Jump to content

Recommended Posts

Posted

What this does is it makes ALL skills lethal at a % that you set. By ALL skills I mean mage and physical skills that deal damage. A lethal on a monster = halves it's current HP. A lethal on a player = Ignores CP and sets players current HP to 1.

 

No, I'm not going to create a patch. Why?

1. I don't want to.

2. If your server is good enough, it has a good developer who can implement this with the steps I'm about to give you.

 

 

STEPS:

1. Go into your pre-compiled project and open this file... /java/net/sf/l2j/gameserver/skills/Formulas.java

 

2. Ctrl+F and search for lethal.

Delete all the way from

 

/** Calcul value of lethal chance */

 

 

 

to

       else

           return false;

       

       return true;

   }

 

 

Now, in it's place, put this code:

 

/** New Lethal System by Newface*/

   public final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)

   {

       int chance1 = Rnd.get(200);

       int chance2 = Rnd.get(200);

       if (chance1 == chance2)

       {

       if (!target.isRaid()  //Make sure target is normal monster or player

               && !(target instanceof L2DoorInstance)

               && !(target instanceof L2NpcInstance && ((L2NpcInstance) target).getNpcId() == 35062))

       {

 

           {

           if (target instanceof L2NpcInstance)

            target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar); // Half monsters HP

               else if (target instanceof L2PcInstance) // If is a active player set his HP to 1

               {

                   L2PcInstance player = (L2PcInstance) target;

                   if (!player.isInvul())

                   {

                       player.setCurrentHp(1);

                   }

               }

           }

       }

       }

       return false;

   }

               /**End New Lethal System by  Newface*/

 

 

Now, to change % of lethal, see this?:

Rnd.get(100)

 

 

 

That 500 means that the lethal chance is 1%

100 means its 1%

200 means its .5%

500 means its .2%

1000 means its .1%

 

Make sure to change it in BOTH places! Enjoy all.

 

Now, you may be asking... why was this done? Well, I run a PvP server and the lethal system is bad for a place where you can get all skills / best items / best buffs really easily. So, I decided, that instead of disabling lethal system, I changed it. I made it so everyone has the same, small, % to lethal.

 

credits:Newface*

  • 1 month later...
Posted

petmezis wraia ola afta ala pes kiolas pos pame sto /java/net/sf/l2j/gameserver/skills/Formulas.java

 

paparas eisai? valto kapou!

[gr]eleos xazoi iste? otan milate elinika na bazete Gr Tags . kai btw ti pos pane sto java/net/sf/l2j/gameserver/skills/Formulas.java mathe java kai tha dis pos pane :) xriazese eclipse search button ftw ? .
Posted

[gr]eleos xazoi iste? otan milate elinika na bazete Gr Tags . kai btw ti pos pane sto java/net/sf/l2j/gameserver/skills/Formulas.java mathe java kai tha dis pos pane :) xriazese eclipse search button ftw ? .

ELA RE DARKSLAYER paLkaR

giati na koumposoume tagkies?siga to prama =X

Posted

That 500 means that the lethal chance is 1%

100 means its 1%

200 means its .5%

500 means its .2%

1000 means its .1%

 

dont' change with enchant level?

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • No, the real purpose is cheating and custom  development for games.  I'm building a custom AI moderator specially for checking illegal activity and flag current topica.
    • Hello trying to edit Armorgrp_Classic.dat using L2ClientDat Editor - l2jmobius edition I can normally open a file but can't save, even can't save "clean" version of file (just open and then click save) Other files i can normally open, edit and save. but there is problem with Armorgrp_Classic.dat Anyone find solution, or other Editor for protocol 166 ?   [25/12 15:10:11] --------------------------------------- [25/12 15:10:11] Open file: Armorgrp_Classic.dat [25/12 15:10:11] File Armorgrp_Classic.dat encrypted. Lineage2Ver413 decrypt ... [25/12 15:10:11] Decrypt Armorgrp_Classic.dat file successfully by v413_encdec decrypter. [25/12 15:10:11] Read the file structure ... [25/12 15:10:11] Unpacking [L2GameDataName.dat] [25/12 15:10:11] GameDataName: Load 97534 count. [25/12 15:10:11] Completed. [25/12 15:11:32] Wrong param count for wrapper: fertheia_mesh_add, paramIndex: 1, params: {{{[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11;[none]};{{109;114};{0;-1};{109;114};{0;-1};{109;114}}};{[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None]};[None]} -node: fertheia_mesh_add[WRAPPER][null][null] param: {{{[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11;[none]};{{109;114};{0;-1};{109;114};{0;-1};{109;114}}};{[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None]};[None]} org.l2jmobius.xml.exceptions.PackDataException: Wrong param count for wrapper: fertheia_mesh_add, paramIndex: 1, params: {{{[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11;[none]};{{109;114};{0;-1};{109;114};{0;-1};{109;114}}};{[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None]};[None]} -node: fertheia_mesh_add[WRAPPER][null][null] param: {{{[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11];[None];[LineageAccessory3.fertheia_pvp_Hrm_ad11;[none]};{{109;114};{0;-1};{109;114};{0;-1};{109;114}}};{[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None];[Mantleguild.kingdom.E_elmd_1_t00];[None]};[None]} at org.l2jmobius.xml.DescriptorWriter.packData(DescriptorWriter.java:275) at org.l2jmobius.xml.DescriptorWriter.packData(DescriptorWriter.java:184) at org.l2jmobius.xml.DescriptorWriter.parseData(DescriptorWriter.java:100) at org.l2jmobius.actions.SaveDat.action(SaveDat.java:70) at org.l2jmobius.actions.ActionTask.doInBackground(ActionTask.java:48) at org.l2jmobius.actions.ActionTask.doInBackground(ActionTask.java:27) at java.desktop/javax.swing.SwingWorker$1.call(SwingWorker.java:303) at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:328) at java.desktop/javax.swing.SwingWorker.run(SwingWorker.java:340) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1095) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:619) at java.base/java.lang.Thread.run(Thread.java:1447) [25/12 15:11:32] buff == null.  
    • Leave your contact information or write to me on Telegram @dieorditsa
    • Hello everyone, I’m looking for a graphic designer to design a custom logo that will be used in NPC HTML interfaces for Lineage. Please send me a private message if you are interested.
    • ok sounds good sign me up
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock