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A lot of people have asked how I do a lot of my characterizations and weird aliens, so I thought I’d finally sit down and write a tutorial.

So let's begin :

 

 

Step 1

 

 

Mr. Cruise has entirely too much hair to make a convincing alien so let’s remove it!

Start out by cloning from the center of the forehead out creating a “virtual bald-cap.”

 

 

60216_copy_111200725210PM_clone_out_hair_01.jpg

 

 

Keep in mind that it does not necessarily matter all that much how clean your cloning is. Just ball-park it in we’ll fix it in a minute.

(tip) I occasionally uncheck the “aligned” button at the top when I find a nice area of forehead that seams to work as a generic skin texture.

After roughing in a new head shape from the forehead out, I then clone in the grey background from the outside, in creating a new edge for the shape of the head.

 

 

60216_copy_111200725240PM_clone_out_hair_02.jpg

 

 

Step 2

 

 

After Tom’s new forehead is shiny and bald it may still look a bit like a rough patchwork of skin-tones and texture. Not to worry, here’s where the magic of the healing brush comes in!

Set the size of the healing brush to something medium like 20 pixels or so and start targeting the most obvious of your bad clone marks. Clone again from the center of the forehead. (preferably from the untouched portions) Magically upon letting up from each brush stroke it will lay down the texture you’ve just placed there, and then auto color correct it in to match the surrounding pixels! (gotta love that healing brush!)

 

 

60216_copy_111200725324PM_clone_out_hair_03.jpg

 

 

Step 3 and 4

 

 

Time to get rid of some of those pesky facial features...

First off let’s continue with the rubber stamp tool and rough in the removals of both Tom’s eyebrows as well as his nose. Once those are gone, I also want to remove the bit of stubble and texture on his chin to get an overall smoother face.

 

 

60216_copy_111200725624PM_nose_and_eyebrows%20gone.jpg

 

 

Step 4

 

 

Just like step 2 we’re going to go back over these areas with the healing brush and get a nice blend of skin-tone and texture.

(for those of you wondering why this is a 2 step process between the rubber stamp and the healing brush, the answer is quite simple. I have gotten a much better result by pre-treating areas of the face with a color closest to my end result color. That way when the healing brush does it’s magic color correction to the surrounding pixels you do not get any contaminating color from the original pixels occupying that area.)

 

 

Step 5

 

 

Time to start making his face a bit more alien...

I decided I wanted to bisect his face with a slit that travels the length of his face as well as modify the functionality of his mouth.

To do this I created a new adjustment layer setting it to “levels”.

In the levels dialog box i pulled in the lower right white triangle towards the center of the histogram. This made the highlights of the image darken down.

Now when a levels adjustment layer is added to an image it creates a new blank white layer mask. Target this mask in the layers dialog box and invert it changing it to solid black. (Command/or Control “i”)

 

 

60216_copy_111200730216PM_Levels_slider_01.jpg

 

 

Now your image should look as before you added the levels adjustment layer. Target your brush tool and set it’s size to 8 pixels, and then select the color white in your color picker. now you are ready to start painting with color. I start of with drawing a line down the center of the face separating it into two halves. Then I put two small vertical lines, one on each side of the top lip of the mouth.

 

 

60216_copy_111200730057PM_mask_01.jpg

(this is what the layer mask looks like when you've finished painting.)

 

 

Now I want to give these lines a bit of depth so I’m going to add a layer style to the adjustment layer.

Either double-click in a negative area of the layer in the layers pallet or right click on the layer and select “Blending options” from the contextual menu that pops up to invoke a layer style.

 

 

60216_copy_111200730342PM_layer_style_01.jpg

 

 

In this instance I’m going to add a Bevel and Emboss. Here are the settings I chose.

Depth 61%, Direction Up, Size 13px, Soften 3.

Basically I just noodled around until the lighting matched and it gave the illusion of depth into the lines of the face.

 

 

Step 6

 

 

Coloring the lines. I want to give the lines some reddish modeling to indicate that there are blood vessels at the edges of the lines. So we’re going to add another adjustment layer with levels just like before. Now my general rule of thumb in order not to destroy the light values of the pixels in the image but rather change their color to my desired shade. The way to do this is to take away the opposite of the color I am trying to add. In this case I want a reddish color so I will take away green and blue.

 

 

60216_copy_111200730527PM_Levels_sliders_02.jpg

 

 

In the RGB slider I take out highlights using the bottom white arrow pulled in towards the center. And I take out mid-tones by sliding the grey arrow to the right. Next I target the green histogram and take green out of the highlights, (bottom white arrow, move to the left.) I then do the same with the blue. Although I take out more blue to push the color to more of an orange- red as opposed to a purpley red. Hit ok in the dialog box and then target the mask of the adjustment layer and invert it.

Now, we’re ready to paint with the red color correction. Use a soft edge brush 20-30 pixels in size and lightly color in around all of the lines of the face. I’m also using this color correction to start some of the bone work around the eyes using it to create some shadow areas.

 

 

60216_copy_111200731018PM_mask_01_result.jpg

 

 

This is a step that is going to be repeated OVER and OVER! I tend to have dozens of adjustment layers each doing a minor color correction that ads or takes away from the layer before it. So if things get a bit redundant.....Sorry!

 

 

Step 7

 

 

Some shading and discoloring of the face.

I was originally thinking I might want this alien to be more aquatic in nature so I started down the path of iridescent coloring to make him more fish like. (obviously at some point later I decided to change directions a bit.)

We’re going to do some shading with a turquoise green color. You know the drill, set up your levels, invert the mask and then start painting. Here’s my layer mask.

 

 

60216_copy_111200731104PM_aqua_coloration2.jpg

 

 

Step 8

 

 

Modeling of the face.

I want this alien to have a wrinkled texture to his face, rather than paste in a texture I’m going to use my same technique as with the previous adjustment layers and really go to town with my wacom tablet and follow the contours of his face and start to introduce some interesting shapes and lines that will start to shape the character.

For this adjustment layer I’m color correcting to a rusty orange color. Invert the mask and start painting.

Oh by the way, if you haven’t saved lately, you might wanna do that now.

 

 

60216_copy_111200731209PM_Orange_lines.jpg

 

 

Continuing the modeling of the face next I create a dark green color correction and start painting squiggles all over the face. You’d be surprised how effective this is when layered on in the right amounts. I’ve also heard this technique called figure-eights by a make up artist friend of mine. (They do this sort of thing to get skin blotchiness for actual special effects make-ups, so I figured why not try it for virtual make-ups, huh?)

Basically what I do is work in tight nit patches with varying degrees of pressure on my tablet. I draw overlapping 8’s over and over again. (Sort of like a spiral-graph back in the day.)

 

 

60216_copy_111200731248PM_green_squiggles.jpg

 

 

Step 9

 

 

Remove a few other pesky human body parts.

At this stage I started getting a decent Idea of how I wanted the finished piece to look and I decided those ears have got to go! So I painted them out with the rubber stamp and the healing brush just like the virtual bald-cap.

 

 

60216_copy_111200731347PM_no_ears.jpg

 

 

Step 10

 

 

A whole lot more color!

I added more red to the slits of the face to make them stand out more.

A bit of vascular work. I added some dark brown veins.

 

 

60216_copy_111200731427PM_brown_veins.jpg

 

 

Step 11

 

 

Bone restructuring through shading.

 

Another dark color correction to create some dark wrinkles and textures for the forehead and eyes, creating recessed lines into the face.

Another highlight color correction to put kick specular hi-lights on the newly created wrinkles.

 

 

60216_bone_structure_04.jpg

 

 

Step 12

 

 

Now I wanted to have spots that were trimmed with a darker color and have a lighter color in the center. So I Command/Control clicked on the layer mask for the spots color correction loading it’s layer mask as a selection. I then targeted: Select/Modify/Contract and set the contract to 3 pixels. I then created a new adjustment layer that brightened the previous one making a muted light green interior color and a darker green exterior stroke for my spots.

 

60216_spots_02.jpg

 

 

After merging the layers I saved it as a new version and moved on to the next few details.

 

 

60216_smoothed_bg.jpg

 

 

Credits : Johnrmcconnell

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