Primordium Posted August 30, 2009 Posted August 30, 2009 Ty for this compilation! it is awsome and helpfull +1
Mask Posted September 1, 2009 Posted September 1, 2009 Really nice and helpful guide GoDOfAdeN. It helped me a lot. Thx ;)
xtrollx1 Posted September 3, 2009 Posted September 3, 2009 i was always wondering about the critical errors and what causes them..thx....nice share.
M4xTheH4cher Posted September 8, 2009 Posted September 8, 2009 awesome thread man very helpful thanx very good job
extr3me Posted September 11, 2009 Posted September 11, 2009 General protection fault! History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial6) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial6) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 19_23.ShadowProjector64) <- AActor::Serialize <- TestReach <- (ShadowProjector 19_23.ShadowProjector64) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 19_23.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop How I Can Solve That
D4rkAngeL666 Posted September 18, 2009 Posted September 18, 2009 Really this is a good share, thsk for post here.
tiranous Posted September 23, 2009 Posted September 23, 2009 I get this error General protection fault! History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NControl::SendEventMessage <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop i don't see it at the topic... what is and how can I play?
Coyote™ Posted September 23, 2009 Posted September 23, 2009 I get this error General protection fault! History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NControl::SendEventMessage <- NCButton::OnClickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop i don't see it at the topic... what is and how can I play? Ever heard of that?
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