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Well I think the best make on Gracia Final is Sor or sps, becous many guys dont take any restances aigenst fire or water.At this moment I am playing on L2lighting and I am easly PWing any class

  • 2 weeks later...
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Necro OWNS!!! all cronicless all time all servers ! but u must know how to play !

 

SH is good to but necro is more powerfull because of the transfer pain ;) SO USE YOUR SKELETRON!! >:)

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    • we sell website templates, make websites to order. Great selection at very good prices. My contacts   discord - adver745645   telegram - @mmopromo
    • Hello everyone, people often ask me how to help me. Here I will describe the general principle of how to create a simple window for ui (unity l2)   Here I am looking at an already created ActionWindows window   1. Assets\Resources\Data\UI\_Elements\Game 2.    Let's call it ActionWindows 3. Let's go to the newly created window 4.as you can see it is empty. But we already have a ready-made window template so that we don’t have to assemble it again every time. We will connect a ready-made design for a new window 5. open the window code 6. 7. Add new code  <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xmlns="UnityEngine.UIElements" editor-extension-mode="False"> <ui:Template name="DefaultWindowsAction" src="project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml?fileID=9197481963319205126&amp;guid=2fdd4636702f00a4e98644cfa7468b14&amp;type=3#DefaultWindowsAction" /> <ui:Instance name="defaultWindowsAction" template="DefaultWindowsAction" style="width: 317px; height: 575px; position: absolute;"> <AttributeOverrides element-name="windows-name-label" text="Actions" /> <ui:VisualElement name="Background" class="background_over" style="flex-grow: 1; min-width: auto; min-height: auto; justify-content: flex-start; align-items: flex-start; position: absolute; background-image: resource(&apos;Data/UI/Window/Frame_DF_Large_Bg_Darker_Center_Alpha&apos;); height: 91%; top: 38px; width: 95%; left: 8px; display: flex; visibility: visible; overflow: visible; opacity: 1;" /> <ui:GroupBox name="BoxHeader" class="drag-area" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-bottom: 0; padding-left: 0; position: absolute; top: 15px; align-self: stretch; height: 4%; width: 88%;" /> </ui:Instance> </ui:UXML>   8.We take a template  project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml 9. This piece of code can be taken from other windows so as not to write every time 10. Save 11.Drag the GroupBox node   12. Changing its position settings   I can change all the settings from the editor. But if you knew, then a very similar technology to CSS is better   if you open the window code you can notice everything is the same as in css you can create settings in the window code or use a file with all the styles   Assets\Resources\Data\UI\_Elements\L2StyleSheet.uss In the next issue we will write code to connect it to the game logic. Unless of course you delete the article.  
    • Hey, can you please renew download link?
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