, they have changed packet names or something.

 

Oracle's L2Walker IG 2.17f works perfectly(unsure of it, but self buffing worked enough smoothly), communicates with client but, as i said, you cannot select anyone.

 

So... someone here can compare both systems to produce something unimaginable and completely working?

 

UPDATE:

 

All the crap is in system folder, tried on clean clients, l2.exe is the main, and the only reason of non-selection.

Please, someone make this crap working.

 

yy +1 for working l2w for rpgclub tired of trying to run scripts in l2net :D

Posted

All the crap is in system folder, tried on clean clients, l2.exe is the main, and the only reason of non-selection.

Please, someone make this crap working.

dsetup.dll is the problem but maybe is better to let the experts to find the solution.

Posted

I receive an error everytime i use IG ... it says ... L2.exe encountered a problem and needs to close ... help plz

move extracted walker to C:/ then run it with set l2.exe

Posted

I have one problem with eL2Walker 2.09b Gracia Ct 2.2, I play in blackbird server. when I push END to start kill mobs, it doesnt do that, just agros mobs. who can help me please?

  • 3 weeks later...
  • 3 weeks later...

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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