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Found how to put or change logo-background on npc html


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at last i found this.I was crazy about it :S.And now i found it.

I'm working on oneo pack and i opened oneo buffer's html and:

<html>
<body>
<center>
[b]<img src="L2UI_CH3.herotower_deco"[/b] width=256 height=32>
<br>
<button value="Buff Me" action="bypass -h npc_%objectId%_Quest 9999_NPCBuffer" width=75 height=21 [b]back="L2UI_ch3.Btn1_normalOn"[/b] [b]fore="L2UI_ch3.Btn1_normal">[/b]
[b]<img src=Sek.start_logo[/b] width=256 height=256 align=center>
</body></html>

and i saw that this sek.start_logo and L2UI_CH3.herotower_deco are dds files from textures L2UI_CH3 and sek.And with killer's 007 guide for editing textures i opened the L2UI_CH3 and i saw this <<LOGO>> that appears on the npc text-html.You can use also dragon unpacker for this..

So i was thinking if someone put lineageweaponstex.sirr_blade_t00_wp (for example) in the html where <img src="lineageweaponstex.sirr_blade_t00_wp" he will see sir blade texture :D

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Yes, it works like this... Like weapon textures for example, filename.imagename and a normal insert image html tag... It's not nothing special for those who know html, but it is useful for some getting-started guys...

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lol .. there is a thread like that .. which i ve read 3 weeks ago . too lazy to find it ..

that thread was also Thelasthero's :P

 

nice job :D

killer, can we make our own .utx file and put it with the others, so we can have our own background at the npcs?

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  • 1 month later...

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