Jump to content

Recommended Posts

Posted

I found this bug working in an old L2J C5 server. Then I tried it in the Interlude servers in HopZone and it worked in most of them. In the latest revision of the L2JServer pack it doesnt work but it works in L2JFree.

 

I searched for this bug here and I didnt find it so I guess it isnt posted so I share it here...

 

- Equip a weapon that increases CP. (Example: Infinity Wing)
- Heal your CP.
- Unequip the weapon.
- If your current CP is more than your Max. CP the bug worked.

If it worked add this code and compile your pack:

 

Index: C:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/stat/PcStat.java
===================================================================
--- C:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/stat/PcStat.java (Revision 2746)
+++ C:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/stat/PcStat.java 	(working copy)

   private int _oldMaxHp;      // stats watch
   private int _oldMaxMp;      // stats watch
+  private int _oldMaxCp;      // stats watch

 

Index: C:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/stat/PcStat.java
===================================================================
--- C:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/stat/PcStat.java (Revision 2746)
+++ C:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/stat/PcStat.java 	(working copy)

		super.setLevel(value);
	}
}
+	@Override
+	public final int getMaxCp()
+	{
+		int val = super.getMaxCp();
+		if (val != _oldMaxCp)
+		{
+			_oldMaxCp = val;
+			if (getActiveChar().getStatus().getCurrentCp() != val)
+			{
+				getActiveChar().getStatus().setCurrentCp(getActiveChar().getStatus().getCurrentCp());
+			}
+		}
+		return val;
+	}

@Override
public final int getMaxHp()

 

Index: C:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/stat/CharStat.java
===================================================================
--- C:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/stat/CharStat.java (Revision 2746)
+++ C:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/stat/CharStat.java 	(working copy)

	return _activeChar.getTemplate().baseAtkRange;
}

-	public final int getMaxCp()
+	public int getMaxCp()
{
	if (_activeChar == null)
	{
		return 1;
	}

	return (int) calcStat(Stats.MAX_CP, _activeChar.getTemplate().baseCpMax, null, null);
}

 

Credits: L2JServer Team

Posted

Just an FYI, this is more fun to do with a cursed sword. Get a cursed sword, go into the water and drown and die. Voila, you have 100k+ CP and no sword. ;)

Posted

LOL +1 karma for c/p wow

 

/* copy the whole damn -beep-ing l2j timeline and you get +5869643654983241 karma */

Karma is just a reward and even if the share is a copy paste, he deserves to be rewarded.

 

And please speak better, i know that giving karma is terrifying you, but don't overdo it ;)

Posted

cool than i start to share all sync and all commits from the l2j timeline oO

 

kk l2j yours mine is l2jfree(just because of more commits daily) :D

Posted

kk l2j yours mine is l2jfree(just because of more commits daily) :D

but we can share l2joffi together if u want because 2 packs are to much for a single person :/
Posted

lol. we should kidding each other. what's that? i mean , we start c/p a timeline and share it as ours ? from me , this is the last time. if i see sth else like this u get my -1. dont care what others will say. and its not a matter of karma. its a matter of work.

 

Posted

lol. we should kidding each other. what's that? i mean , we start c/p a timeline and share it as ours ? from me , this is the last time. if i see sth else like this u get my -1. dont care what others will say. and its not a matter of karma. its a matter of work.

 

Open your eyes and see my first post again.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
    • MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..