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Extra features:

 

    * CustomKeys generation. You can now generate your CustomKeys.txt using the DotaHIT's user interface

    * Image Extraction. With this you can extract images (hero/skill/item) from the DotA map.

    * Data dump. This is useful when you want to view DotA map's database (heroes, items and abilities).

    * Replay Parser. Opens replay files (*.w3g) and displays some information about the game: host, players, heroes, line-ups, chat-log, kill-log, skill/item order, wards and, if possible, kills/deaths/creeps/denies list.

    * Replay Parser/Replay Finder. A tool built in replay parser that allows searching for replays that contain specific players, heroes or both.

 

 

What's new?

 

    * Fixed for 6.60

    * Now even if the jass script cannot be parsed correctly (usual reason of a crash on new dota maps) DotaHIT will still be able to do some simple stuff like DataDump.

    * Added a note on detail-mode switch on hero abilities. You can disable this in Settings.

    * Changed link in About to this topic.

      -------------[ 0.999r]------------

    * Fixed for 6.58

    * CustomKeys Generator can now also save command hotkeys (move, stop, attack, etc.)

      -------------[ 0.999q]------------

    * fixed 'Properties' to show map description correctly for 6.57 as well

    * added 'Kill Log' tab page to replay parser. it shows you the kill log in format: <time> <killer> <victim>. Works only for replays with map version >= 6.54b

      Time of kill is also highlighted if its less than 8 seconds comparing to previous kill in the log (this helps locating double/triple kills, major battles, etc.). Should be useful for movie-makers.

    * implemented Replay Finder feature located in 'Extras'->'Replay Parser'->'Tools'->'Replay Finder'. You can search for replays with specific players, heroes or both.

    * fixed a few minor bugs with replay parser

    * fixed a bug with Chinese/Korean characters being displayed incorrectly

    * added "font replacements" feature in "Settings...". I recommend using "MS Sans Serif" instead of "Arial" if you get ugly characters with Chinese/Korean maps.

    * Added a red/green background in replay Statistics for Sentinel/Scourge players.

    * Replay Parser can now export chatlog/killog/statistics from replay file into text file.

      -------------[ 0.999n]-----------

    * Fixed some bugs related to cross-thread operations

    * Added 'DotA map'->'Properties' menu item. You can view map description, preview image and loading screen there.

    * fixed player chatlog (now displays messages properly) and changed the background color for more readability

    * fixed a bug with not being able to buy Magic Stick

    * fixed CustomKeys Generator. I think it should work correctly for all skills now, unless i missed some rare cases.

    * fixed a bug with Dragon Blood (Dragon Knight) armor bonus

      Replay Parser:

    * replay parser now uses parser data described in 6.54b changelog to display kills/deaths/creeps/denies info. CK/CD data doesnt seem to be always present in the replay though.

    * improved chatlog. it now shows who paused/resumed/left/saved the game.

    * Fixed replay parser to detect player lanes more accurately (works for -cm mode now also)

      -------------[ 0.999l ]-----------

    * Nothing . Just a bug fix to prevent crash when opening 6.55.

      -------------[ 0.999h ]----------

    * Added new features - ability cooldown and activity time. This is still experimental. Not all skills will go on cooldown. To use this you must left-click on the hero skill icon in default research mode. Toggling abilities is done via Shift+click now (just like in Fast research mode).

    * Fixed bugs that caused crash when opening 6.52

    * Added an unfinished feature - "Units" Form. Try it out if you want .

 

 

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dhrpscreeniz9.jpg

 

[iMPORTANT] REQUIREMENTS:

 

1. You need to have Warcraft III installed on your pc. This is because my program uses it's datafiles. War3 installation path is determined through registry, so you don't have to specify it manually. If War3 is not installed, then my program wouldn't be able to load maps correctly.

 

2. Since my program is written in C#, you need to have .NET Framework 2.0 installed on your computer ).

 

Additional file:

.Net Framework 2.0 download page (dotnetfx.exe - 22,4 mb)

Tell me if my program does not run after installing this version of framework. Btw, some programs install FW2.0 automatically in order for them to work, so you might already have it installed on your pc.

 

Download

 

Credits :Danat

 

  • 3 weeks later...
Posted

pianei sto battle net h sthn garena ?

stop spamming... Use [gr] tags...It isnt a hack program.. 1st warning next time -1 .

  • 1 year later...

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