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[EN] Official Spam Töpic. ಠ_ಠ


GrisoM

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Alright partner...keep on trollin' baby

You know what time it is

(Throw yo hands up)

 

(Ladies and gentlemen)

Chocolate Starfish

Keep on trollin' baby

 

Move in now move out

Hands up now hands down

Back up back up

Tell me what you're gonna do now

 

Breath in now breath out

Hands up now hands down

Back up back up

Tell me what you're gonna do now

 

Keep trollin' trollin' trollin' trollin'

 

Now I know ya'll be lovin this shit right here

L.I.M.P Bizkit is right here

People in the house with them hands in the air

Cause if you don't care then we don't care

One two three time zoom to the 6

Jonesin for you picks of the Limp Bizkit mix

So where the fuck you at punk?

Shut the fuck up

And back the fuck up

Before we fuck this track up

(Throw yo hands up)

 

Move in now move out

Hands up now hands down

Back up back up

Tell me what you're gonna do now

 

Breath in now breath out

Hands up now hands down

Back up back up

Tell me what you're gonna do now

 

Keep trollin' trollin' trollin' trollin'

 

YOU wanna mess with the Bizkit? - Yeah

You can't mess with the Bizkit - Why?

Cause we get it on - When?

Everyday and everynight - Oh

See this platnuim thing right here - Uh-Hu

Well we're doin it all the time - Wha?

So you better get some better beats

And uh, get some better rhymes - Doh!

 

We got the game set

So don't complain yet

24/7 never beggin for a raincheck

Old school soldiers

Blastin out the hot shit

That rock shit

Let 'em bounce in the mosh pit

(Throw yo hands up)

 

Move in now move out

Hands up now hands down

Back up back up

Tell me what you're gonna do now

 

Breath in now breath out

Hands up now hands down

Back up back up

Tell me what you're gonna do now

 

Keep trollin' trollin' trollin' trollin'

 

Hey ladies Hey fellas

And the people that don't give a fuck

All the lovers all the haters

And all the people that call themselves playas

Hot mammas, pimp daddies

And the people trollin' in the Caddies

Hey rockers, hip-hoppers

And everybody all around the world

 

Move in now move out

Hands up now hands down

Back up back up

Tell me what you're gonna do now

 

Breath in now breath out

Hands up now hands down

Back up back up

Tell me what you're gonna do now

 

Keep trollin' trollin' trollin' trollin'

 

Move in now move out

Hands up now hands down

Back up back up

Tell me what you're gonna do now

 

Breath in now breath out

Hands up now hands down

Back up back up

Tell me what you're gonna do now

 

Keep trollin' trollin' trollin' trollin'

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Come in romania dude here if you survive you will say " dude, i'm a dude!"

 

Live in romania and drive a Dacia and it will be easy for you to live alone on some island or fly an Airbus

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Live in romania and drive a Dacia and it will be easy for you to live alone on some island or fly an Airbus

 

Live in Greece and talk to everyone with the word Μαλάκα , 100% everyone will look at you ;P

 

Grisom hadnt protection T.T

 

Now we will lose grisom (?)  <=>

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    • adapt for 409 version wtih old config/sql/html's only the core update!   package net.sf.l2j.gameserver.model.actor.instance; import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.StringTokenizer; import net.sf.l2j.commons.lang.StringUtil; import net.sf.l2j.commons.math.MathUtil; import net.sf.l2j.Config; import net.sf.l2j.gameserver.data.SkillTable; import net.sf.l2j.gameserver.data.manager.BufferManager; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.actor.Summon; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.gameserver.network.serverpackets.ItemList; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.skills.L2Skill; public class SchemmerBuffer extends Folk { private static final int PAGE_LIMIT = 6; public SchemmerBuffer(int objectId, NpcTemplate template) { super(objectId, template); } private void showMainWindow(Player activeChar) { final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(getNpcId(), 0)); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%name%", activeChar.getName()); html.replace("%buffcount%", "You have " + activeChar.getBuffCount() + "/" + activeChar.getMaxBuffCount() + " buffs."); activeChar.sendPacket(html); } @Override public void onBypassFeedback(Player player, String command) { if (player.getPvpFlag() > 0 && Config.PRESTRICT_USE_BUFFER_ON_PVPFLAG) { player.sendMessage("You can't use buffer when you are pvp flagged."); return; } if (player.isInCombat() && Config.PRESTRICT_USE_BUFFER_IN_COMBAT) { player.sendMessage("You can't use buffer when you are in combat."); return; } if (player.isDead()) return; StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); if (actualCommand.startsWith("bufflist")) { autoBuffFunction(player, st.nextToken()); } else if (actualCommand.startsWith("restore")) { String noble = st.nextToken(); player.getStatus().setMaxCpHpMp(); if (noble.equals("true")) { SkillTable.getInstance().getInfo(1323, 1).getEffects(player, player); player.broadcastPacket(new MagicSkillUse(this, player, 1323, 1, 850, 0)); } final Summon summon = player.getSummon(); if (summon != null) summon.getStatus().setMaxHpMp(); showMainWindow(player); } else if (actualCommand.startsWith("cancellation")) { L2Skill buff; buff = SkillTable.getInstance().getInfo(1056, 1); buff.getEffects(this, player); player.stopAllEffectsExceptThoseThatLastThroughDeath(); player.broadcastPacket(new MagicSkillUse(this, player, 1056, 1, 850, 0)); player.stopAllEffects(); final Summon summon = player.getSummon(); if (summon != null) summon.stopAllEffects(); showMainWindow(player); } else if (actualCommand.startsWith("openlist")) { String category = st.nextToken(); String htmfile = st.nextToken(); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); if (category.startsWith("null")) { html.setFile("data/html/mods/buffer/" + htmfile + ".htm"); // First Page if (htmfile.equals("index")) { html.replace("%name%", player.getName()); html.replace("%buffcount%", "You have " + player.getBuffCount() + "/" + player.getMaxBuffCount() + " buffs."); } } else html.setFile("data/html/mods/buffer/" + category + "/" + htmfile + ".htm"); html.replace("%objectId%", String.valueOf(getObjectId())); player.sendPacket(html); } else if (actualCommand.startsWith("dobuff")) { int buffid = Integer.valueOf(st.nextToken()); int bufflevel = Integer.valueOf(st.nextToken()); String category = st.nextToken(); String windowhtml = st.nextToken(); String votebuff = null; if (st.hasMoreTokens()) votebuff = st.nextToken(); if (windowhtml.equals("malaria")) { if (player.getInventory().getItemCount(Config.PVOTE_BUFF_ITEM_ID, 0) >= 1) { player.getInventory().destroyItemByItemId("VoteCoins", Config.PVOTE_BUFF_ITEM_ID, 1, player, null); player.sendPacket(new ItemList(player, true)); player.sendMessage(1 + " Vote eye destroyed."); } else { player.sendMessage("You dont have enough (" + 1 + ") vote item for buff."); return; } } if (votebuff != null) { if (player.getInventory().getItemCount(Config.PVOTE_BUFF_ITEM_ID, 0) >= Config.PVOTE_BUFF_ITEM_COUNT) { player.getInventory().destroyItemByItemId("VoteCoins", Config.PVOTE_BUFF_ITEM_ID, Config.PVOTE_BUFF_ITEM_COUNT, player, null); player.sendPacket(new ItemList(player, true)); player.sendMessage(Config.PVOTE_BUFF_ITEM_COUNT + " vote stone destroyed."); } else { player.sendMessage("You dont have enough (" + Config.PVOTE_BUFF_ITEM_COUNT + ") vote item for buff."); return; } } Creature target = player; if (category.startsWith("pet")) { if (player.getSummon() == null) { player.sendMessage("Incorrect Pet"); showMainWindow(player); return; } target = player.getSummon(); } MagicSkillUse mgc = new MagicSkillUse(this, target, buffid, bufflevel, 1150, 0); player.sendPacket(mgc); player.broadcastPacket(mgc); SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, target); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/mods/buffer/" + category + "/" + windowhtml + ".htm"); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%name%", player.getName()); player.sendPacket(html); } else if (actualCommand.startsWith("getbuff")) { int buffid = Integer.valueOf(st.nextToken()); int bufflevel = Integer.valueOf(st.nextToken()); if (buffid != 0) { SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player); broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 450, 0)); showMainWindow(player); } } else if (actualCommand.startsWith("support")) { showGiveBuffsWindow(player); } else if (actualCommand.startsWith("givebuffs")) { final String schemeName = st.nextToken(); final int cost = Integer.parseInt(st.nextToken()); Creature target = null; if (st.hasMoreTokens()) { final String targetType = st.nextToken(); if (targetType != null && targetType.equalsIgnoreCase("pet")) target = player.getSummon(); } else target = player; if (target == null) player.sendMessage("You don't have a pet."); else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true)) BufferManager.getInstance().applySchemeEffects(this, target, player.getObjectId(), schemeName); } else if (actualCommand.startsWith("editschemes")) { showEditSchemeWindow(player, st.nextToken(), st.nextToken(), Integer.parseInt(st.nextToken())); } else if (actualCommand.startsWith("skill")) { final String groupType = st.nextToken(); final String schemeName = st.nextToken(); final int skillId = Integer.parseInt(st.nextToken()); final int page = Integer.parseInt(st.nextToken()); final List<Integer> skills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); if (actualCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none")) { if (skills.size() < player.getMaxBuffCount()) skills.add(skillId); else player.sendMessage("This scheme has reached the maximum amount of buffs."); } else if (actualCommand.startsWith("skillunselect")) skills.remove(Integer.valueOf(skillId)); showEditSchemeWindow(player, groupType, schemeName, page); } else if (actualCommand.startsWith("createscheme")) { try { final String schemeName = st.nextToken(); if (schemeName.length() > 14) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); return; } final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null) { if (schemes.size() == Config.PBUFFER_MAX_SCHEMES) { player.sendMessage("Maximum schemes amount is already reached."); return; } if (schemes.containsKey(schemeName)) { player.sendMessage("The scheme name already exists."); return; } } BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>()); showGiveBuffsWindow(player); } catch (Exception e) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); } } else if (actualCommand.startsWith("deletescheme")) { try { final String schemeName = st.nextToken(); final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null && schemes.containsKey(schemeName)) schemes.remove(schemeName); } catch (Exception e) { player.sendMessage("This scheme name is invalid."); } showGiveBuffsWindow(player); } super.onBypassFeedback(player, command); } @Override public String getHtmlPath(int npcId, int val) { String filename = ""; if (val == 0) filename = "" + npcId; else filename = npcId + "-" + val; return "data/html/mods/buffer/" + filename + ".htm"; } /** * Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}. * @param player : The {@link Player} to make checks on. */ private void showGiveBuffsWindow(Player player) { final StringBuilder sb = new StringBuilder(200); final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes == null || schemes.isEmpty()) sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>"); else { for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet()) { final int cost = getFee(scheme.getValue()); StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>"); } } final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(getNpcId(), 1)); html.replace("%schemes%", sb.toString()); html.replace("%max_schemes%", Config.PBUFFER_MAX_SCHEMES); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills) * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. */ private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page) { final NpcHtmlMessage html = new NpcHtmlMessage(0); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); html.setFile(getHtmlPath(getNpcId(), 2)); html.replace("%schemename%", schemeName); html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount()); html.replace("%typesframe%", getTypesFrame(groupType, schemeName)); html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, page)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. * @return A {@link String} representing skills available for selection for a given groupType. */ private String getGroupSkillList(Player player, String groupType, String schemeName, int page) { // Retrieve the entire skills list based on group type. List<Integer> skills = BufferManager.getInstance().getSkillsIdsByType(groupType); if (skills.isEmpty()) return "That group doesn't contain any skills."; // Calculate page number. final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT); if (page > max) page = max; // Cut skills list up to page number. skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size())); final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); final StringBuilder sb = new StringBuilder(skills.size() * 150); int row = 0; for (int skillId : skills) { final String icon = (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId; sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>")); if (schemeSkills.contains(skillId)) StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>"); else StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); row++; } for (int i = PAGE_LIMIT; i > row; i--) StringUtil.append(sb, "<img height=41>"); // Build page footer. sb.append("<br><img src=\"L2UI.SquareGray\" width=277 height=1><table width=\"100%\" bgcolor=000000><tr>"); if (page > 1) StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>"); else StringUtil.append(sb, "<td align=left width=70>Previous</td>"); StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>"); if (page < max) StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>"); else StringUtil.append(sb, "<td align=right width=70>Next</td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>"); return sb.toString(); } /** * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable. */ private static String getTypesFrame(String groupType, String schemeName) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(ArrayList<Integer> list) { if (Config.PBUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.PBUFFER_STATIC_BUFF_COST; int fee = 0; for (int sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void autoBuffFunction(Player player, String bufflist) { ArrayList<L2Skill> skills_to_buff = new ArrayList<>(); List<Integer> list = null; if (bufflist.equalsIgnoreCase("fighter")) list = Config.PFIGHTER_SKILL_LIST; else if (bufflist.equalsIgnoreCase("mage")) list = Config.PMAGE_SKILL_LIST; if (list != null) { for (int skillId : list) { L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId)); if (skill != null) skills_to_buff.add(skill); } for (L2Skill sk : skills_to_buff) sk.getEffects(player, player); player.updateEffectIcons(); list = null; } skills_to_buff.clear(); showMainWindow(player); } }  
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