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Posted

Well Its like The Old Good E-global C3 ;) Rocks The truth is that Prob is the rates 20x but i think its Okz cause iF you burn a little you can go in a Day 70 :P

Posted

loipon paidia aytos einai o server p paizw..akouset entipwseis..

Para poli kalh organwsh..Idiaitera ligo lag parapolla events ka8imerinws...Arxisan kai ta sieges simera kai ginetai xamws...Exei events gia a kai s weapons kai ousiastika apo edw kai pera arxizei to kefi..opoios 8elei as mpei an riuxei mia matia;)

Posted

very nice job ,grateful! but...i think isnt good the rates because a player will not come to ur server if want to play  low rates,i think if some1  want to play on this rates he will go to dragon network or mpla mpla mpla...make it x30..x35 this is good rates..and if u want a fter if have people make it x20 kai sta @@ sou

Posted

i am thinking seriously of it but dont know yet . When you reach once about 65 lvl you forget that you have at xp and thinking of how to gather medals for you equipment. And i dont want all players to have easy main + 3 subs i want to fight for that so to become better than others. this way server have competition one player defirent from other and believe it they dont stop xp cause they are crazy to reach 75 lvl to make subs ^^ . Anyway thano thanks for your good posts about my server ! I will like it if someday see a char ingame called thanos47 as happend with mewmew.

Posted

omg u tell it so good!wait me!u have a very good idea about ur server...;) my name isnt Thanos47

is ForDomenica,the site is very slow :S can u write a link to download the system?...and how i will make acc :S

im ok...now i can

Posted

i like multi skills servers. i dont like so much lo rates buts its ok. now i am playing oneo4000 with multiskils too, but i will try your server for real. but if someone try a lot to become 80 lvl, and try again to make his equipment, and again and again, then its not a pvp server.

Posted

sory but  no one in THIS post tell that it is a pvp server i called pvp-rpg server the reason is obvious!

  • 3 weeks later...
Posted

kevor S T O P  S P A M M I N G

 

des ta pms s....

 

se proidopiisa...

 

thn epomenh fora dn tha se proidopiisei kaneis...

 

tha exeis na kaneis me mod :P

 

apla opos s eipa sto pm sebasou ta alla members...

 

cyaz

 

EDIT:oups english section.... :/

 

i just told to kevor to STOP SPAMMING because in 15 minutes he has posted 40 times

.......

 

Posted

kevor S T O P  S P A M M I N G

 

des ta pms s....

 

se proidopiisa...

 

thn epomenh fora dn tha se proidopiisei kaneis...

 

tha exeis na kaneis me mod :P

 

apla opos s eipa sto pm sebasou ta alla members...

 

cyaz

 

EDIT:oups english section.... :/

 

i just told to kevor to STOP SPAMMING because in 15 minutes he has posted 40 times

.......

 

 

Kevor, Is Banned for 3 Days. If He Do it again...Is Permanent BAN.

Posted

Server re-opened after a sort period of time. It was offline due to transfer to another pc at a bigger hoster. Now has 100 mb up/down speed. Thank you.

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  • Posts

    • Interface sources for P447 (7s update) for Classic/Essence   NWindow + InterfaceClassic + L2Editor + L2ClientDat Mobius + XDat Editor   Download
    • Hey there, welcome to the community – no worries about being new, we all started exactly where you are. Let me break this down based on what you’re trying to achieve with your Interlude‑Classic idea.   What you’re describing is actually a pretty popular concept: basically Interlude gameplay and balance, but with Classic‑style UI and a cleaner overall user experience. A “hybrid client”, not a full chronicle change.   Projects that have done something similar or are worth studying:   Lucera 2 – You’re right about this one. They use a custom client that blends Interlude gameplay with a more modern/Classic‑like interface. Their UI work (inventory, skill bar, lobby, etc.) is a good reference point.   L2J Mobius – Not exactly your target, but it’s very flexible and has a lot of examples of customizations and adaptations between chronicles.   Smaller custom projects – There are (or were) a few hybrid attempts using Interlude server files with heavily modified clients, but most are private or closed‑source, so you mainly get ideas, not ready‑to-use files.   Where the real challenge is (the client side):   What you want is possible, but the heavy lifting is on the client, not the server. The main pain points usually are:   Making sure interface files are compatible between chronicles (UI textures, layouts, systemmsg, etc.).   L2Font and localization edits: titles, chat, system messages – a small mistake here can break visuals or cause weird text issues.   Character selection / lobby screens: if you take them from another chronicle, you have to adapt them carefully so they don’t conflict with Interlude data.   Inventory, status bars and shortcuts: they must still work with Interlude’s item/skill structure and packet format, or you’ll get visual desyncs and client errors.   About multi‑protocol:   You’re correct that multi‑protocol is often used by projects that want to support different client versions or custom blends. In your case, it can help “talk” properly with a customized client while keeping an Interlude base server. It doesn’t magically fix everything, but it gives you more flexibility on how client and server exchange data.   Quick chronicle breakdown (relevant for your idea):   2.0–2.6: Early, simpler mechanics, good base for old‑school vibes.   2.7: More skills and better balance, often used as a base for custom projects.   2.9.5: A “bridge” between old and new, very common choice for hybrid or heavily modded setups.   3.0+: Adds Kamael and systems you said you don’t want, so you’d mainly use it as a reference, not as a direct base.   My honest recommendation:   Start from a solid Interlude base (files you understand and can actually maintain). Interlude still has the most support, tools and community knowledge.   Focus first on UI/interface modifications instead of trying to change core mechanics. Use Lucera‑style clients and similar projects as visual/technical reference.   Consider a multi‑protocol setup only after you’re comfortable with a normal Interlude client; otherwise you’ll just stack complexity.   Join active L2J / client‑mod Discords and forums. There are specific channels for interface, system edits and client reverse‑engineering where people share tips and tools.   What I would avoid at the beginning:   No intentar mezclar tres o cuatro chronicles a la vez; con uno bien entendido + UI custom ya tienes más que suficiente trabajo.   No subestimar la parte de cliente; muchas veces es más complicada y más frágil que el lado del servidor.   No saltarte el testeo en entorno local; los híbridos rompen cosas pequeñas (tooltips raros, skills que crashean el cliente, UI bugueada) si no pruebas bien.   Resources worth checking:   L2J forums and old MaxCheaters threads about faction/hybrid servers and client mods.   GitHub repos with client tools and interface mods (even si no son exactamente tu chronicle, te sirven como ejemplo).   Discord communities focused on L2 client development; ahí es donde se mueve hoy la parte “seria” del modding.   The good news: what you want is achievable, just not “plug & play”. It will require patience, testing and a bit of learning on both server and client sides. If you share exactly which files/pack you’re planning to use and what you want your UI to look like, people here (me included) can give you more concrete, step‑by‑step advice.
    • I’m done with Lineage 2. Not because I “grew up”, not because I “don’t have time for games” anymore, but because this game has slowly turned into everything it was supposed to be against.   Let’s be honest: most people are not playing Lineage 2 anymore. They are running 5–10 boxes, macros and scripts, setting up their characters and going to watch Netflix. The core loop isn’t PvP, clan wars or raids – it’s AFK grinding and praying your gear upgrades don’t fail.   The game used to be about outplaying your enemy with positioning, timing and coordination. Now it’s about:   Who has more boxes logged in.   Who is willing to swipe the credit card harder.   Who abuses the most broken script, cheat or exploit before it gets “patched”.   And let’s talk about pay‑to‑win. You can pretend it’s “supporting the server” all you want, but when someone can buy power that takes others months (or is literally impossible) to reach, that’s not support, that’s buying victories. When top players are just walking credit cards with epics, donations and event gear, you don’t have competition, you have a spending contest.   The community? It’s just as bad. Most “friends” are temporary party members until they find a better CP, clan or donation package. Drama, backstabbing, ninja looting, clan leaders selling clan resources, spies in Discord – it’s more like a cheap political simulator than an MMO. People talk about “honor” and “fair play”, then log their 10th box, run radar and target through walls.   And private servers… So many promises: “long‑term project”, “no corruption”, “no over‑enchant items”, “balanced gameplay”. Then after a few weeks you see:   Admin friends with full gear “testing”.   Hidden donations or “special offers” for “supporters”.   GMs closing their eyes to obvious abuse because it’s their buddies or biggest donors. Every wipe and every “fresh start” is just another cycle of the same lie, and we all pretend “this time will be different”.   The saddest part? Most of us know all this and still keep coming back because Lineage 2 has an insane core – the world, the classes, the adrenaline of real PvP, the politics, the sieges. But that core is buried under layers of greed, abuse, bots, scripts, egos and fake promises.   So here is the brutal truth: Lineage 2 is not a hardcore competitive MMORPG anymore. It’s a casino disguised as nostalgia, kept alive by whales, box armies and people too addicted or too hopeful to finally let go.   If you’re still playing, ask yourself honestly: Are you having fun, or are you just grinding, coping and praying that “next server” will finally be the one that isn’t corrupt, pay‑to‑win or dead in three months?   For me, I’m out. Flame me, defend the game, call me salty – I don’t care. But deep down, most of you know I’m not lying.
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