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Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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smartmedia
Γεια χαρά,
Εχω στήσει ενα server L2JFree Gracia Final με τον οποίο πειραματίζομαι και αντιμετωπίζω το εξής πρόβλημα:
Χρησιμοποιώ 1 custom NPC Buffer για να βάλω τα buff's, δεν ξέρω αν χρειάζεται να αναφέρω πως λέγεται.
Απο το L2JConfig η characters.properties αν προτιμάτε, έχω ορίσει να μπαίνουν 25 buff's και 20 Dances.
Το αποτέλεσμα είναι οτι όταν θα βάλω buff και Dances να φαίνονται χάλια όπως στην εικόνα που ανέβασα.
Δεν συνεχίζουν τα Dances μετά απο τα Buff και τα Dances τραβάνε μέχρι τέλος αντι να διπλώνουν,
καμιά ιδέα γιατί συμβαίνει αυτό και πως θα το διορθώσω.
Ετχαριστώ...
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